Some Core Set cards spoiled!

By acegard, in X-Wing

18 minutes ago, wurms said:

SDFMNxD.jpg

From the xwing 2.0 trailer. Its shows a defender and it pans down to reveal the name- Valen Rudor

Yeah, but he could still have different ability in the Defender..

25 minutes ago, Icelom said:

I can't find the contents of the core listed anywhere can you link me to that? Or was it from a stream?

To many things to keep track of!

I can't find it in in English, but here every store has the content of the core set listed:


3 painted ship miniatures
3 small ship bases
6 plastic columns
8 small ship tokens
3 manuever dials
3 id tokens for manuever dials
18 id tokens
6 lock tockens
6 standard charges
3 critical hit tokens
3 evade tokens
1 disarm token
3 ion tokens
1 first player marker
4 focus tokens
2 force charges
4 shields
5 stress tokens
6 obstacles
2 hyperspace tokens
33 damage cards
13 ship cards
20 upgrade cards
4 quick build cards
2 position markers
11 manuever templates
1 range ruler
3 red dice
3 green dice
1 instruction
1 rules summary

1 hour ago, eMeM said:

13 ship cards 

Triskaidekaphobia triggered

also, 2 hyperspace     t  oken  s? What’s up with this? Part of the presumed included missions or is this part of a new rule in standard to allow for reinforcements or fleeing without blowing up?

Edited by GrimmyV
1 hour ago, GrimmyV said:

Triskaidekaphobia triggered

also, 2 hyperspace     t  oken  s? What’s up with this? Part of the presumed included missions or is this part of a new rule in standard to allow for reinforcements or fleeing without blowing up?

They are those three sided tokens you can see in the announcement trailer, it's for a new casual format, I don't remember the details.

I'm almost certain there will be no missions.

Bummed the generic R2 does the same as my hero and the unique R2D2.. (1 charge difference but still)

So I guess ANY x-wing can now regenerate shields..

why could R2D2 at least not assign the disarm token, or the generic R2 be limited to green maneuvers..

1 hour ago, RedHotDice said:

Bummed the generic R2 does the same as my hero and the unique R2D2.. (1 charge difference but still)

So I guess ANY x-wing can now regenerate shields..

why could R2D2 at least not assign the disarm token, or the generic R2 be limited to green maneuvers..

R2-D2 should have regen and repair of damage cards, because he’s awesome at locking down loose stabilizers. Or better yet Hero Artoo should have the Integrated Astromech ability baked in....except they already upped the hull on X-wings.... oh well. R2-D2, you are drunk, go home

Edited by GrimmyV

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So the list up there says 20 upgrade cards. There's 17 in the gallery from the OP.

What are the other three upgrades?

3 minutes ago, Ixidor said:

So the list up there says 20 upgrade cards. There's 17 in the gallery from the OP.

What are the other three upgrades?

S-foils is gotta be one of them.

Just now, eMeM said:

S-foils is gotta be one of them.

Fair point, that likely does explain one of those possibilities.

This seems to have confirmed my fears that Hobbie and Wes won't be coming back, at least not as of Wave 1.

They're not in the X-Wing Expansion, and it seems incredibly unlikely they'd put them in the conversion kit when new players wouldn't have an opportunity to get them.

I'm honestly pretty unhappy with that, they're two of my favourite pilots and to lose two pilots who appeared in the films for a book character and a couple of extras from Rogue One is very disappointing.

It's not quite the same, but I guess now I've just got to hope they appear on the ARC-170 in some form. I suppose technically they were only seen in snowspeeders in the films, and the ARC needs pilots.

I mentioned in another thread this could open up a spot for a Wes Janson gunner card. I could deal with that, I guess.

15 minutes ago, Ixidor said:

So the list up there says 20 upgrade cards. There's 17 in the gallery from the OP.

What are the other three upgrades?

Theres four shield tokens, so perhaps there are two shield upgrade cards (the other two shields for the x-wing

14 hours ago, acegard said:

Has it been confirmed that Force users don't get Talent upgrades? I know they mentioned that particular difference when talking about Inquisitors vs. Barons of the Empire, but do you think that will extend to all Force aces vs. Non-Force aces?

