33 minutes ago, Hawkstrike said:And there's Veteran Instincts ... just limited to Force User Only.
And Engagement phase only.
33 minutes ago, Hawkstrike said:And there's Veteran Instincts ... just limited to Force User Only.
And Engagement phase only.
FFG didn't invest all this time and money into 2.0 just to keep the same customer base from 1.0. They did it to grow the audience. So they have to put out content for people who haven't been playing since 2012.
I get the angst for new news, but this article may have been on the schedule for weeks before those core set spoilers were leaked. *Shrugs* What is FFG supposed to do about it...? Maybe they could have had the people writing these articles add another section with an unspoiled card, proofread it, upload it... they could do it I guess, but I'm not sure it's worth their time.
Always hoping for new spoilers but these articles are great to share in our local area for players just starting - far less overwhelming and a nice start place for 2.0
Be cool if Nand or somebody took over from Heaver and made some new turn 0 style articles
1 hour ago, J1mBob said:And Engagement phase only.
Which is to say, it's a lot closer to what Kyle Katarn did in 1.0, only, er, self-buffing. Not a bad trick, but a far cry from VI.
As for the article, I'm actually glad it's here. Yes, there's nothing new to us , but not everyone reads the forums religiously. Many veteran players don't read the forums at all. Might as well let them see the same cards the rest of us have seen, right?
This isn't quite the same as the puff peices they occasionally publish with literally no new information; this is instead information that is merely not new to us .
7 minutes ago, Reiver said:Which is to say, it's a lot closer to what
Kyle KatarnRoark Garnett did in 1.0, only, er, self-buffing. Not a bad trick, but a far cry from VI.As for the article, I'm actually glad it's here. Yes, there's nothing new to us , but not everyone reads the forums religiously. Many veteran players don't read the forums at all. Might as well let them see the same cards the rest of us have seen, right?
This isn't quite the same as the puff peices they occasionally publish with literally no new information; this is instead information that is merely not new to us .
Yeah, Not worried about this. Shooting first is nowhere near as poffle. as moving last. And honestly, with no ACD and bombs being in the system phase even VI isn't such a bugaboo.
Well, that was a waste of time.
7 hours ago, J1mBob said:And Engagement phase only.
This. High PS is nice, but shooting first isn't as bad as boosting and barrel rolling at high PS. Even if you Sense what Soontir Fel has dialled in, with Autothrusters he can still be nowhere near that by the time the afterburner fumes settle.
13 hours ago, thespaceinvader said:it'll reward good flying.
Absolutely not. It'll save from the consequences of bad flying.
1 hour ago, Rumar said:Absolutely not. It'll save from the consequences of bad flying.
It is powerful - it's essentially BTL-A4 Y-wing without the consequence of 'forward fire only' (but is presumably not free , which BTL-A4 currently is) - but it doesn't help you put that turret arc in the right place if it isn't already.
The simplest and best use is 'locked forward' to double tap someone; shoot at one target with primaries, shoot another with the turret is all well and dandy but the Y-wing's primary weapons emphatically suck for a heavy fighter and will only achieve much as part of concentrated fire (either from one ship or from multiple ships).
Also note that the Ion Cannon Turret has gotten a touch worse - needing two uncancelled hits not just one to both damage and ionize a target.
8 minutes ago, Magnus Grendel said:It is powerful - it's essentially BTL-A4 Y-wing without the consequence of 'forward fire only' (but is presumably not free , which BTL-A4 currently is) - but it doesn't help you put that turret arc in the right place if it isn't already.
The simplest and best use is 'locked forward' to double tap someone; shoot at one target with primaries, shoot another with the turret is all well and dandy but the Y-wing's primary weapons emphatically suck for a heavy fighter and will only achieve much as part of concentrated fire (either from one ship or from multiple ships).
Also note that the Ion Cannon Turret has gotten a touch worse - needing two uncancelled hits not just one to both damage and ionize a target.
It is another example of "I win because of something I built into my ship" as opposed to "I win because I correctly predicted the moves of my opponent". Booooooooooooring.
Not everybody is "on-it" as many of the forum populace are so I think these official articles are still good. Not everyone sees spoilers.
4 minutes ago, Rumar said:It is another example of "I win because of something I built into my ship" as opposed to "I win because I correctly predicted the moves of my opponent". Booooooooooooring.
I'm not sure I agree. Getting a shot with either turret or primaries requires you to predict your opponent's moves. Getting a shot with both requires you to predict your opponents moves to line up two different arcs on two different ships, or to lock the turret forwards (in which case you're gaining an increase in firepower by paying points for what is currently a free card).
What makes you say you don't need to predict you're opponent's moves?
Edited by Magnus Grendel51 minutes ago, Magnus Grendel said:It is powerful - it's essentially BTL-A4 Y-wing without the consequence of 'forward fire only' (but is presumably not free , which BTL-A4 currently is) - but it doesn't help you put that turret arc in the right place if it isn't already.
