Corran Horn, no force ability????

By emmjay, in X-Wing

On 5/25/2018 at 7:39 AM, Hobojebus said:

yeah because the disney version is doing so well....

10 years from now no one will remember what the mouse did but the EU will still be alive and well.

They tried to strike it down, it's stronger now than they could ever imagine.

I really wonder if this guy thinks about what he's saying, ever.

On 5/25/2018 at 2:49 PM, Ikka said:

Seems like a gameplay decision, which makes sense- Corran has a powerful ability with his possible second shot, so having that and the Force option to enhance that ability (or give him even more defensive options the turn after) would be pretty overwhelming without a massive point cost.

What made Corran so powerful was his infinite regen combined with PTL Focus/Evade and FCS.

None of which are a thing in 2.0

The new E-Wing ability is good, but linking his double tap to the Force (spend a force token to double tap, gain a weapons disabled token) would have made him marginally more flexible, and he could have been costed appropriately

I doubt this would make him anywhere nearly as strong as in 1.0

Edited by ForceM
3 hours ago, Panzeh said:

The old EU is trash and the people who champion it are similar.

Some would say the same about Disney Star Wars too.

Just because you didn't like something, possibly for valid reasons, doesn't mean there weren't a bunch of guys that did, possibly also for valid reasons.

55 minutes ago, ForceM said:

The new E-Wing ability is good, but linking his double tap to the Force (spend a force token to double tap, gain a weapons disabled token) would have made him marginally more flexible, and he could have been costed appropriately

I doubt this would make him anywhere nearly as strong as in 1.0

That I actually see as something that would be decent- having his ability requiring a Force token to use. Maybe limiting him to 1 recharging Force charge as well, so he would either have to use it for the second attack rather than having the ability to force-mod and double tap. I don't believe that was thrown out when I made my original comment, but it seems like a perfectly reasonable ability and Force user combo, without being overpowered (which would definitely be possible with having Force mod abilities and his double-tap not costing anything).

9 hours ago, Ikka said:

That I actually see as something that would be decent- having his ability requiring a Force token to use. Maybe limiting him to 1 recharging Force charge as well, so he would either have to use it for the second attack rather than having the ability to force-mod and double tap. I don't believe that was thrown out when I made my original comment, but it seems like a perfectly reasonable ability and Force user combo, without being overpowered (which would definitely be possible with having Force mod abilities and his double-tap not costing anything).

Yeah, 2 or 3 force cap should be the exception really. But with 1 max token, corran would be able to either double tap or modify on one turn, and modify one defense die on the turn after he double tapped. That seems pretty balanced

A pity they didn’t consider it.

But then lots of other EU force users fare the same, so i won’t complain too much.

On 5/24/2018 at 7:13 PM, Nyxen said:

Just acknowledge that the EU isn't coming back.

tenor.gif?itemid=10525716

The past only dies if the future forgets.

22 hours ago, Nyxen said:

Iirc, Han and Wedge were Force sensitive but never trained in the eu.

As others have said, no. Not a thing. Wedge is explicitly stated to not be Force Sensitive, while Han has never, ever shown any indication of being Force Sensitive.

18 hours ago, Panzeh said:

The old EU is trash and the people who champion it are similar.

Ah, an ad hominem, very nice. It's wonderful that you're willing to insult so many people just because they enjoy something you don't, and expect that to be a reasonable argument.

18 hours ago, ForceM said:

What made Corran so powerful was his infinite regen combined with PTL Focus/Evade and FCS.

None of which are a thing in 2.0

The new E-Wing ability is good, but linking his double tap to the Force (spend a force token to double tap, gain a weapons disabled token) would have made him marginally more flexible, and he could have been costed appropriately

I doubt this would make him anywhere nearly as strong as in 1.0

Not being "nearly as strong" isn't the point. 2.0 seems to really be moving away from 1.0 power stacking as much as possible.

This is why the advance can't evade, and why you won't see Vader in a defender despite being in a game where he could apparently fly one

Corran in an E seems plenty strong as is, no need to lather on additional powers just because there's more room to fill. He'll do just fine as a high offense, non-force using pilot

Edited by ficklegreendice
On 5/24/2018 at 7:19 PM, JJ48 said:

During the Galactic Civil War, he wasn't piloting an E-Wing. By the time those came around, I'm pretty sure he was training his Force powers.

the events of Dark Empire were set in 10 ABY. I, Jedi was 11 ABY. so no he wasn't trained.. but in both cases it is after the GCW.
during the war, Horn was still an investigator with CorSec, and thus would have been classified as an Imperial in the game, though he did usually fly an Xwing.

On 5/25/2018 at 10:03 AM, StriderZessei said:

Anyone else bothered by the E-Wing's anti- synergy with their ability and their linked actions? You can TL after you boost, but you can't get it if you're too close.

Seems weird to me.

That’s the point. Being able to boost into range one and get a target lock is a powerful thing, you walnut.

19 minutes ago, nikk whyte said:

That’s the point. Being able to boost into range one and get a target lock is a powerful thing, you walnut.

E-wings can't target lock at range 1.

39 minutes ago, dtenchi said:

E-wings can't target lock at range 1.

