On 5/27/2018 at 11:22 PM, Alpha17 said:NO SCUM PLEASE!!!
Scum works, to a point, in X-Wing, but it should stay out of Legion just like it has Armada. None of the Scum factions were ever serious contenders in the GCW, most certainly not in terms of force-on-force ground combat.
If a new faction is added, it should be from the Clone Wars, or ****, I'd take even the Vong well before Scum.
That would be a valid objection if Legion were either a "grand strategy" game or even a 6-15mm models "mass battle" wargame, but it isn't. Even at the doubled points value, it's barely putting enough figures on the table for either side to be considered company scale, and the standard size is barely platoon scale. You're seriously going to argue that the biggest criminal syndicates in the galaxy can't muster up fifty or so mooks?
Imperial garrison deploying to ferret out a criminal base. Scum attacking an Imperial garrison in retaliation. Scum double-crossing a Rebel cell they were paid to smuggle weapons to. Rebels raiding a criminal base for supplies. Rebels attacking local criminal gangs to gain support from a populace. Imperials attacking criminals they believe are smuggling weapons to the Alliance. Etc etc etc. There are easily enough conflict scenarios to justify them as a faction, and that's before we consider that "realism"(in terms of the setting's internal logic) isn't the biggest factor to consider in a game where every minor skirmish fought across the length and breadth of the galaxy is under the command of the same handful of big-name characters from the movies - there are significantly fewer mental contortions required to justify a criminal gang fighting Rebels or Imperials than are needed to reconcile the omnipresence of Vader et al. And an order of magnitude less than necessary to justify *entirely defunct* forces like Clones or Separatists fighting Rebels and Imperials.
Bring on the Scum, I say, much more potential for variation than Slightly Different Stormtroopers or Faceless Robotic Uniformity: The Army.