So the other night I was teaching some friends Legion, and decided to create a 4-player 'variant' of the game. In this variant, each player had 1 commander (Luke, Leia, Vader, Veers), and 400 points of troops. I wanted an easy learning game, so I chose key positions, clear conditions, and battle lines, but the last one with a twist. I cut out the middle range 2 band of the battle lines, and forced each player to deploy within their section. This meant that I was sort of creating 2 400 point games, but it was exciting as you really cared what happened to your ally, and sometimes there was cross over, as I deliberately put one of the objectives in the middle of the board. Each player was given a full hand of 7 command cards.
I'm still trying to figure out the best way to do command cards, but this is what I am planning on for my next games:
1. Initiative is won low to high, as normal (this may mean one faction 'double moves', don't know about this yet)
2. If there are ties within a faction, those players decide who goes.
3. If there is a tie across faction, then you roll the die as normal, and the winner chooses 1 of their sides to go first. Then the loser choses 1 of their sides to go second. Then the winner would chose his remaining force (if any) and then the loser would chose his remaining force (if any).
It's still a work in progress, to say the least, and any suggestions are welcome, but it was a ton of fun, and I want to try it again! Just wanted to share a different way to play Legion!
Edited by SirCormac