Kanan Fenn...is this competitive?

By Glyph, in X-Wing Squad Lists

Hi all!

We all know the normal Ghost Fenn list and how highly competitive it is (or at least has been).

For those who don't know the list it's:
> Fenn Rau in a Sheathipede Shuttle (with VI, Flight Assist Astromech and, sometimes, Hotshot Copilot)
> Lothal Rebel in a VCX-100 (with Engine Upgrade, Sensor Jammer, TLT, Maul and Ezra)
> Zeb in the Attack Shuttle (with no upgrades).

My question is, would you think this following list is competitive at all? Would it fare better or worse than it's more "traditional" brother?

  • Fenn Rau in a Sheathipede Shuttle
    Veteran Instincts, Hotshot CoPilot, Flight Assist Astromech, Phantom II title
  • Kanan Jarrus in a VCX-100
    Engine Upgrade, Ghost (Attack Shuttle variant) title, Accuracy Corrector, Twin Laser Turret, Rey, Recon Specialist
  • Zeb in the Attack Shuttle
    Phantom I title

The issue is that it doesn't have as many offensive dice mods as the lothal version, while Kanas ability becomes a lot less good when Fenn Rau already takes away enemy dice mods. Kanans ability without Fenn on the board often is just 'take away one damage', since dice mods are so common, with Fenn on the bord, you give up your own damage in order to reduce theirs slightly. Just killing them faster has proven to be a bit better.

That being said, Kanan versions weren't uncommon earlier, and while they aren't quite as good, they also aren't much worse. It is a very competetive list regardless.

They way I see it is that you're trading the possibility of sometimes (albeit very often) rolling 3 hits/crits on the TLT with the guarantee of getting 2 hits each and every single time you use the TLT.

The reason I'm trying Kanan, also, is that his ability works even when he's not being targeted, meaning that you could possibly up the Sheathipede's defence (as most people try to focus on that ship first).

While I see this list struggling against Howard Palp Aces, other lists with low agility don't seem as scary.

Also, I seem to have very bad luck when it comes to rolling dice. I'll gladly sacrifice a tiny bit of offensive output for more guaranteed hits.

Wasn't that kind of the original version, before folks figured out Maul/Ezra/Sensor Jammer? I feel like I saw it discussed before I saw Maul/Ezra discussed.

Anyhow, might be better to go with, say, Rey/Tactician. The capacity to double-stress something (regular shot, plus turret shot) can be pretty nice, and potentially better than a bigger stack of focus tokens. I think someone ran that variant in the latest Worlds top 16. So there's clearly some sort of Kanan version of Ghost/Fenn which is viable. The Mynock's annual "interview the top 16" show has a discussion with the guy who flew it.

Anyhow, primary weapon is a lot worse, even if TLT isn't really all that different. You'll probably need to use coordinates for Target Locks sometimes. However, you'll be able to potentially kill a Ghost at PS 5, and if that happens, you've almost surely got the near-mirror won.

Edited by theBitterFig
2 minutes ago, theBitterFig said:

...than a bigger stack of focus tokens.

The reason for the stack is simple. You can only "bank" one focus a turn sure, but having a surplus means that you can spend them to reduce attack dice without having to worry about not having anything saved for later turns.
Turn 1 - Focus action gives 2 focus. Discard 1 focus, 1 focus is banked.
Turn 2 - Focus action gives 2 focus. Discard 1 focus, 2 focuses are banked.
Turn 3 - Engagement. Focus action gives 2 focus, Rey allows me to assign a 3rd. I can reduce 3 ships' attacks by 1 die each. If by the end of the turn I don't use 1 of them I can bank it, giving me 2 focus on Rey.
Turn 4 - Repeat of turn 3...

My only question is this...Kanan's Pilot Ability is "When an enemy ship at Range 1-2 is attacking, you may spend a focus token. If you do, the attacker rolls 1 fewer attack dice" . Can I spend 2 focus to reduce it by 2 dice? There isn't a limitation explicitly stated, but I get the impression that it can only be done once when the ship attacks. Is there an FAQ regarding this?

21 hours ago, Glyph said:

The reason for the stack is simple. You can only "bank" one focus a turn sure, but having a surplus means that you can spend them to reduce attack dice without having to worry about not having anything saved for later turns.
Turn 1 - Focus action gives 2 focus. Discard 1 focus, 1 focus is banked.
Turn 2 - Focus action gives 2 focus. Discard 1 focus, 2 focuses are banked.
Turn 3 - Engagement. Focus action gives 2 focus, Rey allows me to assign a 3rd. I can reduce 3 ships' attacks by 1 die each. If by the end of the turn I don't use 1 of them I can bank it, giving me 2 focus on Rey.
Turn 4 - Repeat of turn 3...

My only question is this...Kanan's Pilot Ability is "When an enemy ship at Range 1-2 is attacking, you may spend a focus token. If you do, the attacker rolls 1 fewer attack dice" . Can I spend 2 focus to reduce it by 2 dice? There isn't a limitation explicitly stated, but I get the impression that it can only be done once when the ship attacks. Is there an FAQ regarding this?

Once per opportunity, so he can only spend one.

I can imagine Kanan Fenn being basically impossible to outhit. I would personally be A-OK with losing out on a wee bit of offense to hamstring the opponent's even more.

I played this list before lothal fenn invade the meta with a lot of success.

very strong VS 2 ships builds, I had some difficulties with swarm and 4 ships ordonances...

Kanaan nov17 - Copy (97)

•"Zeb" Orrelios (18) - Attack Shuttle
"Chopper" (0), •Phantom (0)

•Kanan Jarrus (53) - VCX-100
Fire Control System (2), Synced Turret (4), Rey (2), Recon Specialist (3), •Ghost (0), Shield Upgrade (4)

•Fenn Rau (26) - Sheathipede-class Shuttle
Veteran Instincts (1), Hotshot Co-pilot (4), Flight-Assist Astromech (1)

Idea is to Always be at range 1/2 of your opponent by using boost (initiative 11 with coordinate), and kanaan always focus in order to try to have 3 focus per round .

FCS is super important for sync turret...

at range one you push 5 dices + 3 with sync.

All with FCS and some with focus .

help of fenn is important ? ?

Ghost Fenn is a terrible list for terrible people.

On 6/1/2018 at 9:14 PM, Greebwahn said:

I can imagine Kanan Fenn being basically impossible to outhit. I would personally be A-OK with losing out on a wee bit of offense to hamstring the opponent's even more.

Lothal/Fenn does outhit it. In a direct matchup Kanans ability is worth a lot less and Maulzra can mod more consistently.

6 hours ago, Admiral Deathrain said:

Lothal/Fenn does outhit it. In a direct matchup Kanans ability is worth a lot less and Maulzra can mod more consistently.

Well, I did say basically! Though, Kanan can still strip red dice from a Maulzra