I wanted to ask that for a long time, but right now seems as good as any other moment:
Can we agree on a definition on what skill floor and ceiling mean?
The reason I ask is because there are two ways it is understood, and I've encountered both. The difference is the point of view, and which variable is the dependent one (input (skill) or output (strength)).
Interestingly, the understanding of ceiling seems to be much wider acknowledged and agreed upon.
Low skill ceiling means that better skill can't be leveraged for more output, while high ceiling means you can leverage your own skill much more and achieve much more output.
Understanding 1: skill floor as entry barrier
Low skill floor means that a pilot is very easy to play, you do not need to be good to get a strength of X. Even a bad player can field GhostFenn and get much out of it.
High skill floor means that a pilot/ship/list is hard to play and you need to be good to get a strength of X. You can't just throw down Inquisitor in a bomb meta without knowing what you're doing because one mistake and he's dead.
Understanding 2: skill floor as minimal result
Low skill floor means that using a pilot puts you at a low strength level if you do not have the necessary skill. Putting a difficult ship with a low floor on the table means you won't get much out of it unless you know what you're doing.
High skill floor of a pilot/ship/list means accordingly that you can be very bad as player, but using GhostFenn will still get you good results.
One of those two understandings is consistent with the explanation of skill ceiling. Think of it this way:
you have a player skill of X on a scale of 1 to 100. Let's say 40.
A very low ceiling of 35 will push that output from the player skill down to 35, because you can't leverage the additional skill. That means your output is not your skill but moved in a direction by the floor/ceiling.
Accordingly, if you have a skill of 40 and the floor is 50, then you are pushed up to an output of 50. That is consistent with the Understanding 2. Let's say you are a bad player (skill 10) but GhostFenn has a high floor of 50, then you will still get the result of 50.
How do you understand skill floor?
I don't particularly care either way, but it would be nice if we could agree on one understanding.