This situation came up last night, basically a Mexican standoff with two combatants standing on each side of a door. I could not find a rule for allowing a combatant to hold their action, dependant on a situation occurring before they act, ie waiting for someone to come through a doorway before they attack.
I figured these quick rules would work.
Character 'A' declares that for his turn this round he will wait and save his turn on 'overwatch'. They can hold their turn for the round until this slot comes up again in the order, or they abandon their previous initiative slot to take a new slot in the Rota, thereby losing and wasting their previous opportunity to act.
Now Character 'A' can attempt to take their turn at any time out of the normal initiative order, to attempt to 'interrupt' an opponent they must succeed in an opposed cool check vs the opponents vigilance, if they succeed they may act first and resolve their turn as normal, after they complete their action the opponent continues and the initiative order returns as normal.
What do you guys think?
Also is there any ruling for breaking away from melee combat during your action? Ie opponent gets a free attack? As RAW, it is possible to move to a target, strike it and move away in a single turn without the opponent reacting.
Edited by SirSaiCo