He's explaining why that limitation exists (boost --> r1 lock = strong, esp if you already get range 2-infinity locks)

Only the mighty punisher can boost into a range 1 lock

?

Edited by ficklegreendice
1 hour ago, mithril2098 said:

the events of Dark Empire were set in 10 ABY. I, Jedi was 11 ABY. so no he wasn't trained.. but in both cases it is after the GCW.
during the war, Horn was still an investigator with CorSec, and thus would have been classified as an Imperial in the game, though he did usually fly an Xwing.

In Legends, the war doesn't end after Endor - it goes on for another 15 years - with renegade Imperials causing trouble for another 6 years after peace is declared.

That said, one could reasonably say that during the OT, Corran was not on the side of the Rebellion.

1 hour ago, nikk whyte said:

That’s the point. Being able to boost into range one and get a target lock is a powerful thing, you walnut.

No need for name-calling. Just voicing an observation.

4 hours ago, ficklegreendice said:

Only the mighty punisher can boost into a range 1 lock

?

And then be sad because all the good ordnance is range 2-3.

On 5/24/2018 at 8:07 PM, Squark said:

Marek Stele also lacks a force ability. I suspect EU force sensitives like Kyle Katarn and Keyan Farlander won't get force points.

THIS IS BULL****!!

Edited by DarthEnderX
1 hour ago, HolySorcerer said:

And then be sad because all the good ordnance is range 2-3.

no one could be so heartless as to trample the meme magic that is Advanced Proton Torpedoes

10 minutes ago, DarthEnderX said:

THIS IS BULL****!!

Why?

6 minutes ago, ficklegreendice said:

no one could be so heartless as to trample the meme magic that is Advanced Proton Torpedoes

Those could legit be amazing on Redline.

20 minutes ago, HolySorcerer said:

Those could legit be amazing on Redline.

Especially with sth like Predator and FCS...

Tremble before the mighty Punisher!

19 hours ago, ficklegreendice said:

Not being "nearly as strong" isn't the point. 2.0 seems to really be moving away from 1.0 power stacking as much as possible.

This is why the advance can't evade, and why you won't see Vader in a defender despite being in a game where he could apparently fly one

Corran in an E seems plenty strong as is, no need to lather on additional powers just because there's more room to fill. He'll do just fine as a high offense, non-force using pilot

There are so many changes in 2.0 that we can only speculate what will be (too) strong or not, as there has not been any playtesting. Except for maybe FFG conducting it. But they will probably not reach a big enough sample size to reliably get every pilot or ship right.

Also, i might add your favorite argument to the discussion. If he is too good, reprice him.

The question really is if they want to shut all the non-canon Force Users out from the mechanic and stick to purely canon ones and maybe a few generics.

This is of course a decision that FFG might have taken. Then we would have very, very few force users in the game.

I would honestly prefer a few more, just to experiment with the force talents.

The only thing i would not like is if they gave the force mechanics rag tag to one Legends character but omit the other one.

For example if Kyle Katarn gets it, while Maarek and Corran don’t. I mean in that case just guve it to all or no one, and if all of them got it, balance it out by point cost.

Edited by ForceM
On 5/25/2018 at 2:39 PM, Hobojebus said:

yeah because the disney version is doing so well....

10 years from now no one will remember what the mouse did but the EU will still be alive and well.

They tried to strike it down, it's stronger now than they could ever imagine.

?

if they keep ruining sw with kenedy ****, the best thing they can do is making multivers like marvels/DC and making sw legend a new canon.

yes, legends will survive.

14 hours ago, ScottieATF said:

Why?

Did that come off like I was saying what he was saying was bull****? Because I meant it to mean that it was bull**** that FFG was doing it.

Corran, Kyle and Maarek should all absolutely be Force users.

Edited by DarthEnderX
1 hour ago, DarthEnderX said:

Did that come off like I was saying what he was saying was bull****? Because I meant it to mean that it was bull**** that FFG was doing it.

Corran, Kyle and Maarek should all absolutely be Force users.

No it came off as you meant it. I was asking why you feel they should be force users.

They don't exist in the current canon. They don't fit as force users in the current canon. I seriously doubt Disney is going to give approval for things like that, I'm half surprised the names weren't changed, but then again without the Force User aspect they don't impact canon anyway.

These are not the EU characters anymore.

4 hours ago, ScottieATF said:

No it came off as you meant it. I was asking why you feel they should be force users.

They don't exist in the current canon.

The game itself doesn't exist in the current canon. If that's your argument, then those pilots shouldn't even be in the game, because they don't even exist in the current canon. Half the ships in the game aren't canon.

Either have the game follow the canon, or don't. If you aren't going to make EU ships and pilots have their EU attributes, then why even have them in the game?

4 hours ago, ScottieATF said:

They don't fit as force users in the current canon.

Why don't they? Current canon still supports people being Force-sensitive without being Jedi or Sith.

Kids are levitating brooms and ****. You don't have to be Luke or Vader to use a force power. What's the point of developing this entirely new gameplay mechanic if only, like, 5 characters are going to be able to use it?

Edited by DarthEnderX