It just occured to me that Krennec in a phantom lets the phantom use FCS... even though he cant buff himself anymore.
The Imperials in 2.0
5 minutes ago, Rakaydos said:It just occured to me that Krennec in a phantom lets the phantom use FCS... even though he cant buff himself anymore.
Only in 1.0.
Just now, Commander Kaine said:Only in 1.0.
He means TL action
Assuming phantom has crew ofc
Could be gunner
2 minutes ago, Commander Kaine said:Only in 1.0.
You misunderstand. 2.0 FCS requires the lock action, which the 2.0 phantom lacks. Director Krenec gives the Lock action to the ship he, personally, is aboard, thus allowing 2.0 FCS to be equipped.
Edited by RakaydosStaple. Maybe the Phantom. Initially a little sad it lost it's silly kill or bust character but now really interested in it as an elite special fighter. If it does turn out to be a kind of advanced Interceptor, it'll be great.
Not sure. X1. Ok, just Vader. New dial looks great, just can't wrap my head around how he'll perform now. I am really very happy indeed with 1.0 Vader, if I got stuck with 1 ship I had to always use, it'd have to be him.
Also not sure about the Defender. I like what it looks like in 2.0 but... it's different.
Wild card. Not sure it's still wild if everyone says it.... PUNISHER! Wouldn't really care too much what they'd done to it, you just gotta keep on truckin sometimes. If it's competitive though...... maniacal cackle....
26 minutes ago, PhantomFO said:Ah, I hadn't even seen that. Was just replying to the OP.
For Imperial heavy hitters, I think you're going to have Vader with missiles, Gunboats (either missile boats or possibly with the new HLC, which seems better suited to hitting large-based targets than small), Bombers, or maybe Chiraneau with a Reinforce token.
It's hard to say for sure without knowing what upgrades are available to everyone. We're still basically speculating with maybe half the knowledge needed to say things with certainty.
Which is why I wanted to start this thread. Get a discussion going to see what people are looking at and for. It could easily be that Generics with a discount can be 5 or 6 Intercepters in a List with upgrades.
Another real question is from the Aces we have seen will they be worth that much more compared to the Generics. Is the price for Aces and the skills coming out of them making them that much more superior to the Generics that do not have the extra frills.
44 minutes ago, Ronu said:Another real question is from the Aces we have seen will they be worth that much more compared to the Generics. Is the price for Aces and the skills coming out of them making them that much more superior to the Generics that do not have the extra frills.
Very interesting question. The frills may well be 'safely' overcosted for a bit. Hello swarms.
50 minutes ago, Ronu said:Which is why I wanted to start this thread. Get a discussion going to see what people are looking at and for. It could easily be that Generics with a discount can be 5 or 6 Intercepters in a List with upgrades.
Another real question is from the Aces we have seen will they be worth that much more compared to the Generics. Is the price for Aces and the skills coming out of them making them that much more superior to the Generics that do not have the extra frills.
I haven't seen anything from aces (exception Vader) that make me feel like they're worth a lot more than generics. As EPTs seem to be taking a big hit and mad action efficiency ceasing to be the norm, extra shots seem like a big deal. Fel is very interesting, but the way they've talked about I6 being super expensive makes me pretty dubious. You can only go so expensive on a ship with 3 HP and very limited defensive options.
My wild card would be the TIE Agressor. It was an overlooked ship in my area, I flew a single one with a twin laser turret and ruthlessness to great effect - Kestal flew alongside Quickdraw.
I also had good luck with one equipped with an ion cannon, flying alongside Oicunn.
I found that it was overlooked because it wasn't in your face good. It was however reliable, and fairly tricky for movement. Will see how it fares in 2.0
5 minutes ago, Biophysical said:I haven't seen anything from aces (exception Vader) that make me feel like they're worth a lot more than generics. As EPTs seem to be taking a big hit and mad action efficiency ceasing to be the norm, extra shots seem like a big deal. Fel is very interesting, but the way they've talked about I6 being super expensive makes me pretty dubious. You can only go so expensive on a ship with 3 HP and very limited defensive options.
Fel's going to live or die by his upgrade options. Even at I6, there's only so much he can do to ensure that he has a target in that bullseye arc. At a minimum, he's probably going to be sticking with Stealth Device, Hull Upgrade, and an EPT like Elusive.
