It is with great reluctance and trepidation that I release unto you the Legend of the Five Rings Genesys Conversion Project .
PLEASE READ : You will need a copy of the Genesys Core Rulebook and a copy of Realms of Terrinoth to get full use out of this. You will also need a primer of some sort for the Legend of the Five Rings setting; any copy of an L5R core rulebook will do, though this cribs the most from Fourth and Fifth (beta) Edition.
The content is not 'complete,' but should be entirely playable. The schools provided only cover the core bushi/shugenja/courtier for each Great Clan, and the time frame I was basing material off of is roughly concurrent with FFG's current story, though I have cut as much fluff as I could, so it doesn't matter much.
Updated (6/11/2018):
- Book I: Earth
- Book II: Water
- Book III: Fire
- Book IV: Air
- Book V: Void
- Optional Rules: Lethality , grid maps , mass combat , squads , alternative archetypes .
Book 1 covers the steps of character creation, with a 20 questions twist. Book 2 covers skills, schools, and talents. Book 3 covers equipment. Book 4 covers new rule(s) kind of important to L5R and magic. Book 5 covers adversaries and entirely optional rules that can be included or ignored at your discretion.
On the to do list...
- A 'complete' selection of schools and other gubbins for each Clan.
- Finish some of the spells (a few were giving me headaches, so I skipped them).
- Add Void magic.
- Add kiho.
- Minor clans and stuff.
- Add maho and Shadowlands PC options. This is low on the list.
- Other odds and ends.
OLDER VERSIONS :
For your viewing displeasure (split up to be as inconvenient to everybody but me as possible): Book 1: Earth , Book 2: Water , Book 3: Fire , Book 4: Air , and Book 5: Void .