SS-54 Assault Gunship

By Scum4Life, in X-Wing

So in the 'Bell of Lost Souls' interview one designer says his favorite ship to fly is one he has had loads of fun with but can't say what it is as it's not been released yet.

He could be talking about an asset unreleased pilot BUT surely he'd just say what ship it was if that were the case. This means they are playtesting a new ship they plan to release.

It most likely the Scum Falcon, or ships for the resistance / First order.

But what if it was this instead...

http://starwars.wikia.com/wiki/SS-54_assault_ship/Legends

http://starwars.wikia.com/wiki/Halo/Legends

SS-54 Assault Gunship.

Large Base.

Primary Forward Arc - 3

Primary Rear Arc - 2

Agility - 1

Hull - 7

Shield - 2

ACTIONS.

Focus

Target Lock

Red Reinforce

Upgrades

1 x Modification

1 x Crew

1 x Gunner

1 x Title

'Halo' - Adds one crew slot, you must equip at least one scum only crew.

This ship has rotating thrusters and can easily rotate on the spot or even hover.

I propose a ship ability.

'Maneuvering Thrusters'

'After fully executing a speed 0 or 1 maneuver, if you are not stressed, you may recieve one stress to rotate your ship 90 degrees'

I also think this ship should have a white stop action for the same reason.

Dial.

0 - White stop

1 - Blue Bank & Straight

2 - Red Turn, White Bank & Straight

3 - Red Bank & Straight

This ships closest contemporaries are the Lambda, Auzituck and U-wing.

Very similar to the Lambda as a double crew, same attack stats and arcs and single agility.

But it is more manuveurable at slow speeds and finds higher speeds more stressfull, shutting off it's ship ability.

It also lacks the system slot, cannon slot and red coordinate of the Lambda.

It has two Crew, similar health and a 3 Primary arc like an Auzituck but it's not a 180 Arc, and it has a 2 die rear arc. It's also much more maneuverable but also significantly slower, the auzituck dial is more open at all speeds with more blue and fewer reds.

The U-wing is similar with its stats (though no rear arc) and ability to pivot on a 0 stop. However it can pivot 180 or 90. It also can open its wing for an increase in agility. And has System, Torpedo and a double crew rather than crew & gunner.

There are two cannon named pilots, both very scummy bounty hunters related to each other.

I have seen some ideas for pilot abilities for them but wasn't sold on them, so with X - Wing 2.0 underway, I wanted to rethink them.

Sugi PS4 Talent

'Spend 2 charges to make a bonus attack at initiative 0. Gain a charge when another friendly ship at range 0-2 suffers damage from an enemy attack'

Sugi is honourable and protected her crew, I think this ability suits her, allowing her to build up charges to use for a bonus attack but only if she's nearby her allies helping to provide cover fire. It also punishes people for not targeting her, so it's a mild Biggs effect.

The ability is similar to Resistance Chewbaca but if someone one shots a friendly ship she doesn't have the chance to shoot back, nor if a ship explodes on an asteroid or dies from a friendly bomb, or at range three, plus it's charge based.

Jas Emari PS4 Talent

'If there are no other friendly ships at range 0-1, you may turn a blank die result into a focus result'

Unlike her Aunt Sugi, Jas is meant to be a much bigger loner, sure she works with couple of trusted companions but she's certainly happier on her own. So I hoped this would show she's capable of being more focused when not worried about nearby allies. It also means Jas and Sugi should play very differently from.one another.

Other pilots should be

PS1 Cartel Hauler

PS2 Bounty Hunter

What are your thoughts?

I think the Raptor's Custom's Thread (paraphrasing) has some thoughts on this ship as well.

I'd totally be done for this to exist in the game.

2 hours ago, Scum4Life said:

So in the 'Bell of Lost Souls' interview one designer says his favorite ship to fly is one he has had loads of fun with but can't say what it is as it's not been released yet.

He could be talking about an asset unreleased pilot BUT surely he'd just say what ship it was if that were the case. This means they are playtesting a new ship they plan to release.

It most likely the Scum Falcon, or ships for the resistance / First order.

But what if it was this instead...

http://starwars.wikia.com/wiki/SS-54_assault_ship/Legends

http://starwars.wikia.com/wiki/Halo/Legends

SS-54 Assault Gunship.

Large Base.

Primary Forward Arc - 3

Primary Rear Arc - 2

Agility - 1

Hull - 7

Shield - 2

ACTIONS.

Focus

Target Lock

Red Reinforce

Upgrades

1 x Modification

1 x Crew

1 x Gunner

1 x Title

'Halo' - Adds one crew slot, you must equip at least one scum only crew.

This ship has rotating thrusters and can easily rotate on the spot or even hover.

I propose a ship ability.

