The Rho Squadron Veteran: (Deadeye, Ion Pulse Missiles, XG-1, Flechette Cannon, Guidance Chips) 28
The Seinar-Jaemus Analyst: (Fire Control System, Advanced Optics, Autothrusters) 32
- 60 Points: 1 Rho + 1 SJA
- 90 Points: 2 Rho + 1 SJA
- 120 Points: 2 Rho + 2 SJA
- 150 Points: 3 Rho + 2 SJA
There are two wiggle points in round 4 at least. Probably throw the title on one SJA, but maybe something odd like Seismic Torpedos on a Rho.
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These SJA are wicked fun. Nimble, fairly hardy, fairly hard hitting.
These Rho I haven't tried, but the principle seems OK. Deadeye Ion Pulse + GC has a pretty good chance of three hits. Flechette isn't as strong in that regard, but can be fired when IPM is reloading. However, the first volley (starting round 2) can easily have a focused attack on the non-Missile Rho. After that, it's easy to chain: one reloads and Flechette (opponent probably lacking action, so no focus might not be too bad), one Deadeye IPM. The control from these helps the SJA really clean up. They'll be able to line up Range 1 Focus/TL shots pretty easily.
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Now I only need to convince my FLGS to run an Escalation tournament. ?