The Imperials in 2.0

By Ronu, in X-Wing

36 minutes ago, Parakitor said:

Strikers, Interceptors, you two need to play nicely and take turns. I love you both, but there's one of me and two of you."

Kinky ?

5 hours ago, Biophysical said:

Alphas are definitely better now, with the ability to link into a maneuver action.

This assumes they'll have Alphas, which I never thought made sense (PS1 Squints?). I'm hoping they jump straight to Avengers and skip the Alphas - hopefully with a 2 or 3 Initiative. The pilots in Interceptors are supposed to be better than standard TIE pilots, so you'd think their initiative would show in-game. It's all in the reflexes.

12 minutes ago, Bad Idea Comics said:

This assumes they'll have Alphas, which I never thought made sense (PS1 Squints?). I'm hoping they jump straight to Avengers and skip the Alphas - hopefully with a 2 or 3 Initiative. The pilots in Interceptors are supposed to be better than standard TIE pilots, so you'd think their initiative would show in-game. It's all in the reflexes.

They changed pilot skill to initiative, though, so that number doesn’t represent the same thing anymore.

I get that - a higher initiative still fits that type of pilot better, both story-wise and in-game. Plus there can't be three generics in the conversion kit, so would they really put in a super low init pilot in there with a double reposition move? i would think they wouldn't - it makes more sense for an base Interceptor pilot to be able to outfly a base Phoenix Squadron pilot.

It's a good point. If we're lucky enough to get PS 3, they'll play really nice with Vizier, but I suspect since we have PS 4 generics, we'll get PS 2 instead. But who knows?

2 hours ago, Bad Idea Comics said:

I get that - a higher initiative still fits that type of pilot better, both story-wise and in-game. Plus there can't be three generics in the conversion kit, so would they really put in a super low init pilot in there with a double reposition move? i would think they wouldn't - it makes more sense for an base Interceptor pilot to be able to outfly a base Phoenix Squadron pilot.

Space debris could outfly Phoenix Squadron.

I've always preferred TIE interceptors and Defenders, but I'm a bit uncertain about both of them in 2nd edition. The defender less so, but if it doesn't have mk2 engine I'm really not looking forward having to deal with that unmodified dial again. I really want the interceptor to be functional too but it still feels like it's right on the precipice of disaster with such a specific niche role and probably not a whole lot of upgrade slots. Hopefully shield and hull upgrade still exist so we can fatten them up a bit if need be

48 minutes ago, Effenhoog said:

I've always preferred TIE interceptors and Defenders, but I'm a bit uncertain about both of them in 2nd edition. The defender less so, but if it doesn't have mk2 engine I'm really not looking forward having to deal with that unmodified dial again. I really want the interceptor to be functional too but it still feels like it's right on the precipice of disaster with such a specific niche role and probably not a whole lot of upgrade slots. Hopefully shield and hull upgrade still exist so we can fatten them up a bit if need be

We know Shield Upgrade exists, so I have to imagine Hull Upgrade exists as well. We also know that TIEs, including the Interceptor, have two mod slots available to them.

That said, if the Interceptors are going to be viable, they are also going to have to be cheap.

4 hours ago, Effenhoog said:

I've always preferred TIE interceptors and Defenders, but I'm a bit uncertain about both of them in 2nd edition. The defender less so, but if it doesn't have mk2 engine I'm really not looking forward having to deal with that unmodified dial again. I really want the interceptor to be functional too but it still feels like it's right on the precipice of disaster with such a specific niche role and probably not a whole lot of upgrade slots. Hopefully shield and hull upgrade still exist so we can fatten them up a bit if need be

The defender gained blue (green) 1 banks.

7 hours ago, HolySorcerer said:

Space debris could outfly Phoenix Squadron.

But... But they are space debris...

35 minutes ago, Nyxen said:

But... But they are space debris...

No, they just happen to become better pilots after death.

Phoenix Squadron are exactly space debris - a double reposition (BR + Boost) init1 vessel is best as a blocker. A double reposition init2 Avenger Pilot would be well suited to deleting that nuisance. I'm hoping for it, though I'll take what they give me. Apparently the devs don't consult with me before putting units out...

What are everybody's thoughts on TIE Fighter aces?

What is thecpricecbreak point for them where they go from "okay" to "good choice"?

