New Article: Begin Engagement

By Brother Fett, in X-Wing

18 minutes ago, Hobojebus said:

But as it stands we can probably only fit two defenders in a list of they become a token stacking double tap murder machine they may rival the ghost in points.

I love the /D Heck I designed the first two ship defender list that inspired bio to make his tournament winning list, but I can see why they've made double taps rare.

I'd be down with some old Brobot style defenders.

And you know. 4 3 dice attacks with 14 health isnt broken by any stretch. Especially if they are bound to excellent positioning for the double tap.

Here’s hoping for a Defender Elite config that makes them insane.

8 minutes ago, HolySorcerer said:

Here’s hoping for a Defender Elite config that makes them insane.

"Insane" combos and configs are what killed X-Wing 1.0. Here we go again.

Just now, Rumar said:

"Insane" combos and configs are what killed X-Wing 1.0. Here we go again.

What killed 1.0 was undodgable attacks, auto damage, and the loss of agency. Pretty much everybody but the Empire. We were the only faction still playing X-Wing.

6 minutes ago, HolySorcerer said:

Pretty much everybody but the Empire.

I could never for the life of me figure out, where my opponent would be next turn, so I took Soontir Fel, because with boost and barrel roll even I can maneuvre him out of harm's way and into attack position.

Just now, HolySorcerer said:

undodgable attacks

Like the harpoons fired from YOUR gunboats.

Just now, HolySorcerer said:

auto damage

Like Kylo Ren?

Just now, HolySorcerer said:

loss of agency

Like when I never get a shot because you are never in my arc?

Yeah, sure, the Empire is real innocent.

21 minutes ago, Rumar said:

"Insane" combos and configs are what killed X-Wing 1.0. Here we go again.

The ept slot is the primary problem. Those abilities should have been named pilot abilities instead, and ept's shouldn't have been in the game. Especially not in generic pilots. Either that, or only generics get ept's. The first way you have more pilot options to play, but both alternatives would have had fewer opportunities for abuse than in 1.0.

I hope it doesn't go back to insane combos, also I am probably the only one who finds the inclusion of force powers concerning.

On 5/29/2018 at 10:02 AM, Kieransi said:

I don't actually see anything new or relevant in this article. It's just FFG seeing that we're talking a lot about cards that haven't been "officially" spoiled and trying to post an official source for those.

Well it actually shows they didn't learn anything from 1.0.

Remember how they said no changes to pilot skill and nothing will be higher than 6?

swz01_heightened-perception.png

Initiative 7 meta confirmed. Han will not shoot first.

Just now, Marinealver said:

Well it actually shows they didn't learn anything from 1.0.

Remember how they said no changes to pilot skill and nothing will be higher than 6?

swz01_heightened-perception.png

Initiative 7 meta confirmed. Han will not shoot first.

This is only during combat. They said nothing in 2.0 would permanently increase your Initiative for the entire game. Moving last was the much bigger issue than shooting first.

Just now, Tvboy said:

This is only during combat. They said nothing in 2.0 would permanently increase your Initiative for the entire game. Moving last was the much bigger issue than shooting first.

Agreed, that was one of the biggest problems with the pilot skill wars.

But Han will not shoot first. Actually in the movie it was the very last "shot" fired. Han Shot Last?

1 minute ago, Marinealver said:

Agreed, that was one of the biggest problems with the pilot skill wars.

But Han will not shoot first. Actually in the movie it was the very last "shot" fired. Han Shot Last?

Han won't shoot first against this card if he's in the driver's seat, but he will if he's actually the one pulling the trigger in the gunner's seat. His gunner card let's his ship fire at initiative 7.

Image result for X-wing 2.0 han gunner

52 minutes ago, GLEXOR said:

Like the harpoons fired from YOUR gunboats.

Like Kylo Ren?

Like when I never get a shot because you are never in my arc?

Yeah, sure, the Empire is real innocent.

Harpoons are stupid, but at least we have to point our ship at what we want to shoot.

Kylo Ren isn't auto damage, so I have no idea why you are referencing him.

Lining up and dodging arcs is literally what this game is supposed to be about. Also, getting dodged does not remove your agency, it just meant that you didn't perform the correct maneuver. Git gud or go play Nymranda.