Confirmed might be a stronger word than I'd use, but that's strongly the impression I've been given.

1 hour ago, theBitterFig said:

Confirmed might be a stronger word than I'd use, but that's strongly the impression I've been given.

Honestly I might be a little disappointed if that's the case for all ships, I mean, Luke and Vader for example were great pilots before their Force training (If you count Anakin's good trick).

2 minutes ago, acegard said:

Honestly I might be a little disappointed if that's the case for all ships, I mean, Luke and Vader for example were great pilots before their Force training (If you count Anakin's good trick).

No reason to be disappointed

Talents are simply gameplay bonuses, there no reason to associate them with being a great pilot since any low initiative schmuck can be a predator

Force users don't need gimmicks and talents, they got the force (and you probably don't not want to be able to stack the two, for the sake of a balanced game)

Vader needs both Talent and Force slots.

Because Luke is sitting in the gunner chair on Han’s Falcon.

Just now, GrimmyV said:

Vader needs both Talent and Force slots.

Because Luke is sitting in the gunner chair on Han’s Falcon.

Vader can do one better,

He can take his eggshell comfy-place and ride it out in the back of cheri's decimator

8 hours ago, player44455 said:

Yeah they will be good on Luke or Vader, but it's nowhere near the "too good" territory.

Seen with 1.0 eyes, yes.

But 2.0 supposedly has very few reposition possibilities for most ships, so it is probably very strong.

Furthermore it reminds of FFG's tendency in 1.0 to put all the good stuff on the already good pilots.

Edited by Managarmr
formatting
10 hours ago, player44455 said:

And why would be that the case? How is it different to Advanced Sensors or BB-8 in 1.0? (neither of those two was "too good")

Also spending the force point is a pretty big deal for the force users (except maybe for Luke), as it's eating up their potential defense modifiers (and they WILL need their defense modifiers..)

I agree that the cost seems balanced, but I feel like we should acknowledge that Adv. Sensors just won Worlds. You can absolutely do broken things with pre-maneuver actions.

To me it seems like the game might go to a ‘line up the perfect shot and use all your charges/force’ style of play, since double attack mods are seemingly rare. Or are people just going to joust like the old days....

1 hour ago, Q10fanatic said:

I agree that the cost seems balanced, but I feel like we should acknowledge that Adv. Sensors just won Worlds. You can absolutely do broken things with pre-maneuver actions.

if you have to be a broken player to break a card, then the card's balanced

though I should point out 2.0 sensors does not allow any other actions during the ship's activation which SR does conveniently bypass...

Edited by ficklegreendice
1 hour ago, GrimmyV said:

To me it seems like the game might go to a ‘line up the perfect shot and use all your charges/force’ style of play, since double attack mods are seemingly rare. Or are people just going to joust like the old days....

Simple jousting happens in the vast majority of games these days. I feel like there was more maneuvering 1-2 years ago. Nym + Miranda can joust most anything, & they're turrets. ? The majority of games in 2.0 will be jousting as well. A large number of X-wing players NEVER spend time the day before a tournament crafting opening engagement strategies for the various lists they may see the next day.

Firesprays are looking so good. Can anyone parse Kath Scarlett for me?

42 minutes ago, Spider said:

Firesprays are looking so good. Can anyone parse Kath Scarlett for me?

"While you perform a primary attack, if there is at least 1 friendly non-limited ship at range 0 of the defender, roll 1 additional attack die."

So, if a friendly generic is touching the target ship, Kath gets +1 die. So she synergizes well with using her cheap banana pirates to block up the enemy and give her the shot.

2 hours ago, ficklegreendice said:

if you have to be a broken player to break a card, then the card's balanced

though I should point out 2.0 sensors does not allow any other actions during the ship's activation which SR does conveniently bypass...

This may be where the old Adv. Sensors mechanic has migrated to; Force users instead of Systems Slot. And is there any doubt that if 1.0 were continuing that there wouldn’t more people learning to break the card? That’s what happened with Mindlink. It was under the radar for months until enough people started putting together how to fly with it. Honestly, this mechanic reminds me of Kylo pilot. And he would be broken in a 2.0 universe.