"That thing is operational. It's a Trap"
As the title suggests, here I will continue (read the first part here) with another argument to the fact that moving thing point cost into the App, even with higher point-limit (giving us higher resolution) and also making the cost of upgrades dependent on the Pilot and other upgrades, and perhaps even ban certain combinations of upgrades is NOT enough to allow any type of thematic upgrade+pilot combos, just because it is how Han and Luke escapes the Death Star and flees to the Rebel base at Yavin. Fluff never overrules good game design.
Sure as in my first post any overpowered combination may just recieve a way to high cost but that does not make it good game design, and will just make the card unused, as a lot of my current old crew cards in 1'st edition. What is the problem? Well the problem is that the correct squad cost to balance the price of the card depends on YOUR opponents list and no in App pricing can deal with that.
Let me argue using an example, others can be made.
Let us assume we want to make a thematic Galactic Empire card, lets call it:
"Single Reactor Ignition" Price ?
(Galactic Empire Only) 1 charge.
Instead of attacking, spend one charge to select any enemy ship on the board, it immediately blows up. (You may make laser sounds or imitate the voice of Tarkin/Krennic)
Now, we are talking, this is what the Imperial players have been waiting for, something that represents the true might of the Empire, and what is more thematic and fluff wise than a Death Star death ray attack annihilating any ship of the board when you like it. Don't like Fat Han? Kill it. Don't like Dengar? Kill it. Dash? Don't make me laugh...
I already made the upgrade use a charge and only gave it a single charge so this super attack can only be done once in the game, and not f*cking every single round, like another potential bad combination of cards last seen fleeing the Death Star. But even with a single charge, this card is difficult to price...why?
Lets give it a high price in the App: Well, assuming the cheapest carrier pilot of the card costs 30pt, then in 2'nd edition, Single Reactor Ignition cannot cost more that 170pt, but at that price it would never see play. Why not? well, because going up against almost any other list with a more than one ships and that ship is better than your 30pt ship you will be at a disadvantage for the remainder of the game.
Lets give it a low price in the App: Ok, it is going to cost 24pt, that is TIE-fighter price, but that would be just as disastrous as going up against anything other that an TIE swarm it would be way to overpowered.
Lets give it a medium price in the App 70pt(+30pt for the carrier pilot = 100pt) that is 50%, that would be fine against balanced two ship builds, overpowered against super fat + small carrier lists, and again, terrible against a swarm and mini-swarm or another strong combination of 3 aces.
As you may have noticed by now, it is impossible to find the right squad cost of this upgrade card, because it depends on the opponents list way to much - this card is bad game design and will warp the meta. The problem is that the value of it effect depends on the opponents list AND it requires no skill to use - the only thing you could do wrong is to select the an enemy ship cheaper than the point cost of the card or forget to use it at all (although that last part would be impossible for any imperial player).
This upgrade card would lead to negative player experience as the opponent who has carefully crafted his squad and is looking forward to 30-75 minutes of fun play time, sees his list and synergies taken apart in round 1.
There is very little that can be done to make this upgrade card easy to price, it is simply bad game design.
(Again note this is in NOWAY meant as a negative post about 2'nd edition. I have pre-ordered 1 Core-Set and 2 of each of the 3 Conversion kits and I am SO psyked for this game and cannot wait until 13'th Spetember. Actually, the 2 hour unboxing was to me more intertaining and had be glue to the screen more that "The Last Jedi", I have have already watched it 3-4 times... well I lost track okay)