Legendary Dice

By Undeadguy, in Star Wars: Legion

My Z6 squads will ALWAYS roll 2 crits and both are on the white dice. This is not an exaggeration. Nearly every single attack with a Z6 generates 2 crits. I have 2 dice packs, both of which came from a core. Last night, my friend was also rolling pretty well with white dice, generating 1-2 crits per attack. I was on the receiving end of a squad in heavy cover, and for 3 rounds I dealt no damage because he blocked EVERYTHING. And then spit out 7/9/8 damage for those 3 rounds, decimating my army.

Anyone else have crazy good luck while playing? Anecdotal evidence the dice are unbalanced? Or is it consistently better than average rolls?

I’ve had a game where my opponent’s speeder bikes were invincible! He literally blocked all my attacks! I had to have Luke come back and take care of them with his saber, they were the worst pain ever.

29 minutes ago, Undeadguy said:

Anyone else have crazy good luck while playing?

My son.

In

every

single

game!

I think we all have THAT friend

Nope. Red Die **** has followed me.

I had a virtual mirror match resolved and lost on the fact that despite me acting first, I couldn’t land a kill whereas I then couldn’t land a save and lost 4 to even exchanges of fire....

I defense diced away all 6 crits from a AT-ST with a T-47 that was trailing fire (2 health) to keep it alive and then did it again although with (only 4 whites)on a single trooper on the next activation. This allowed me to win the game on points.

I don't think I've EVER landed a blow using a Z-6. I'm referring to the guy with the z-6 as Cyril, from Archer for now on.

Edited by mhd

It’s highly unlikely that the dice are unbalanced.

In any dice game you will always have a run of luck, good or bad. That’s expected. Also, keep in mind that in each game if Legion you are likely to see dozens of rolls. No one ever says “wow we just rolled statistically average dice rolls 12 times” because they don’t notice. They just see the two times where they got all blanks or all crits.

13 minutes ago, BigBadAndy said:

No one ever says “wow we just rolled statistically average dice rolls 12 times” because they don’t notice. They just see the two times where they got all blanks or all crits.

So much this.

21 minutes ago, BigBadAndy said:

. No one ever says “wow we just rolled statistically average dice rolls 12 times”

Im going to start a thread next this happens!

No, but I do get “WOW, you really are Statistically Abysmal.”

Legendary dice rolls I've had:

- Had a T-47 at Range 1 of an AT-ST, blocked 4 hits to take 0 damage

- Fired a T-47 at Vader with a Dodge token, got 6 hits. He activated Deflect, blocked 1 and Deflected 4 back at the (undamaged) T-47

- AT-ST unloaded main gun+baby main gun at my Luke, managed to get 6 hits on Luke. Activated Deflect, blocked 3 and deflected 2.

The Vader and Luke deflections were in the same game

4 hours ago, BigBadAndy said:

It’s highly unlikely that the dice are unbalanced.

In any dice game you will always have a run of luck, good or bad. That’s expected. Also, keep in mind that in each game if Legion you are likely to see dozens of rolls. No one ever says “wow we just rolled statistically average dice rolls 12 times” because they don’t notice. They just see the two times where they got all blanks or all crits.

I've been running 5 rebel squads with Z6 and +1 trooper. At least 75% of the attacks have 2 white crits. Last night, it was on every roll except for 2 attacks. On 11 dice, I'd expect 1.375 crits. But on 6 white dice, I expect .75 crits. Yet I'm rolling 2 crits.

Also, we do track the statistical average for each roll. We don'r write it down, but we know what to expect and what's abnormal. My group realizes there is little strategy in Legion right now because everything relies on dice rolls. So when things go crazy, like never taking damage or wiping out entire squads with 1 attack, it makes us laugh because there's no rhyme or reason to the game.

44 minutes ago, Undeadguy said:

I've been running 5 rebel squads with Z6 and +1 trooper. At least 75% of the attacks have 2 white crits. Last night, it was on every roll except for 2 attacks. On 11 dice, I'd expect 1.375 crits. But on 6 white dice, I expect .75 crits. Yet I'm rolling 2 crits.

Also, we do track the statistical average for each roll. We don'r write it down, but we know what to expect and what's abnormal. My group realizes there is little strategy in Legion right now because everything relies on dice rolls. So when things go crazy, like never taking damage or wiping out entire squads with 1 attack, it makes us laugh because there's no rhyme or reason to the game.

And yet if that were true, wins and losses would be randomly distributed and in our group of eight people playing multiple campaigns, that is not true. It's pretty clear that the better players win more often to a statistically significant level.

Among relatively evenly skilled players, luck does obviously play a role.