The simplest and best use is 'locked forward' to double tap someone; shoot at one target with primaries, shoot another with the turret is all well and dandy but the Y-wing's primary weapons emphatically suck for a heavy fighter and will only achieve much as part of concentrated fire (either from one ship or from multiple ships).
Also note that the Ion Cannon Turret has gotten a touch worse - needing two uncancelled hits not just one to both damage and ionize a target.
But,on the other hand, ICT can now roll an extra die at range 1, and it is more likely to burn focus and evade tokens (since now it matters how many hits you get)
Which is a nice buff. Oh I wish the TIE/D still exists as a configuration.
9 minutes ago, Commander Kaine said:But,on the other hand, ICT can now roll an extra die at range 1, and it is more likely to burn focus and evade tokens (since now it matters how many hits you get)
Which is a nice buff. Oh I wish the TIE/D still exists as a configuration.
True. The 'extra hits' I think is probably a bit spurious in most cases - small ships don't care how many ion tokens they take, whilst large ships need 3 and being ionized by a single shot is nigh on impossible, although it's a fair comment for medium ships - but the range 1 bonus is a very good point, especially since a Y-wing with a veteran turret gunner is probably going to want to get range 1 for a bonus die with its primaries as well.
Edited by Magnus Grendel12 minutes ago, Magnus Grendel said:True. The 'extra hits' I think is probably a bit spurious in most cases - small ships don't care how many ion tokens they take, whilst large ships need 3 and being ionized by a single shot is nigh on impossible, although it's a fair comment for medium ships - but the range 1 bonus is a very good point, especially since a Y-wing with a veteran turret gunner is probably going to want to get range 1 for a bonus die with its primaries as well.
I meant: previously if you were attacked by ICT, and it had two hit or crit result, you wouldn't spend a focus token to remove a result, because that makes no sense. It was all or nothing.
Now you can burn a focus to avoid being ionized. (You still get damaged) However that means that you might get a full primary in your face
Edited by Commander KaineIf we didn't just get the starter set spoiled this article would have new info.
I think it will be interesting to see which ships get a Gunner slot. I think it will be better on other ships that have a forward firing arc. I'm thinking Y-wing and Tie Aggressor. HWK-290 with title will love it! 3 main dice and a turret? Maybe the K-wing will have one, too?
Everyone is going on about the horrors of the Fat Turrets, but the new Ion rules make it easier to ionize them. That's a good thing. Don' forget that Ion Torps are the same way.
5 hours ago, Commander Kaine said:But,on the other hand, ICT can now roll an extra die at range 1, and it is more likely to burn focus and evade tokens (since now it matters how many hits you get)
Which is a nice buff. Oh I wish the TIE/D still exists as a configuration.
Maybe they are just being cautious with it because double tap with an inbuilt x7 could easily be broken good.
We may yet get it back in a weaker form.
4 minutes ago, Hobojebus said:Maybe they are just being cautious with it because double tap with an inbuilt x7 could easily be broken good.
We may yet get it back in a weaker form.
I think a bullseye double tap would be fine.
The ghost can double tap too, still, it just needs some positioning.
1 minute ago, Commander Kaine said:I think a bullseye double tap would be fine.
The ghost can double tap too, still, it just needs some positioning.
But as it stands we can probably only fit two defenders in a list of they become a token stacking double tap murder machine they may rival the ghost in points.
I love the /D Heck I designed the first two ship defender list that inspired bio to make his tournament winning list, but I can see why they've made double taps rare.
5 hours ago, heychadwick said:If we didn't just get the starter set spoiled this article would have new info.
I think it will be interesting to see which ships get a Gunner slot. I think it will be better on other ships that have a forward firing arc. I'm thinking Y-wing and Tie Aggressor. HWK-290 with title will love it! 3 main dice and a turret? Maybe the K-wing will have one, too?
Everyone is going on about the horrors of the Fat Turrets, but the new Ion rules make it easier to ionize them. That's a good thing. Don' forget that Ion Torps are the same way.
Hwk290 has a primary turret now, not a primary weapon AND a turret. The turret is that 3 main dice.
2 minutes ago, ScummyRebel said:Hwk290 has a primary turret now, not a primary weapon AND a turret. The turret is that 3 main dice.
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He’s talking about with the Moldy Crow title, which adds a front arc 3 die primary.
4 minutes ago, J1mBob said:He’s talking about with the Moldy Crow title, which adds a front arc 3 die primary.
I’ll need to double check the spoilers then, because I could have sworn that just bumped up the pwt to 3 not added a 2nd weapons. Yikes
1 minute ago, ScummyRebel said:I’ll need to double check the spoilers then, because I could have sworn that just bumped up the pwt to 3 not added a 2nd weapons. Yikes
It adds. Yes, it's crazy.
3 minutes ago, J1mBob said:He’s talking about with the Moldy Crow title, which adds a front arc 3 die primary.
Beat me to it. The turret is only 2 dice. But hwks are still in a much better place than 1.0, even if I'll miss running quad TlTs.