'Maneuvering Thrusters'

'After fully executing a speed 0 or 1 maneuver, if you are not stressed, you may recieve one stress to rotate your ship 90 degrees'

I also think this ship should have a white stop action for the same reason.

Dial.

0 - White stop

1 - Blue Bank & Straight

2 - Red Turn, White Bank & Straight

3 - Red Bank & Straight

This ships closest contemporaries are the Lambda, Auzituck and U-wing.

Very similar to the Lambda as a double crew, same attack stats and arcs and single agility.

But it is more manuveurable at slow speeds and finds higher speeds more stressfull, shutting off it's ship ability.

It also lacks the system slot, cannon slot and red coordinate of the Lambda.

It has two Crew, similar health and a 3 Primary arc like an Auzituck but it's not a 180 Arc, and it has a 2 die rear arc. It's also much more maneuverable but also significantly slower, the auzituck dial is more open at all speeds with more blue and fewer reds.

The U-wing is similar with its stats (though no rear arc) and ability to pivot on a 0 stop. However it can pivot 180 or 90. It also can open its wing for an increase in agility. And has System, Torpedo and a double crew rather than crew & gunner.

There are two cannon named pilots, both very scummy bounty hunters related to each other.

I have seen some ideas for pilot abilities for them but wasn't sold on them, so with X - Wing 2.0 underway, I wanted to rethink them.

Sugi PS4 Talent

'Spend 2 charges to make a bonus attack at initiative 0. Gain a charge when another friendly ship at range 0-2 suffers damage from an enemy attack'

Sugi is honourable and protected her crew, I think this ability suits her, allowing her to build up charges to use for a bonus attack but only if she's nearby her allies helping to provide cover fire. It also punishes people for not targeting her, so it's a mild Biggs effect.

The ability is similar to Resistance Chewbaca but if someone one shots a friendly ship she doesn't have the chance to shoot back, nor if a ship explodes on an asteroid or dies from a friendly bomb, or at range three, plus it's charge based.

Jas Emari PS4 Talent

'If there are no other friendly ships at range 0-1, you may turn a blank die result into a focus result'

Unlike her Aunt Sugi, Jas is meant to be a much bigger loner, sure she works with couple of trusted companions but she's certainly happier on her own. So I hoped this would show she's capable of being more focused when not worried about nearby allies. It also means Jas and Sugi should play very differently from.one another.

Other pilots should be

PS1 Cartel Hauler

PS2 Bounty Hunter

What are your thoughts?

I like your take on the ship. Bit of a different approach then I took, but I really yours.

10 minutes ago, Ixidor said:

I think the Raptor's Custom's Thread (paraphrasing) has some thoughts on this ship as well.

I'd totally be done for this to exist in the game.

Yes it does.

I dunno, what about the resistance A Wing? The primary focus of the game should, IMO, be in getting as much Star Wars onto the table as possible, which (again, IMO only) means keeping the EU ships that only the most dedicated of fans will recognise, off the table as much as possible.

28 minutes ago, Chucknuckle said:

I dunno, what about the resistance A Wing? The primary focus of the game should, IMO, be in getting as much Star Wars onto the table as possible, which (again, IMO only) means keeping the EU ships that only the most dedicated of fans will recognise, off the table as much as possible.

The SD-54 is canon.

Just now, sf1raptor said:

The SD-54 is canon.

Yeah, sorry, I meant EU as in "not in the big movies" rather than "not canon".

Lots of weird ships that most people have never heard of are canon. If I were running FFG, I would want most tables to include as many highly recognisable Star Wars ships as possible. TIE Fighters, X Wings, Y Wings, TIE Interceptors, Lambda Shuttles, the Millennium Falcon, etc etc. And to that end I would be trying to release ships from the movies (like the resistance A Wing) before anything else. I mean, I consider myself to be a pretty massive Star Wars fan, and I'd never heard of this ship until today, canon or not.

Slave II confirmed.

This ship potentially existing doesn't remove the possibility of the RZ2 A-wing. They'd probably be in different factions, so it's more likely that they'd coexist just fine.

That said, I think he's probably play-testing resistance/first order stuff for 2.0 and that's why he can't talk about it.

3 hours ago, Scum4Life said:

What are your thoughts?

I don't see why it would be this particular ship, specially because it looks boring.

These are better bets:

  • Resistance A-Wing
  • TIE Brute (a poor's man TIE/SF)
  • Lando's [Scum] Falcon (YT-1300 with 2 reds and some more gimmicks?)
  • N-1 Starfighter (with Leia pilot)
  • Rogue Class Starfighter (with Xanadu Blood title that adds Cloak)

My money is on the Resistance A-Wing.

... You know, I just realised the Resistance A-wing never got a 1.0 release.

Given the relative age of the movie it was in, that's actually pretty surprising.