Howlrunner is flat better than she used to be in a world where almost everything else is worse, and she gets a loyal bodyguard on top of it all. She seems really good even at 40 points (new points of course) is,shecatill good at 45? I think so in a full swarm, maybe not in Miniswarm.

Iden Versio is basically just an extra TIE Fighter. Which is really good if you're talking about an Academy. Even better if you're saving Howl from shots. This is a hard one to gauge. It seems like she'll be pricy enough that you have to make some hard choices in what to include in a 7 TIE Swarm. That's an awkward needle to thread.

Mauler Mithel looks like a direct port from 1.0, with I5 to boot. I wonder if pilots like him, Scourge (ability unknown, I think, but also I5) and some of the other piles of named pilots can play the "pocket ace" role in the new Empire. It will be interesting to see what these pilots pay for their abilities. Since we know Mauler, it's easiest to estimate for him. As his current cost translated to 2.0 would be 34 points. He honestly seems pretty good to me at that level, provided he can be kept trim. I could see Afterburners and an EPT on him as a strong niche choice to strengthen a squad against mid PS ships. What's that Mauler worth? 40? 45? You almost always take Howl in a Miniswarm, but if you needed to round out a 3 ship list or something, he might be your guy.

54 minutes ago, Biophysical said:

What are everybody's thoughts on TIE Fighter aces?

What is thecpricecbreak point for them where they go from "okay" to "good choice"?

Howlrunner is flat better than she used to be in a world where almost everything else is worse, and she gets a loyal bodyguard on top of it all. She seems really good even at 40 points (new points of course) is,shecatill good at 45? I think so in a full swarm, maybe not in Miniswarm.

Iden Versio is basically just an extra TIE Fighter. Which is really good if you're talking about an Academy. Even better if you're saving Howl from shots. This is a hard one to gauge. It seems like she'll be pricy enough that you have to make some hard choices in what to include in a 7 TIE Swarm. That's an awkward needle to thread.

Mauler Mithel looks like a direct port from 1.0, with I5 to boot. I wonder if pilots like him, Scourge (ability unknown, I think, but also I5) and some of the other piles of named pilots can play the "pocket ace" role in the new Empire. It will be interesting to see what these pilots pay for their abilities. Since we know Mauler, it's easiest to estimate for him. As his current cost translated to 2.0 would be 34 points. He honestly seems pretty good to me at that level, provided he can be kept trim. I could see Afterburners and an EPT on him as a strong niche choice to strengthen a squad against mid PS ships. What's that Mauler worth? 40? 45? You almost always take Howl in a Miniswarm, but if you needed to round out a 3 ship list or something, he might be your guy.

Iden is not just an extra tie fighter.

You can fly around next to palpatine, and basically act as a Biggs for any attack that is too big.

57 minutes ago, Biophysical said:

What are everybody's thoughts on TIE Fighter aces?

What is thecpricecbreak point for them where they go from "okay" to "good choice"?

Howlrunner is flat better than she used to be in a world where almost everything else is worse, and she gets a loyal bodyguard on top of it all. She seems really good even at 40 points (new points of course) is,shecatill good at 45? I think so in a full swarm, maybe not in Miniswarm.

Iden Versio is basically just an extra TIE Fighter. Which is really good if you're talking about an Academy. Even better if you're saving Howl from shots. This is a hard one to gauge. It seems like she'll be pricy enough that you have to make some hard choices in what to include in a 7 TIE Swarm. That's an awkward needle to thread.

Mauler Mithel looks like a direct port from 1.0, with I5 to boot. I wonder if pilots like him, Scourge (ability unknown, I think, but also I5) and some of the other piles of named pilots can play the "pocket ace" role in the new Empire. It will be interesting to see what these pilots pay for their abilities. Since we know Mauler, it's easiest to estimate for him. As his current cost translated to 2.0 would be 34 points. He honestly seems pretty good to me at that level, provided he can be kept trim. I could see Afterburners and an EPT on him as a strong niche choice to strengthen a squad against mid PS ships. What's that Mauler worth? 40? 45? You almost always take Howl in a Miniswarm, but if you needed to round out a 3 ship list or something, he might be your guy.

They need to come in cheaper than they did in 1.0 if they expect to see serious play time. Power levels may be down across the board, but they are still just TIE Fighters.

2 minutes ago, Commander Kaine said:

Iden is not just an extra tie fighter.

You can fly around next to palpatine, and basically act as a Biggs for any attack that is too big.

Iden only works for TIE/LN.

