Over charge ability...?

By TheEldarGuy, in X-Wing

OK, so we know it was a lone T-65 that destroyed the Death Star (major spoiler there, thanks FFG!); it didn't fire a single Photon, but two Photons.

This led me to think, I hope we have an over charge option where we spend the two charges and either double the number of attack dice, or roll the normal amount of attack dice and shields can't bock it.

I mean clearly once the game mechanics puts a 'charge' on an action, we'll want to overcharge the action - imagine a boost action with 2 charges, an overcharge can use the 2 move instead.

I thought they just always fire in pairs. Even before charge tokens, the card titles were plural.

Read the half of 2.0 Saturation Salvo that we can see.

My guess is spend an extra charge when shooting a missile/torp to force green die rerolls.

Indeed. It won't be a standard ability, because charge is a basic game concept used for a lot of things that are too different to apply a blanket rule to, but 'spend more charge than normal for effect X' is likely to be a pretty common special ability.

Note Joy Rekkoff's ability - essentially, you can empty both your Proton Torpedo salvoes in a single attack to pretend to be Wedge Antilles for a turn.

swz13_a3_fang-fighter_spread2.png

Edited by Magnus Grendel
10 minutes ago, Magnus Grendel said:

Indeed. It won't be a standard ability, because charge is a basic game concept used for a lot of things that are too different to apply a blanket rule to, but 'spend more charge than normal for effect X' is likely to be a pretty common special ability.

Note Joy Rekkoff's ability - essentially, you can empty both your Proton Torpedo salvoes in a single attack to pretend to be Wedge Antilles for a turn.

swz13_a3_fang-fighter_spread2.png

That Alpha strike is going to be.. Ouch! At you have Proton torps you can spend 1 charge to shoot the torp and another the same go to reduce their agility! That's gotta hurt ?

Joy Rekkoff is just when performing an attack so you could purchase the cheapest torp available and when you get into range 1, spend the charge to reduce their agility.

Seismic Torps perhaps? Gives board manipulation and if you don't actually fire them you still get some mileage out of the points spent.

Thank the Goddess that Fearless doesn't add a dice anymore otherwise that would be quite brutal.

Redline is going to be real delicious with saturation salvo, protorps, fcs, and probably a free lock or sth. Plus whatever else can the empire equip on it in mod slots.

The Punisher will surely punish. At last...

3 hours ago, Commander Kaine said:

Redline is going to be real delicious with saturation salvo, protorps, fcs, and probably a free lock or sth. Plus whatever else can the empire equip on it in mod slots.

The Punisher will surely punish. At last...

Punisher can seriously punish as it is now. Problem is it pops before you can. We'll see if it lives long enough to fire twice in Sept I guess.

2 minutes ago, Dabirdisdaword said:

Punisher can seriously punish as it is now. Problem is it pops before you can. We'll see if it lives long enough to fire twice in Sept I guess.

Well, just from the things we have now, it already got better. The dial is nicer, it turns easier, and Redline is able to reposition at Initiative 5, still getting a target lock, and an automatic mod from FCS. Plus, he can probably equip a Talent as well, previously was unavailable. This means, in a single turn, the Punisher is able to get a modded shot with surprising mobility.

Currently, Redline is PS 7, with no EPT slot, that is way worse than Initiative 5 now. There is only a handful of pilot with better initiative than him, which is a great boon to its offense. It also allows him to get Locks on more ships, in shorter time. 1.0 FCS is great for subsequent turns (not a strength of the Punisher), but it doesn't help in the first. Plus, it actually doesn't really work with Redline as it is now.

So it already got a huge buff in offense, compared to what it was. Survivability is still an issue, but with limited offensive capabilities all over the board, I think the ship will do fine.

11 hours ago, TheEldarGuy said:

OK, so we know it was a lone T-65 that destroyed the Death Star (major spoiler there, thanks FFG!); it didn't fire a single Photon, but two Photons.

you were right the first time. Luke didn't fire a single photon. Or any number of photons for that matter. As those are reserved for Picard and crew. They fire those.

