I've seen rumours that this is going to be a thing in X-Wing 2.0.
Can anyone confirm if they saw/heard this on a video with the developers?
I've seen rumours that this is going to be a thing in X-Wing 2.0.
Can anyone confirm if they saw/heard this on a video with the developers?
There was some indication of it in one of the TC streams, I believe. I don't remember which.
IIRC correctly, they would be nearly naked brobots, so just basically having the ship abilities and maybe an upgrade or two each.
So we understand.
Guessing costs of maybe 66 or 65 points.
Or alternatively, maybe they'll go CRAZY and price B significantly higher than the other 3 (say, 75/65/65/65, or something), since his ability is SO much better, so you could get 3 not including B and build them fairly big, or B plus any one other, plus a third smaller ship.
If cannons are expensive running B already has a built-in tax.
1 minute ago, thespaceinvader said:So we understand.
Guessing costs of maybe 66 or 65 points.
Or alternatively, maybe they'll go CRAZY and price B significantly higher than the other 3 (say, 75/65/65/65, or something), since his ability is SO much better, so you could get 3 not including B and build them fairly big, or B plus any one other, plus a third smaller ship.
C is looking pretty solid now that action economy is rarer
Just now, player2072913 said:C is looking pretty solid now that action economy is rarer
But weaker, as evades are nowhere near as useful, and the Bros can only calculate rather than focus, and perhaps most importantly, no more Autothrusters, no more ASPTL, etc etc.
1 minute ago, TasteTheRainbow said:If cannons are expensive running B already has a built-in tax.
True, I guess. ANd I guess this has always been the case - and maybe if bots were 33 points each now, we'd see triple non-Bs, and they'd be good.
Also, A will provide an amazing support ability. Is there a range limitation on passing the Calculate tokens? I could see this being how a mindlink type of mechanic is brought into the game for scum.
I'd not be remotely surprised if Mindlink in its current form is in the game. It's not remotely broken when it only works on two ships.
Edited by thespaceinvader42 minutes ago, thespaceinvader said:But weaker, as evades are nowhere near as useful, and the Bros can only calculate rather than focus, and perhaps most importantly, no more Autothrusters, no more ASPTL, etc etc.
True, I guess. ANd I guess this has always been the case - and maybe if bots were 33 points each now, we'd see triple non-Bs, and they'd be good.
3 evade dice ship evade is almost as good (near negligible difference), and the IG's get double calculation tokens and that's probably better then a single focus on average.
IG's are going to be very good.
1 hour ago, thespaceinvader said:So we understand.
Guessing costs of maybe 66 or 65 points.
Or alternatively, maybe they'll go CRAZY and price B significantly higher than the other 3 (say, 75/65/65/65, or something), since his ability is SO much better, so you could get 3 not including B and build them fairly big, or B plus any one other, plus a third smaller ship.
They don't really need to make B any more expensive. As mentioned above, you're alreayd having to pay extra to get cannons to take advantage of his ability. And my expectation is that if you run 3 of them you won't have the points for any decent canons anyway. Possibly something like a tractor beam to take advantage of *something* at least when you miss, but probably not anything much more than that. You'll probably be better off just running A/C/D for triple brobots if it's possible. I'm more excited about trying IG-88A/Guri/4Lom in a list if the points work out to make it playable.
1 hour ago, thespaceinvader said:But weaker, as evades are nowhere near as useful, and the Bros can only calculate rather than focus, and perhaps most importantly, no more Autothrusters , no more ASPTL, etc etc.
True, I guess. ANd I guess this has always been the case - and maybe if bots were 33 points each now, we'd see triple non-Bs, and they'd be good.
Barely weaker (as far as Cs ability), since if you boost and get the evade, you won't be calculating anyway, and any token is better than no tokens. Not to mention the *only* time it's actually worse is if you get all evades without spending the token. So you can't get 4 evades, but that'd only happen if you rolled 3 natural anyway.
3 hours ago, thespaceinvader said:But weaker, as evades are nowhere near as useful, and the Bros can only calculate rather than focus [snip]
For clarity: Are Calculate tokens confirmed to be weaker than Focus, or is it just that they're less flexible with special abilities elsewhere?
Also, while Evades are indeed less potent than before, that's only if your dice already all rolled useful results to defend you - they can no longer let a 3-die roll negate 4 hits, but for simply mitigating incoming damage on a less exceptional roll they remain as useful as ever. Especially useful given, as noted, autothrusters and other such passive mods no longer exist.
9 minutes ago, Reiver said:For clarity: Are Calculate tokens confirmed to be weaker than Focus, or is it just that they're less flexible with special abilities elsewhere?
Yes, the devs said calculate changes 1 eyeball instead of all of them. But it’ll generally be easier to get multiple calculates than it will be to get multiple focus (such as the IGs)
6 hours ago, Reiver said:For clarity: Are Calculate tokens confirmed to be weaker than Focus, or is it just that they're less flexible with special abilities elsewhere?
Also, while Evades are indeed less potent than before, that's only if your dice already all rolled useful results to defend you - they can no longer let a 3-die roll negate 4 hits, but for simply mitigating incoming damage on a less exceptional roll they remain as useful as ever. Especially useful given, as noted, autothrusters and other such passive mods no longer exist.
Not really. When you have focus evade and thrusters your chance of three good results to add an extra evade to is pretty high.
Bring defences like everyone else's have gotten weaker. A lot weaker.
5 hours ago, thespaceinvader said:Not really. When you have focus evade and thrusters your chance of three good results to add an extra evade to is pretty high.
Bring defences like everyone else's have gotten weaker. A lot weaker.
Yeah this. 3 Dice + Focus + Autothrusters + Evade = 4 Evades better than 50% of the time.
Three evades 95% of the time. That's the actual math too, not me just being dramatic.
Add Palp and it goes to 95% for 4 evades.
The thing about a tripple IG-88 is that you might not even need a cannon. Assuming IG-88 A, C and D, you can use IG-88A's ability to throw up to 2 calculate tokens around. So one IG-88 might risk a boost / evade or pull of a red manoeuver and have the other 2 feed him calculate tokens if need be. This combo might be a lot more defense oriented, but it could work.
Interesting to see if the price of all the Alphabots stays the same. No reason they couldn't adjust the price to make the weaker options cheaper than the others.
When I priced the 2 squads from the Team covenant demo.in 1e pts they came in at 107 and 109 points.
3 IGs in 1e, comes in at 108 pts
So yeah, i can see 3 pretty bare bones IGs being possible.
Edited by DeadwolfHopefully it isn’t a viable build since conversion kit comes with only 2 2000s. Getting a little 3rd might be difficult lol
34 minutes ago, fiddybucks said:Hopefully it isn’t a viable build since conversion kit comes with only 2 2000s. Getting a little 3rd might be difficult lol
None of the other ships that can run more than 2 in a list come with a full lists worth of conversions, why would ig be any different?