Played a couple three player games yesterday. Overall impression was generally positive, better than the current game for one, and there is definitely desire to play this variant more.
The changes to Ring claiming as well as the Enlightenment victory condition make the game simultaneously more strategic, but oddly faster. Both games were done in under and hour.
A few things to note:
- First player seems to be a very large disadvantage to the point where passing the first conflict opportunity seems like the best option a majority of the time. This can obviously change a bit by constructing more multiplayer focused decks, but generally opening up to have other players easily grab rings off of the first player seems like something that maybe can be designed around.
- Ring fate is a bit complicated.
- Enlightenment win condition is great and creates for interesting choices about various attacks as well as defending certain provinces
- Treaties don't seem fully fleshed out. I like the inclusion, but the fact that Honor is simply lost and not traded makes them generally not worth it.
- Honor victory seems even more impossible. Dishonor less so, but definitely not as simple as with two players.
These were just some quick impression after a few plays. There is definitely room for more exploration, especially when it comes to deck construction and lines of play, but those were the thoughts that jumped out initially.