Edited by HolySorcerer
2 minutes ago, HolySorcerer said:

Lining up and dodging arcs is literally what this game is supposed to be about. Git gud or go play Nymranda.

You don't have get good. Just get Soontir Fel.

1 minute ago, Rumar said:

You don't have get good. Just get Soontir Fel.

Fel is currently unplayable in 1.0.

Just now, HolySorcerer said:

Harpoons are stupid, but at least we have to point our ship at what we want to shoot.

Kylo Ren isn't auto damage, so I have no idea why you are referencing him.

Lining up and dodging arcs is literally what this game is supposed to be about. Git gud or go play Nymranda.

Harpoons are stupid, but the Empire gets them, that is the point. Everyone already knows that turrets are broken, especially TLT, which is why Nymranda is so powerful.

You are correct, Kylo is not Auto damage, just a blinded pilot right under the shields from ANY of his wingmen.

My point is that the Empire is not completely ok, there are balance issues on all sides.

And if dodging arcs is what this game is about, than why did the X-wing, the namesake of the game, have no repositions?

Just now, GLEXOR said:

And if dodging arcs is what this game is about, than why did the X-wing, the namesake of the game, have no repositions?

Because the TIE is supposed to be faster and more maneuverable. Unfortunately, now the X-Wing, is faster, has boost AND roll, and has a better dial.

Just now, HolySorcerer said:

Because the TIE is supposed to be faster and more maneuverable. Unfortunately, now the X-Wing, is faster, has boost AND roll, and has a better dial.

And why was the TIE fighter better at doing the purpose of X-wing than the X-wing? Why was this game not called the TIE Fighter Miniatures Game?

Just now, GLEXOR said:

And why was the TIE fighter better at doing the purpose of X-wing than the X-wing? Why was this game not called the TIE Fighter Miniatures Game?

It should have been the TIE Fighter Miniature Game, because we shouldn't be glorifying rebel terrorists.

Just now, HolySorcerer said:

It should have been the TIE Fighter Miniature Game, because we shouldn't be glorifying rebel terrorists.

Terrorists target civilian targets to spread fear, not destroy superweapons use to commit mass genocide.

3 hours ago, Hobojebus said:

I designed the first two ship defender list that inspired bio to make his tournament winning list

What?

4 hours ago, Biophysical said:

What?

Oh don't even :)

You as pumped as me for the new 2.0 defender? I'm aching to know the points cost.

4 hours ago, Biophysical said:

What?

I believe this is what you mean.

BAF8DD9B-61DC-4356-8520-950D574D5A6E.jpeg

5 hours ago, HolySorcerer said:

Because the TIE is supposed to be faster and more maneuverable. Unfortunately, now the X-Wing, is faster, has boost AND roll, and has a better dial.

Base dial, the TIE fighter gets hard turns at speeds 1-3, and has a blue 3-straight maneuver, and a white 5-straight.

The X-Wing doesn't get hard turns at speed 1 (though it does get 1-straight and banks), and it does get the Tallon Rolls at speed 3, but it's speed 3 straight is white, and it has no speed 5 maneuvers.

In order for the X-Wing to be "faster", it has to give up a die on its primary attack, and use its action, which means it gets no modifiers. Which means that at full speed, the TIE is superior offensively, since it can still take a focus action at speed 5. Oh, and the X-Wing can't boost if stressed, while the TIE can still use its 5-straight while stressed.

I will say, I think the TIE/ln should have gotten the TIE/fo's S-loops if they were giving the X-Wing the T-rolls, but overall, I wouldn't say the X-Wing has a clearly superior dial. The TIE Fighter's dial can stay at higher speeds during combat than the X-Wing, and the hard-turns at speed 1 mean it can turn on a dime.

Given the reduction of passive modifications, stress is going to start hurting again, so the X-Wing needing to go slow to shed stress while the TIE can keep some speed going could easily have a big impact.

2 hours ago, Hobojebus said:

You as pumped as me for the new 2.0 defender? I'm aching to know the points cost.

I'm a little uncertain. They seem amazing, but might be skewed too hard toward defense. I'm afraid if they lose double tap that they won't be able to put out enough damage for the points.