2 hours ago, Boom Owl said:Sloan is going to be extremely good. The ability to allow an entire list to reroll is bananas.
But I love that you have to both build and fly for it. You don't just get it.
Sloane is going to be exceptionally annoying because her ability doesn't actually have a range limit
yes, you need to be 0-3 of your destroyed ship, but the attacker can be where-*******-ever and they'll get stressed
gonna cause the gnashing of some teeth for sure
So at least on the surface the Empire still won’t have the I6 coordination that Rebels will with Fenn Rau. How important will Coordinate actions be for the Empire especially at higher Initiatives? Cherineau, perhaps the Reapers or Lambda’s. Would we be seeing higher Init, Support ships more and lower Swarm I it’s for blocks and action economy?
11 hours ago, heychadwick said:Staple: Tie Fighter, Tie Advanced
Not sure: Tie Aggressor
Wild card: Tie Interceptor
I'm a little surprised at people talking about the Tie Punisher and the Tie Bomber as if the Bomber will be stealing the Punisher's thunder. Just recall that they came out at different times and the Bomber came out when Ordnance was really expanded. People always said that the Bomber didn't actually have Bomb slots. If we look at the special rule for the Bomber we can see that it's probably going to be more of.....an actual bomber! The Tie Punisher will be the ordnance carrier. That will be the main take away. Also, the Tie Punisher gets that white reload option? That is going to be pretty sweet. Deathrain is also going to be good as you can fire a Missile...and then reload it back! Personally, I think we will also see their special powers come in the costs for ordnance and bombs.
The Tie Fighter is getting such good boosts. Admiral Sloan is going to be crazy good! This is especially the case if you are facing Rebels with a Fat Turret. If the Rebels have just a few very powerful ships, then I see Sloan being someone who they will hate. Fat Han gets 2 Stress and everyone who shoots at him gets a re-roll? Man, that ship will die pretty fast. Iden Versio and Howlrunner are others that will help. I am betting that the named low Init uniques will be affordable. Reinforce was nerfed to the point that you will always get damage in. these guys are goign to be so good!
I've seen a number of people bagging on the Tie Adv X1 and loving the V1. I'm more the other way. The V1 has the dial, but not the offensive power or the stamina. Yes, the Inquisitors are cool with the Force Point, but I'm more of a fan of the X1. They get their TL and give them FCS. That means that they ADD a crit to their die roll....and get to re-roll one of their 2 attack dice! The chances of them getting damage through is going to be pretty high. Also, the chances of it being a CRIT is also high. I look at people waxing on about how powerful the YT's will be, but those guys won't be able to arc dodge and they don't have the super defense. A number of Tie Adv will start to put so many crits on that thing it won't be funny. OK....I can see C-3PO running around spouting about how many systems are down. That's funny. I see the X1 as a pure brawler and I love it.
The interceptor is my wildcard as I was still into my standard Tie Fighters when it came out. People loved them so much when I was more than happy with the Tie Fighter. Yes, they look good and I will probably try them out. I bet they will be good. I might even love them unlike I did in first version of the game.
What would you put Sloan on? I'm a casual crack swarm player in 1.0. But could see flying an academy swarm with Admiral Sloan on some kind of carrier (I have no idea what or if this would even be a good idea).
1 hour ago, Ronu said:So at least on the surface the Empire still won’t have the I6 coordination that Rebels will with Fenn Rau. How important will Coordinate actions be for the Empire especially at higher Initiatives? Cherineau, perhaps the Reapers or Lambda’s. Would we be seeing higher Init, Support ships more and lower Swarm I it’s for blocks and action economy?
You got Inquisitor crew on a lambda coordinating buddies soon as you see your opponent's dial
Can't see anyone using the reaper to coordinate when it could be put dancing (jamming)
Or the deci too. Deci is a MURDERTANK why would you use it to support when it could be slaughtering your foes?
Edited by ficklegreendice
One of my favorite Decimator builds is no longer a thing.
Gonna miss Oicunn cruising in the Dauntless being a Daredevil...
4 hours ago, Biophysical said:I haven't seen anything from aces (exception Vader) that make me feel like they're worth a lot more than generics. As EPTs seem to be taking a big hit and mad action efficiency ceasing to be the norm, extra shots seem like a big deal. Fel is very interesting, but the way they've talked about I6 being super expensive makes me pretty dubious. You can only go so expensive on a ship with 3 HP and very limited defensive options.
