As I go through the list of equipment and gear in the Genesys CRB, as well as the Star Wars equipment (I don’t have RoT yet) I notice there is a lot of variance in whether a benefit on an item removes a setback vs. when it adds boost vs. when it adds advantage (which is rather rare). Similarly, adding setback vs. adding threat. Some items even upgrade the difficulty of a check, like the Ghillie suit from Genesys.
Does anyone have any nice system for when to do which? From reading the rule book several times, to me the difficulty of a task is set - your equipment shouldn’t change that (though the fallout on page 29 does allow for it, it seems extremely rare). Adding/removing boost and setback is what circumstances and equipment do (is what I thought), but then you have some of the example attachments, and the Superior quality, which directly add threat and advantage.
I’m just wondering what factors (if there are any consistent ones) to take into consideration when giving new equipment interesting abilities. Should this cool glowing magic sword add boost to your perception checks, remove a setback due to darkness, add automatic success or advantage to Perception checks? That’s just one random example. Maybe it even upgrades the difficulty of magic checks against you?
Does anyone have a system/checklist they use when deciding?
Edited by dipicacyxSpelling