7 hours ago, westiebestie said:Prediction: Afterburners and Supernatural reflexes are going to be everywhere (unless priced fairly high). Afterburners seem well designed with the 3+ requirement and 2 charges.
Fang Fighters with afterburners can also 3+ speed, boost, then BR into red focus. Starvipers too (into Calculate in the case of Guri ).
SR seems almost too good, but I trust it will be priced correctly. Force indeed seems very powerful, as it should be. Just price correctly and it's fine.
Sq leader + TO is neat, nice for support ships. Feels like pseudo 2.0 PtL but with positioning requirement.
Elusiveness is still very interesting also for general jousting, I like that upgrade.
An interesting interaction with Supernatural Reflexes on Luke - he can use it without taking damage, only if his S-Foils are closed!
Afterburners are a card that looks pretty excellent for everything, but also balanced like you say. If it was not charge-limited and basically, "EVERYONE IS SNAP WEXLEY!" then it would be horrendously overpowered and back to 1.0 EU. In order to use it you have to be flying fast and on small ships, all those green turns are 1- and 2-speed, making it tougher to utilize it in a knife-fighting situation. Interceptors, for example, can't come off a stressed round hard-turning, free 'Burner boost, Focus, Barrel roll - unless they go straight.