6 minutes ago, HolySorcerer said:Sure, but you have to keep in mind that this is the design team that brought us the Phantom, Lowrick, Miranda, Jumpmaster, Scurgg, etc. They've had problems with high level balance, you really think they're going to tackle ship specific upgrade pricing proactively? They're just hanging on to this tool as a way to fix busted combos.
I had started down the path of thinking they would have a lot of preset fine tunings, but the more I thought about it, the more I think the same thing you do. They probably know enough to say that Engine Upgrade will be more expensive on the Falcon than the HWK, and they probably know that Afterburners should be more expensive on Vader than an Academy Pilot, but more granularity than that is probably beyond design manhours, so it will just be to patch holes.
Edited by Biophysical