Gameplay Question

By Zeoinx, in Star Wars: Armada

So I dont actually play armada, just collect them at this point, so How do fighter Squadrons work in this game, they need commands from larger ships right?

If so, How many squads can a CR-90 control.

I was thinking of creating a Campaign style mission similar to one in Rogue Squadron (PC or 64 Edition) where you escort a CR-90 through the Taloraan Tibanna Gas Platforms.

For the basics, they can be activated in the Ship Phase using a squadron command where they can move AND shoot. Squadrons not activated during this phase will activate during the Squadron Phase, where they can shoot OR move; if they have the keyword Rogue they can do both during the squadron phase.

Both CR90 variants can activate 1 squadron with a command dial (2 with a dial and a token).

Squadrons can either be activated during the ship phase, in which case they must be activated by a ship via a command and can move and shoot in any order (by default they must be within medium range of the activating ship), or they can activate during the squadron phase, in which case they activate 2 at a time per player and can either move or shoot but not both (excepting where they are Rogue).

A ship can activate as many squadrons as its squadron value indicates. This number is the 2nd of the three on the ship card, between command dials and engineering points.

Edit: Ninja'd. . .

Edited by GhostofNobodyInParticular

there are two phases in the game. ship phase and squadron phase.

During the ship phase ships can choose the "squadron" command(1 of 4 commands). That command allows them to activate up to their squadron value worth of squadrons when the ship activates. CR90's can...

Ninja'ed

Squadrons can either be activated in the ship phase or.....

Nvm

I'm just gonna pre-ninja it....

Silly question, can you play with JUST squadrons?

3 minutes ago, Zeoinx said:

Silly question, can you play with JUST squadrons?

If you are playing by the actual Armada rules, the answer is no. Only up to 1/3 of your points (134 in a 400 point game) can be invested in squadrons.

Now, if you plan on playing a narrative campaign like you are suggesting above, as long as your fellow players are cool with it, you can do whatever you want. I am trying to do something similar where the "campaign" is more D&D-style, starting out with only squadrons and then eventually getting a ship.

3 hours ago, Admiral Calkins said:

If you are playing by the actual Armada rules, the answer is no. Only up to 1/3 of your points (134 in a 400 point game) can be invested in squadrons.

Now, if you plan on playing a narrative campaign like you are suggesting above, as long as your fellow players are cool with it, you can do whatever you want. I am trying to do something similar where the "campaign" is more D&D-style, starting out with only squadrons and then eventually getting a ship.

(you also instantly lose if all of your ships are destroyed. Admiral Calkins points out that this is just a rule for the actual game but I have no imagination so playing anything beyond that just boggles my mind. Like...why even consult the rule book if you're just going to make your own stuff up? "Luke 1 shots ships, it's my house rule....I win" Seems fun...)

17 hours ago, dominosfleet said:

(you also instantly lose if all of your ships are destroyed. Admiral Calkins points out that this is just a rule for the actual game but I have no imagination so playing anything beyond that just boggles my mind. Like...why even consult the rule book if you're just going to make your own stuff up? "Luke 1 shots ships, it's my house rule....I win" Seems fun...)

Because games are meant to be fun & rules were made to be broken! ;)

As long as it's still fun for everyone, I see nothing wrong with ignoring a rule that was intended for tournament play balance. I've always wanted to see what 400 points of squadrons would do against 400 points of ships!

Luke didnt one shot the death star even, he took multiple strafing runs on the death star before his trench run!

13 hours ago, Zeoinx said:

Luke didnt one shot the death star even, he took multiple strafing runs on the death star before his trench run!

I guess the engineers tried something like that but they were executed anyways and I approve that decision.