Supernatural Reflexes + Grand inquisitor

By Commander Kaine, in X-Wing

So..

Before you move, you can make a boost or barrel roll for 1 force token. Which is amazing. You can't chain actions with it, but there is also no drawback.

Then you can move, maybe get a lock, broll or boost, maybe even chain it to focus.

Then you still have 1 force token for your ability, or focus.

It's quite nice, and a beast of an arc dodger.

I'm liking the new TAP as the Force User ship, with 3 out of 4 pilots being able to equip force talents. I might need to buy some more, to make a whole Inquisitorius squad, with TGI with supernatural reflexes, Seventh Sister whatever will fit her ability, and the peasant inquisitors with Perceptive shot and some nice missiles.

Do we know when Force regens?

Alas, poor Vader cannot boost or evade anymore. Still, Reflexes should be good in him, and the quick build card agrees.

Very interested to see the pricing on these.

One of my favorite lists was Vessery/Inqy/Palpatine. Really hope they all survive the transition.

15 minutes ago, thespaceinvader said:

Do we know when Force regens?

From what developers said, End phase one force per ship (specifically ship, not upgrade. So if you got Vader crew on a force wielding ship you still only get 1 force back a turn)

Vader with reflexes is neat. Unfortunately you burn a force that you could've used in some other fashion, but it lets you potentially chain your ability if you'd otherwise get blocked

Course of need 2+ force to do that

Interested in the force mechanic, seems to be a nice balancing act of resource management

Question answered before my reply posted :)

Sorry if this is a dumb question, but will a ship without the boost or barrel roll action icons be able to use supernatural reflexes to do those actions?

Edited by Tauntaunsicle
2 hours ago, Commander Kaine said:

So..

Before you move, you can make a boost or barrel roll for 1 force token. Which is amazing. You can't chain actions with it, but there is also no drawback.

Then you can move, maybe get a lock, broll or boost, maybe even chain it to focus.

Then you still have 1 force token for your ability, or focus.

It's quite nice, and a beast of an arc dodger.

I'm liking the new TAP as the Force User ship, with 3 out of 4 pilots being able to equip force talents. I might need to buy some more, to make a whole Inquisitorius squad, with TGI with supernatural reflexes, Seventh Sister whatever will fit her ability, and the peasant inquisitors with Perceptive shot and some nice missiles.

REBEL BIAS!!!

2 hours ago, HolySorcerer said:

Alas, poor Vader cannot boost or evade anymore. Still, Reflexes should be good in him, and the quick build card agrees.

Very interested to see the pricing on these.

On Vader, I don't think it will be worth the tradeoff in not being able to equip a different force power.

All Vader gains is a pre-movement positioning since he can already use the force tokens after he moves to do a repositioning action.

Other pilots gain a lot more because they do not have a way to get the additional action that supernatural reflexes grants.

It's not bad on Vader (pre-movement positioning is great) I just don't think it's going to be worth it over something like sense on Vader. (let alone any other force powers we don't know about). It does give him a way to boost but again you are only going to use that in desperate circumstances (when it's worth eating a damage for) and I do not think it will get value over that of other force powers.

That is just my opinion without ever trying it, I could be way wrong.

2 minutes ago, Icelom said:

On Vader, I don't think it will be worth the tradeoff in not being able to equip a different force power.

All Vader gains is a pre-movement positioning since he can already use the force tokens after he moves to do a repositioning action.

Other pilots gain a lot more because they do not have a way to get the additional action that supernatural reflexes grants.

It's not bad on Vader (pre-movement positioning is great) I just don't think it's going to be worth it over something like sense on Vader. (let alone any other force powers we don't know about). It does give him a way to boost but again you are only going to use that in desperate circumstances (when it's worth eating a damage for) and I do not think it will get value over that of other force powers.

That is just my opinion without ever trying it, I could be way wrong.

It's basically Advanced Sensors for Vader that still works with his ability and allows him to take FCS. Cost will certainly be a factor, but it will make him much harder to block.