Of course, in the age of 2.0, I'm curious how they'd better the A-wing. Perhaps different, scarier options for the red actions? Of course, when A-wings can already always pull a Red Boost...

Maybe it just has more greens on the dial (because, you know, it didn't have enough already :p ) and the extra hitpoint.

2 hours ago, Chucknuckle said:

Yeah, sorry, I meant EU as in "not in the big movies" rather than "not canon".

Lots of weird ships that most people have never heard of are canon. If I were running FFG, I would want most tables to include as many highly recognisable Star Wars ships as possible. TIE Fighters, X Wings, Y Wings, TIE Interceptors, Lambda Shuttles, the Millennium Falcon, etc etc. And to that end I would be trying to release ships from the movies (like the resistance A Wing) before anything else. I mean, I consider myself to be a pretty massive Star Wars fan, and I'd never heard of this ship until today, canon or not.

While I agree with you in principle, the issue is there are not a lot of onscreen scum ships in the movies.

The Halo would be a great addition, and it has screen time on Clone Wars.

However, I do seem to Remember Norra flying it a lot, despite if being Jas’ ship. Plus, we need to have Mister bones and Sinjir crew.

Personally, I like the SS-54 and I hope it makes into the game.

3 hours ago, Chucknuckle said:

Yeah, sorry, I meant EU as in "not in the big movies" rather than "not canon".

Lots of weird ships that most people have never heard of are canon. If I were running FFG, I would want most tables to include as many highly recognisable Star Wars ships as possible. TIE Fighters, X Wings, Y Wings, TIE Interceptors, Lambda Shuttles, the Millennium Falcon, etc etc. And to that end I would be trying to release ships from the movies (like the resistance A Wing) before anything else. I mean, I consider myself to be a pretty massive Star Wars fan, and I'd never heard of this ship until today, canon or not.

I agree they should release ships from the movies first. That is why I want to know where my Dornean Gunship from the RoTJ is?

The SS-54 is from the Clone Wars series, so I wouldn't consider it that obscure. It's not like it's a Kimigola or an Imperial gunboat. ?

4 hours ago, Chucknuckle said:

Yeah, sorry, I meant EU as in "not in the big movies" rather than "not canon".

Lots of weird ships that most people have never heard of are canon. If I were running FFG, I would want most tables to include as many highly recognisable Star Wars ships as possible. TIE Fighters, X Wings, Y Wings, TIE Interceptors, Lambda Shuttles, the Millennium Falcon, etc etc. And to that end I would be trying to release ships from the movies (like the resistance A Wing) before anything else. I mean, I consider myself to be a pretty massive Star Wars fan, and I'd never heard of this ship until today, canon or not.

I hadn't heard of the ship before either, but then again until today I didn't realize that the Resistance A-Wings weren't the same model as the Rebellion's A-Wings. Part of the problem with trying to define ships as iconic or non-iconic is that different people will recognize different ships. Just because it appeared on screen for a couple seconds doesn't automatically make it immediately identifiable (for instance, the Quadjumper had literally a blink-and-you'll-miss-it appearance. Even after hearing about its release in X-Wing, I still couldn't find it in the movie until I saw the stills.

Another problem, as others have pointed out, is that not all factions get equal screen time in the movies. If you limit your options to just movie time (not the animations), Scum would have what, Y-Wings and Slave I ?

27 minutes ago, acesandeights said:

It's not like it's a Kimigola or an Imperial gunboat. ?

What's an Imperial Gunboat? Is that some specialized version of the Assault Gunboat?

Thanks everyone for the replies.

I think is interesting how we all view different ships as "proper" ships and "background" ships.

I agree this is very unlikely, and a third YT1300 / Tie Brute is most likely.

But I am hoping the Assault Gunship could bring a uniquely maneuverable, (double crew with title) ship into the game.

What do you think of it having a white stop? Or the Maneuvering Thrusters? Too strong?

4 hours ago, acesandeights said:

Personally, I like the SS-54 and I hope it makes into the game.

I agree they should release ships from the movies first. That is why I want to know where my Dornean Gunship from the RoTJ is?

The SS-54 is from the Clone Wars series, so I wouldn't consider it that obscure. It's not like it's a Kimigola or an Imperial gunboat. ?

Its also featured in the canon book "Star Wars: Aftermath", the same story that introduces; Nora Wexley, her son 'Snap' Wexley and I believe Admiral Rae Sloane, as the titular ship The Halo.

And it was featured in two episodes of the Clone Wars even saving the AHSOKA Tanno, while the Sugi the original owner was featured more times as a character, certainly as cannon as my admittedly beloved Quadjumper and it's pilots.

I'd like to see Cad Bane in the Xanadu's Blood

Xanadu Blood - Wookieepedia, the Star Wars Wiki

I think it has real potential and even Solo flies in it during Life Debt. It’d be a no-brainer add to the game for me.