Looking for GM opinions. How do you handle XP awards for scenes in which only SOME of the PCs are present, but ALL of the players are spending their game time either acting or observing?
Our group is running Jewel of Yavin. With its somewhat sandbox approach to the 1st and 2nd Acts, the crew has naturally seen the benefits of splitting up to lay the ground work for the job. This has led to the five-player group splitting into two, or sometimes three, subgroups so that they can accomplish tasks simultaneously (in game time), at the recognized real-time expense that players may be observers for up to half a session of play. I deliberately keep the split-scenes to about 15-30min before switching back... to avoid having losing players' attention to their phones, the internet (we play over Roll20), etc.
How would YOU award XP for those split-crew scenes? Only award XP to the PCs that are IN the scene (the most RAW answer, I think)... OR... award XP to everyone as compensation for attending a session where they truly "play" about 50% of the time? Or perhaps a compensatory award of 5 XP if you (the player) are present for a scene, but your PC is not??
Side note: I typically award about 5 XP per scene to all the PCs involved. And I typically award NO XP if a player is absent for the night. And in so doing, I do what I can to make their PC be "off screen" for all of the scenes that night. In my experience, running a PC as an NPC, or handing them off to another player, slows down play as folks who are NOT familiar with the PC are hunting down character sheet details, reading up on rules they are not familiar with, etc.
Thanks!
GM Khyrith