Luke did fire some protons though.

I‘m waiting for upgrades where charges are refilled, or similarly where you can use a charge for another card, allowing you to use eg torps even when out of charges (= overcharge)

12 hours ago, TheEldarGuy said:

OK, so we know it was a lone T-65 that destroyed the Death Star (major spoiler there, thanks FFG!); it didn't fire a single Photon, but two Photons.

This led me to think, I hope we have an over charge option where we spend the two charges and either double the number of attack dice, or roll the normal amount of attack dice and shields can't bock it.

I mean clearly once the game mechanics puts a 'charge' on an action, we'll want to overcharge the action - imagine a boost action with 2 charges, an overcharge can use the 2 move instead.

Well, fluff-wise when you fire a Proton Torpedo in the game you are actually firing more than one. That's why the card is called "Proton Torpedoes" and "Proton Torpedo". We just all say it wrong because reasons.

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Ummmm....I thought they already revealed the answer.

1 charge to fire Torpedo

Use 2nd charge to turn 1 hit into a crit.

That use of the 2nd charge is firing both at once....or so I thought.

15 minutes ago, heychadwick said:

Ummmm....I thought they already revealed the answer.

1 charge to fire Torpedo

Use 2nd charge to turn 1 hit into a crit.

That use of the 2nd charge is firing both at once....or so I thought.

Nah man it's spend 1 charge to fire.

May change 1 hit to crit, doesn't use a charge.

Cluster missiles can spend charges for more shots.

Joy reckoff wants cheap torpedoes to overcharge his primaries

6 hours ago, Commander Kaine said:

Redline is going to be real delicious with saturation salvo, protorps, fcs, and probably a free lock or sth. Plus whatever else can the empire equip on it in mod slots.

The Punisher will surely punish. At last...

I think I missed it, what does the new saturation salvo do?

4 hours ago, Warlon said:

I think I missed it, what does the new saturation salvo do?

When attacking with a torpedo or missile, you may spend a charge from that card to have the defender roll one less defence dice.

18 minutes ago, Viktus106 said:

When attacking with a torpedo or missile, you may spend a charge from that card to have the defender roll one less defence dice.

That's the joy rekkoff ability, saturation salvo looks like it spends a charge to make defender re roll defense dice.

If you look at the saturation card it shows a charge to do something to the defense dice and then a following sentence about what other mods can happen to said result. If it was removal that second part wouldn't be there.

Edited by Dabirdisdaword
16 hours ago, Dabirdisdaword said:

That's the joy rekkoff ability, saturation salvo looks like it spends a charge to make defender re roll defense dice.

If you look at the saturation card it shows a charge to do something to the defense dice and then a following sentence about what other mods can happen to said result. If it was removal that second part wouldn't be there.

Could be re-roll defence dice. I am trying to squint REALLY hard at it. ?

On 5/29/2018 at 9:33 PM, TheEldarGuy said:

OK, so we know it was a lone T-65 that destroyed the Death Star (major spoiler there, thanks FFG!); it didn't fire a single Photon, but two Photons.

This led me to think, I hope we have an over charge option where we spend the two charges and either double the number of attack dice, or roll the normal amount of attack dice and shields can't bock it.

I mean clearly once the game mechanics puts a 'charge' on an action, we'll want to overcharge the action - imagine a boost action with 2 charges, an overcharge can use the 2 move instead.

What, was it a full spread too?

45 minutes ago, Viktus106 said:

Could be re-roll defence dice. I am trying to squint REALLY hard at it. ?

Either way pseudo zuckuss and pseudo wedge by spending charges on reloadable chassis might be fun if not super powerful

We now know what Sat Salvo does from the facebook leak. Spend a charge from the weapon youre attacking with to cause the enemy to reroll 2 defence dice. Requires the Reload action.

Pretty strong.