33 minutes ago, Ronu said:So question for the Rebel camp. With a lot of the high defense synergies missing or limited what are preliminary list looking like?
Most likely Kyle Katarn, an E-Wing, and what ever I can fit in with those two.
33 minutes ago, Ronu said:So question for the Rebel camp. With a lot of the high defense synergies missing or limited what are preliminary list looking like?
Most likely Kyle Katarn, an E-Wing, and what ever I can fit in with those two.
Honestly, as much as I don't think it will be absolutely as frustrating to play against as some think, I know Han with gunner Luke is going to at least be pretty dang good.
I can imagine Han + Gunner Luke + I don't know what crew + Engine Upgrade is going to be pretty solid. Add a strong x-wing buddy like Wedge, or maybe try the old Z95 buddy list if that works. While I recognize that this list will be good, I'm not entirely looking forward to flying it.
I'm liking the look of triple X-wing aces, or 4-5 low-end X-wings a bit (if 5 are allowed, then definitely would like to try that).
I'm almost definitely going to try to make a quad or a triple Y-wing list work. I always enjoyed flying them, all the way back to the 4x Ion Y-wing builds. Now the bomb load-out is built in, barrel roll, reload. I'm interested.
And I'll probably try to build something with Sabine in the Attack Shuttle. As one of the few pilots how can double-action without stress, she could be really something (assuming she keeps that ability on the attack shuttle, we've only seen it on the captive TIE which I guess I'll try that if she doesn't keep it on the AS).
Edited by IxidorSuper excited to fly E-wings not named Horn.
My list of things to run in 2.0 is:
5 A-Wings w/ Missiles
5 T-65s (only if 5 are possible in a squad)
Dash Rendar
generic E-Wing Alpha Strike
2x ARC-170 + support
Ghost + Double Shuttle + Biggs (redocking after alpha striking with the attack shuttle will be fun)
Fair Ship Rebels 2nd Edition
I’m worried about the B-Wings. 1-Tallon Rolls and a Focus to red Barrel-Roll, isn’t reassuring on a dial with so much red. Plus it’s only 1-agility, and has just 2 shields over a v2 X-Wing with no access to an R2 astro (thematic), so it won’t exactly be “survivable”. It won’t even be getting a Reload, unless that ends up being an upgrade card for it...
We can only wait and see what they do to it and how the ship ends up, but right now I’m really worried. It needed a bone, but it’s looking like they’re just giving it some crumbs.
15 hours ago, Ronu said:So question for the Rebel camp. With a lot of the high defense synergies missing or limited what are preliminary list looking like?
For me it's gonna be HWK (probably with Kyle if he has the similar ability) with torpedo Y-WING filled up with Headhunters. Only until my main faction is out.