X-Wing Draft Format (for V2.0)

By HealOverTime, in X-Wing

I just had a strange idea for a fun day of X-Wing, it goes like this:

1. Have a big collection of ships and 2.0 cards which are all in the same solid backed sleeves.

2. Invite a few X-Wing players over.

3. Shuffle all the cards together and deal an equal number out to each person.

4. Everyone looks at their card pile, chooses one, then passes the rest to their right until all cards are taken.

5. All ships are placed in the middle of the table and everyone takes turns choosing one until all are taken.

6. All players build a legal squad using only what they have and play a round-robin/tourney or whatever for the day. There may be situations where there is not enough cardboard to satisfy all lists so perhaps roll off for the right to use it.

Sound like fun? Would you play like this or is it too much a waste of time or too constricting?

2 hours ago, HealOverTime said:

I just had a strange idea for a fun day of X-Wing, it goes like this:

1. Have a big collection of ships and 2.0 cards which are all in the same solid backed sleeves.

2. Invite a few X-Wing players over.

3. Shuffle all the cards together and deal an equal number out to each person.

4. Everyone looks at their card pile, chooses one, then passes the rest to their right until all cards are taken.

5. All ships are placed in the middle of the table and everyone takes turns choosing one until all are taken.

6. All players build a legal squad using only what they have and play a round-robin/tourney or whatever for the day. There may be situations where there is not enough cardboard to satisfy all lists so perhaps roll off for the right to use it.

Sound like fun? Would you play like this or is it too much a waste of time or too constricting?

This sounds fun, although would everyone pick the highest threat level ship in their hand?

You could even do this for two player.

Player one gets three threat one cards, player two gets three threat two cards. Both pick and pass, then discard the third card.

Then player one is given three threat four cards, while player two is given three threat 3 cards. Same as above pick and pass.

That might be balanced enough.

Would work well just using the Quick Build cards.

How about something like this, you bring four ships (or whatever) and build a deck with all the cards for those ships. Determine a threat point limit and shuffle cards, then deal. All cards are assigned to an appropriate ship until each ship has a card (discarding any unplayable cards). Then choose a combination of ships (do not need to use all 4) that equal the threat level, or deal a second round of cards, but you can only replace the first round cards with lower threat level pilot cards.

You think the app could easily have a function to do this as well.

Salvage yard format:

pick a faction

Draw 150 points worth of pilots from said faction out of decks that only contain one of each existing pilot card (ie deck only contains one academy pilot, on Glave sqd pilot etc....)

build a 100 point squad using only the pool of pilots you drew from. Assign upgrade cards as you see fit using normal squad building rules.

I haven't figured out exactly how I want to do it, but I know I intend to do one of these at some point. I'm almost surely starting with quick build cards. I'm not sure if a "keep it one faction" thing is what I'd want, or if I'd allow a single cross-faction ship. That'd be a lot of fun, too, since with random cards and ships, broken cross-faction synergies would be a lot less likely. I'd probably allow only Scum cross factions, so either 1 scum ship in an Empire or Rebel list, or one Empire or Rebel ship in a Scum list, more for thematic reasons than balance. It'd probably make drafting easier, since I think it'd probably be easy to get locked into one faction early on, but then see few good ships for that faction, depending on how other players are picking. I'd also probably allow some small number of basic filler ships per faction, too.

I think a lot would come down to playing around with the quick-build cards once they're in hand. I think I want to get a feel for how squad building plays out first, before deciding on the rules I'd prefer.

Edited by theBitterFig