So in the 'Bell of Lost Souls' interview one designer says his favorite ship to fly is one he has had loads of fun with but can't say what it is as it's not been released yet.
He could be talking about an asset unreleased pilot BUT surely he'd just say what ship it was if that were the case. This means they are playtesting a new ship they plan to release.
It most likely the Scum Falcon, or ships for the resistance / First order.
But what if it was this instead...
http://starwars.wikia.com/wiki/SS-54_assault_ship/Legends
http://starwars.wikia.com/wiki/Halo/Legends
SS-54 Assault Gunship.
Large Base.
Primary Forward Arc - 3
Primary Rear Arc - 2
Agility - 1
Hull - 7
Shield - 2
ACTIONS.
Focus
Target Lock
Red Reinforce
Upgrades
1 x Modification
1 x Crew
1 x Gunner
1 x Title
'Halo' - Adds one crew slot, you must equip at least one scum only crew.
This ship has rotating thrusters and can easily rotate on the spot or even hover.
I propose a ship ability.
'Maneuvering Thrusters'
'After fully executing a speed 0 or 1 maneuver, if you are not stressed, you may recieve one stress to rotate your ship 90 degrees'
I also think this ship should have a white stop action for the same reason.
Dial.
0 - White stop
1 - Blue Bank & Straight
2 - Red Turn, White Bank & Straight
3 - Red Bank & Straight
This ships closest contemporaries are the Lambda, Auzituck and U-wing.
Very similar to the Lambda as a double crew, same attack stats and arcs and single agility.
But it is more manuveurable at slow speeds and finds higher speeds more stressfull, shutting off it's ship ability.
It also lacks the system slot, cannon slot and red coordinate of the Lambda.
It has two Crew, similar health and a 3 Primary arc like an Auzituck but it's not a 180 Arc, and it has a 2 die rear arc. It's also much more maneuverable but also significantly slower, the auzituck dial is more open at all speeds with more blue and fewer reds.
The U-wing is similar with its stats (though no rear arc) and ability to pivot on a 0 stop. However it can pivot 180 or 90. It also can open its wing for an increase in agility. And has System, Torpedo and a double crew rather than crew & gunner.
There are two cannon named pilots, both very scummy bounty hunters related to each other.
I have seen some ideas for pilot abilities for them but wasn't sold on them, so with X - Wing 2.0 underway, I wanted to rethink them.
Sugi PS4 Talent
'Spend 2 charges to make a bonus attack at initiative 0. Gain a charge when another friendly ship at range 0-2 suffers damage from an enemy attack'
Sugi is honourable and protected her crew, I think this ability suits her, allowing her to build up charges to use for a bonus attack but only if she's nearby her allies helping to provide cover fire. It also punishes people for not targeting her, so it's a mild Biggs effect.
The ability is similar to Resistance Chewbaca but if someone one shots a friendly ship she doesn't have the chance to shoot back, nor if a ship explodes on an asteroid or dies from a friendly bomb, or at range three, plus it's charge based.
Jas Emari PS4 Talent
'If there are no other friendly ships at range 0-1, you may turn a blank die result into a focus result'
Unlike her Aunt Sugi, Jas is meant to be a much bigger loner, sure she works with couple of trusted companions but she's certainly happier on her own. So I hoped this would show she's capable of being more focused when not worried about nearby allies. It also means Jas and Sugi should play very differently from.one another.
Other pilots should be
PS1 Cartel Hauler
PS2 Bounty Hunter
What are your thoughts?