I fly scum and I've tended to focus on lots of damage output (ordnance) and hit points over agility. I wanted to try something different, I think my aims were:
- Fly more, high agility ships
- Try and be frustrating to kill
I'm drawn to Serissu, I'm not sure how strong she really is but I like the idea of a defensive reroll for all her buddies. I think this could be particularly cool with Sunny as he can use his pilot ability to double his rerolled result. If he can stay close to Serissu it essentially turns him into a 4 agility ship. Linked Battery does the same for Sunny's offense, he rerolls an attack dice and doubles the result (assuming he didn't roll double focus, double hits, or double crits first time out). The additional result for both attack and defense makes him great value at 18 points.
I'm not at all convinced tractor beam is the right option for a Serissu cannon, especially as Thweek will probably shoot before her, but I didn't feel I had the points for anything more substantial. I could give up the bid and take Mangler, I could take tracer missiles. I could even give up the title and use the points elsewhere (Thweek). Push the limit and Stealth device are there to make her hard to land hits on.
The Star Vipers carry a bit more threat while still being tricky to kill and autothrusters is a generally powerful card that adds to the theme of being hard to hit.
This is where I'm at so far, input welcome!