Worst cards in the game currently (Plus Gink complaining that no card is useless and linking to random lists)

By dominosfleet, in Star Wars: Armada

7 minutes ago, dominosfleet said:

I honestly view those officers as training wheels. I do view the 3 point variants as viable in Leia or, to a lesser extent, tarkin fleets.

The three points ones were awesome and they still are (the problem is mainly Tarkin).

Also being them viable in very specific fleets is not the same approach Gink is doing? ?

Edited by ovinomanc3r
Missed interrogation sign

I want to know if anyone has done the math?

Just now, Fuzzywookie said:

I want to know if anyone has done the math?

On what?

Just now, Fuzzywookie said:

I want to know if anyone has done the math?

Is "the math" in this case like "the media"? I'm confused about which math we're talking about or if you just mean math in general, in which case yes, I have done some math at some point...it's salrite.

13 minutes ago, ovinomanc3r said:

I am fine. I understand both, Gink and you. I agree with his point but I also get what you are trying here. To contribute to the OP I will say those 6 points command officers and I wonder if @Ginkapo knows a fleet where they are the best possible officer to choose, even better than just bid.

Outdated, but the best use I ever saw

Incidentally HTTs are good on a dual ISD build where HTT Devestator acts as a softener for the follow up X17 Avenger.

Very obscure use.

Math. Like the odds and benefits of using each card in a game. If I use X. Is the points being spent on that card worth it for the effect?

4 minutes ago, Fuzzywookie said:

I want to know if anyone has done the math?

Every so often, it's overrated. Unless you're referring to some newfangled dance.. in which case no. I play with plastic starships. I can't dance.

1 minute ago, Ginkapo said:

Incidentally HTTs are good on a dual ISD build where HTT Devestator acts as a softener for the follow up XI7 Avenger.

Very obscure use.

FTFY

5 minutes ago, Ginkapo said:

Outdated, but the best use I ever saw

Those are 3 points command officer and I already love them. With 6 points command officer I meant, you know, those costed at 6 points (engineering captain, tactical advisor, navigation whatever and wing commander).

I could imagine wing commander beating SFO against Charm Syndulla but nothing else.

1 hour ago, bleachorange said:

There are useless cards. I find more annoying the ones that sound interesting but are actually terrible.

director-isard.png

This card is excellent when combined with Slicer Teams, the only thing that's holding it back now is the limit on flotillas making Slicer Teams useless.

1 minute ago, thecactusman17 said:

This card is excellent when combined with Slicer Teams, the only thing that's holding it back now is the limit on flotillas making Slicer Teams useless.

I think Gunnery Tools are far better.?

2 minutes ago, ovinomanc3r said:

I think Gunnery Tools are far better.?

Took me a minute...

1 minute ago, ovinomanc3r said:

I think Gunnery Tools are far better.?

What are Gunnery Tools? Is this one of your weird fer'ner cards?

6 minutes ago, thecactusman17 said:

What are Gunnery Tools? Is this one of your weird fer'ner cards?

Yes, from the same wave which brought Slicer Teams?

I am surprised no one has mentioned Engineering teams.

Edit: Also Redundant Shields.

Edited by TallGiraffe
5 minutes ago, TallGiraffe said:

I am surprised no one has mentioned Engineering teams.

Edit: Also Redundant Shields.

Did you mean Engineering Tools? Such a beautiful art it has.

1 minute ago, TallGiraffe said:

I am surprised no one has mentioned Engineering teams.

Edit: Also Redundant Shields.

Engineering Teams does some really wonky things to engineering values for certain ships, especially the MC80H and the Interdictor.

Just now, ovinomanc3r said:

Did you mean Engineering Tools? Such a beautiful art it has.

I'm not sure he gets it yet...

50 minutes ago, ovinomanc3r said:

I think Gunnery Tools are far better.?

47 minutes ago, durandal343 said:

Took me a minute...

22 minutes ago, durandal343 said:

I'm not sure he gets it yet...

OK, I figured it out, I'm an idiot.

Cluster bombs

The notifications for this thread are pretty amusing; it sounds like the forum itself is slamming poor Gink.

"2 new replies in Worst cards in the game currently (Plus Gink complaining that no card is useless and linking to random lists)"

Just now, chr335 said:

Cluster bombs

Here we go. Was wondering when this and Point Defense Reroute and Quad Laster Turrets would show up.

1 minute ago, thecactusman17 said:

Here we go. Was wondering when this and Point Defense Reroute and Quad Laster Turrets would show up.

It showed up earlier, and I’ve slready been on my retro rant

23 minutes ago, chr335 said:

Cluster bombs

I think these have situational uses (and I've tested my theory a couple times). When you're running very squad light and have a ship like an Arquitens/MC30/CR90 it can make attacking them very unpleasant for bombers. Maarek's going to eat probably 3 (on average) damage and be in easy kill range for Ciena/Valen that were lurking behind your ship (or to flak).

19 minutes ago, thecactusman17 said:

Quad Laster Turrets

I kind of liked these pre-wave 7 on an ISD that had Kallus. Flak (with an extra dice) + a blue/black counter roll (LS for rerolls) can quickly do a lot of work. I like it less now that there's more competition for that officer slot, but in theory it can still do good work. I've still thought about them in a dual ISD squadless list where the squads HAVE to come after you. Add EWS to force enemy squads to eat dual ISD flak (or ISD/gozanti flak).

19 minutes ago, thecactusman17 said:

Point Defense Reroute

Yea, these are bad and I can't imagine ever taking them. If it was a re-roll of any single dice at any range, that'd be interesting for some ships.

Edited by Rikash