Kinda the same here. Every time I roll those white dice I get blanks every single time.

5 minutes ago, Mep said:

Kinda the same here. Every time I roll those white dice I get blanks every single time.

We need a hashtag for this, happens to me all the time never get surges on them either (I'm rebel)

1 hour ago, kac said:

And yet if that were true, wins and losses would be randomly distributed and in our group of eight people playing multiple campaigns, that is not true. It's pretty clear that the better players win more often to a statistically significant level.

Among relatively evenly skilled players, luck does obviously play a role.

The best strategy means nothing if you can't kill anything, or you can't rally, or you never roll a block.

1 hour ago, Undeadguy said:

The best strategy means nothing if you can't kill anything, or you can't rally, or you never roll a block.

...It’s like he sees my future....

3 hours ago, Undeadguy said:

I've been running 5 rebel squads with Z6 and +1 trooper. At least 75% of the attacks have 2 white crits. Last night, it was on every roll except for 2 attacks. On 11 dice, I'd expect 1.375 crits. But on 6 white dice, I expect .75 crits. Yet I'm rolling 2 crits.

Also, we do track the statistical average for each roll. We don'r write it down, but we know what to expect and what's abnormal. My group realizes there is little strategy in Legion right now because everything relies on dice rolls. So when things go crazy, like never taking damage or wiping out entire squads with 1 attack, it makes us laugh because there's no rhyme or reason to the game.

If you say so. But remember, there’s no “abnormal.” Any roll is allowed by probability to come up on the dice. A statistically unexpected roll or series of rolls is not “abnormal.” It’s just unlikely - until it happens.

But just to be clear, you are suggesting that the dice are defective and roll more crits than they should be expected to at random. Your anecdote isn’t enough evidence to prove this. Please take each individual die, roll it independently 100 times, recording every result. That’s still too small a sample to be reliable but it will give you a better idea than your memory of “75%” of your rolls. Frankly, 2 crits is not really that far out of expected variance when you expect 0.75 each roll.

Don’t get me wrong. I have been the guy standing st the table staring at four blank red dice in X-Wing for the third time in a game, screaming and ready to flip the table over. But that’s dice. It happens.

Sounds like you and your friends don’t want to play a game with RNG. That’s great. Go play Diplomacy. Alternatively you can modify Legion to get rid of the dice. Do the math and just make every roll the statistical mean it median or whatever you like. Or put chips in a bag or use some other method besides dice to get the attack values. Whatever works for you.

Had a T-47 shoot at a unit of Stormtroopers with an aim token for 6 hits, they took 0 damage. A pair of Z-6 units landed 3 hits each on speeder bikes through cover, they took a total of 1 damage across all 6 dice. That all happened in the same turn.

It's okay though, Luke hit Vader twice for only eight total hits and he failed literally every roll and died with the same thing happening to Veers when the T-47 lined him up.

It was a weird game.

16 hours ago, BigBadAndy said:

If you say so. But remember, there’s no “abnormal.” Any roll is allowed by probability to come up on the dice. A statistically unexpected roll or series of rolls is not “abnormal.” It’s just unlikely - until it happens.

But just to be clear, you are suggesting that the dice are defective and roll more crits than they should be expected to at random. Your anecdote isn’t enough evidence to prove this. Please take each individual die, roll it independently 100 times, recording every result. That’s still too small a sample to be reliable but it will give you a better idea than your memory of “75%” of your rolls. Frankly, 2 crits is not really that far out of expected variance when you expect 0.75 each roll.

Don’t get me wrong. I have been the guy standing st the table staring at four blank red dice in X-Wing for the third time in a game, screaming and ready to flip the table over. But that’s dice. It happens.

Sounds like you and your friends don’t want to play a game with RNG. That’s great. Go play Diplomacy. Alternatively you can modify Legion to get rid of the dice. Do the math and just make every roll the statistical mean it median or whatever you like. Or put chips in a bag or use some other method besides dice to get the attack values. Whatever works for you.

Oh boy, you sure showed me. Time to go sell my Legion stuff.

I really don't care if you believe me or not. I was merely asking if anyone has had similar experiences.

I have gone entire games without rolling a result on a white defense die. It's a sad time for the rebellion.

So in my last match, vader saved 2 + 5 +3 saves.
Didn't take a single damage, and heavily wounded luke.

So, I've been messing with just a unit of Fleets with an extra dude. So far a pair of them have gunned down Vader in a single turn in a weird inverted reenactment if the Rogue 1 hallway scene and I've had 2 instances of the spiking the **** out of their dice and wiping whole units.

They aren't great on every turn or in every situation, but when they're on, they're so dangerous.