Edited by HolySorcerer
1 minute ago, HolySorcerer said:

They need to come in cheaper than they did in 1.0 if they expect to see serious play time. Power levels may be down across the board, but they are still just TIE Fighters.

Iden only works for TIE/LN.

Oh sad

48 minutes ago, HolySorcerer said:

They need to come in cheaper than they did in 1.0 if they expect to see serious play time. Power levels may be down across the board, but they are still just TIE Fighters.

You think so? TIE Fighters were plenty good for at least half of the game's lifespan, notably the half that was more like the 2.0 power structure.

Iden howlie swarm will be ridic

Not sure if Rudor gives free actions to ships 0-1 or if it's just him, but that'd be good support independent of swarms

52 minutes ago, Biophysical said:

You think so? TIE Fighters were plenty good for at least half of the game's lifespan, notably the half that was more like the 2.0 power structure.

The generic TIEs were used, but the only named one that saw any real table time was Howlrunner. There just isn't much difference in the threat level between an I1 and an I5 TIE/LN, they're still just a three hull ship that relies entirely on green dice to survive. Literally every ship in the game can one-shot them with a tiny bit of luck. Proton Torpedoes, with or without Luke will be a serious threat to every TIE.

1 hour ago, Biophysical said:

You think so? TIE Fighters were plenty good for at least half of the game's lifespan, notably the half that was more like the 2.0 power structure.

I agree with this. However, thanks to the way many of the ships got repositioning options, I think I'd like to see the equivalent of a 2 point cost reduction. TIE barrel rolls used to be one of the only things they could really do to have an edge over Rebel maneuverability, and having watched S-Foil X-Wings in action it seems like now they have the maneuverability advantage as well. So the cost reduction should come as a "sorry we made everyone just as good as you, but better" rebate.

8 minutes ago, That One Guy said:

I agree with this. However, thanks to the way many of the ships got repositioning options, I think I'd like to see the equivalent of a 2 point cost reduction. TIE barrel rolls used to be one of the only things they could really do to have an edge over Rebel maneuverability, and having watched S-Foil X-Wings in action it seems like now they have the maneuverability advantage as well. So the cost reduction should come as a "sorry we made everyone just as good as you, but better" rebate.

Yeah, not a huge fan of the X-Wing being faster and arguably more maneuverable than the TIE/LN.

I doubt we're seeing a tie fighter cost drop because 7/8 on the table is fine

And really, stufff like the X NEEDED to be buffed to stand a chance. We've known as much since wave 1.

I fully expect, however, that nerfed crackshot is 0 points on TIE/lns so you just gotta pay the black squad tax

Remember the stream Vader was 86 points. That leaves you 28.5 (28) per the four ties or square on 14 in 1.0

Edited by ficklegreendice
1 minute ago, ficklegreendice said:

I doubt we're seeing a tie fighter cost drop because 7/8 on the table is fine

And really, stufff like the X NEEDED to be buffed to stand a chance. We've known as much since wave 1.

I fully expect, however, that nerfed crackshot is 0 points on TIE/lns so you just gotta pay the black squad tax

Well we know that the AP is the same 24 points, and we know that the Black Crack got a bit cheaper somewhere. I seriously doubt that they are going to have different costs for upgrades as a standard feature. I suspect that they are reserving that capability for increasing costs on problematic combos.

48 minutes ago, HolySorcerer said:

Well we know that the AP is the same 24 points, and we know that the Black Crack got a bit cheaper somewhere. I seriously doubt that they are going to have different costs for upgrades as a standard feature. I suspect that they are reserving that capability for increasing costs on problematic combos.

FAQ mentioned specifically varying upgrade costs per ship type as something the app would allow them to do

Makes sense, an EU on the falcon better cost AT LEAST twice as much than on an EU HWK

And two dice need crackshot a LOT more than 3 dice

7 minutes ago, ficklegreendice said:

FAQ mentioned specifically varying upgrade costs per ship type as something the app would allow them to do

Makes sense, an EU on the falcon better cost AT LEAST twice as much than on an EU HWK

And two dice need crackshot a LOT more than 3 dice

Sure, but you have to keep in mind that this is the design team that brought us the Phantom, Lowrick, Miranda, Jumpmaster, Scurgg, TLT, etc. They've had problems with high level balance, you really think they're going to tackle ship specific upgrade pricing proactively? They're just hanging on to this tool as a way to fix busted combos.

Edited by HolySorcerer