Idk about Vader really because it's a pretty significant force sink. Blocking resistance is huge, but at a limit of 1 force Regen a turn I think it'll shape ou t alright

see, Vade r is powerful but the advance is not. Without his force tokens he's most likely just an overpriced I 6. So, even if you're not blocking Vader, forcing him to burn force on SR means less force to go through on the following turn

Now Luke don't give a flying ****. If he gets shot, he'll have force to spare

But I still believe Luke likes sense to counter I 5+ pilots and help out his squad by letting them block (esp xwings which can boost/roll on demand if they use servos)

I’m stapling Supernatural Reflexes to Luke.

One ship I really loved is BB8 on Poe. The premaneuver barrel roll is awesome.

Luke has 2 force tokens so he can force a barrel roll, safe one to push a damage on his attack, and on defense he regenerates a force if he’s the target.

Luke is going to be awesome.

1 hour ago, Managarmr said:

REBEL BIAS!!!

You just laugh until september...

who's the third pilot with force points?

2 minutes ago, Brunas said:

who's the third pilot with force points?

Grand Inquisitor, Generic Inquisitor, and Seventh Sister.

1 minute ago, HolySorcerer said:

Grand Inquisitor, Generic Inquisitor, and Seventh Sister.

Oh cool, thanks - did we see the card or something? I missed it somehow.

1 minute ago, Brunas said:

Oh cool, thanks - did we see the card or something? I missed it somehow.

Nope, she was just mentioned by name by the devs during a stream.

4 hours ago, HolySorcerer said:

It's basically Advanced Sensors for Vader that still works with his ability and allows him to take FCS. Cost will certainly be a factor, but it will make him much harder to block.

I just think it's to large an opportunity cost on Vader. But time will tell.

On Vader I want something that gives a benefit without having to use a force token, that's sense right now.

5 minutes ago, Icelom said:

I just think it's to large an opportunity cost on Vader. But time will tell.

On Vader I want something that gives a benefit without having to use a force token, that's sense right now.

That's just turning Vader into a support ship for low PS ships though.

1 minute ago, HolySorcerer said:

That's just turning Vader into a support ship for low PS ships though.

Using Supernatural Reflexes basically turns off vaders ability and turns off the added defense/ offense of force tokens. That force token has a lot of opportunity cost on Vader.

He only gets one force a turn, (after his bank is gone) and I just think he has good uses for that force anyway so it's not worth giving up the force upgrade slot for it.

He is still Vader, with his possible extra actions and force conversions taking sense does not turn him into a support ship.

I am not saying it will be bad for him, just not that great, other pilots get allot more out of it then Vader does as Vader already gets the option for an extra action at the cost of a force charge.

1 minute ago, Icelom said:

Using Supernatural Reflexes basically turns off vaders ability and turns off the added defense/ offense of force tokens. That force token has a lot of opportunity cost on Vader.

He only gets one force a turn, (after his bank is gone) and I just think he has good uses for that force anyway so it's not worth giving up the force upgrade slot for it.

He is still Vader, with his possible extra actions and force conversions taking sense does not turn him into a support ship.

I am not saying it will be bad for him, just not that great, other pilots get allot more out of it then Vader does as Vader already gets the option for an extra action at the cost of a force charge.

Sure, it is a bit redundant with his ability, but being able to roll, lock, and focus before moving is pretty strong, even if it is costly.

1 minute ago, HolySorcerer said:

Sure, it is a bit redundant with his ability, but being able to roll, lock, and focus before moving is pretty strong, even if it is costly.

once

2 minutes ago, Icelom said:

once

Better than being dead.

What I'd really love to see is an upgrade that increases his regen to 2 per round.

I love the mechanics and choices enabled by having three max force charges but only regen’ing one per round. I first saw this mechanic with dragon’s breath weapons in the D&D port of this game and thought it created a very cool rhythm to the game where you’d alternate aggressive moves with a breath weapon attack followed by a couple evasive rounds while you waited out the recharge rounds.

There was another forumite who commented on Vader not needing all of his available force charges when he/she was proxying 2.0 Vader. So SR requiring one charge may not be overly costly. Once Vader has a lock on a ship, he may not need more than his normal action to focus on a typical good round. But if the enemy sets up a block and a kill box, you then have SR to keep you from dying.