I dont think there going to be as aggressively costed as we have heard.
But to your point its pretty likely we wont see true power house Trip Ace or 2x Ace lists until the First Order and Resistance shows up.
Oddly enough Scum might be the best place to look to for a Trip Ace list until then given what we know about the faction styles they are looking for.
Guri, Fenn, Talonbane, and or a Kimogilia will probably be a bit cheaper and I can see them working ok together though probably not top tier.
For imperials I bet Inquisitor + Defender + Support is going to fit and be at least decent.
until we see costs we can't evaluate aces...except for a few really silly combos
x-wing trailer showed Rudor on a defender, for example. Rudor's TIE fighter ability: After a friendly ship at range 0-1 defenders, rudor gets a free action (atop of him being a defender). If you joust him, he's getting a free TL. If you've dodged him, he can boost/roll into a shot. that's kinda crazy
I like Whisper for the phantom because she lets you utilize Stygium Array evade defensively while still maintaining cloak at the end of the round (if she hits and grabs that extra evade token)
Howlrunner is Howlrunner and better than ever (works on herself)
Deathrain gets incredible action economy built into his ability + action bar
As I said before, Feroph was made for me. No way I'm not flying him
these guys all have sufficient action efficiency baked in to not be too worried about nerfs to upgrades
funnily enough, I'm not actually that impressed by vader. 5 health 3 agility for me vanishes in a puff of smoke, but generally doesn't take almost half your list with you. Depends on his final cost.
Edited by ficklegreendice
My main ships have been the humble TIE Fighter, TIE Strikers, and TIE Advanceds.
Really hoping the 5 TIE Bombers I have will become useful for the first time. I really want to roll around with them dropping bombs and shooting missiles.
3 hours ago, Boom Owl said:I dont think there going to be as aggressively costed as we have heard..
I said this before somewhere but it bears repeating here, I hope that it's not a strict ladder of initiative increase to point cost. That the importance of it will be weighed against the survivability of the craft. It doesn't make sense for a TIE to pay the same premium on initiative as YT-1300.
2 minutes ago, That One Guy said: I said this before somewhere but it bears repeating here, I hope that it's not a strict ladder of initiative increase to point cost. That the importance of it will be weighed against the survivability of the craft. It doesn't make sense for a TIE to pay the same premium on initiative as YT-1300.
I think alot of the commentary about the pt cost of Aces being higher is just wishful thinking.
Defenders and E-Wings will probably be expensive because they are blessed with Full Modification on at least one side of the dice war.
But other Aces like Inquisitor, Soontir, Wedge, Luke, etc...even Vader's base I think it will be roughly 30% of total available pts in both 1.0 and 2.0.
the faction that appealed to me the least in 1st is actually interesting in 2nd.
so im excited to actually use my imperial models.
the most improved is likely the tie interceptor.
1 hour ago, TylerTT said:
the most improved is likely the tie interceptor.
I'm encouraged to hear you say so, but as a person that played interceptors quite a bit until the /Sf came out, I actually feel the opposite. I hope they're not as expensive as they used to be or that there are some strong EPTs/mods for them because with only three hull and the lowered defenses of 2.0 they're going to more heavily rely on arc dodging than ever. I'm worried that they're going to be in a worse starting point in 2 than they were in 1 (and they were one of the first "fixed" ships), so that's saying something.
4 minutes ago, AlexW said:I'm encouraged to hear you say so, but as a person that played interceptors quite a bit until the /Sf came out, I actually feel the opposite. I hope they're not as expensive as they used to be or that there are some strong EPTs/mods for them because with only three hull and the lowered defenses of 2.0 they're going to more heavily rely on arc dodging than ever. I'm worried that they're going to be in a worse starting point in 2 than they were in 1 (and they were one of the first "fixed" ships), so that's saying something.
I think you should consider the effect of every Alpha Squadron being able to use the chassis greens to perform reposition-and-token every turn. Every intercepter with PTL glued to it gains another EPT slot, and the defensive nerfs apply to everyone else, too.
1 hour ago, Boom Owl said:I think alot of the commentary about the pt cost of Aces being higher is just wishful thinking.
Defenders and E-Wings will probably be expensive because they are blessed with Full Modification on at least one side of the dice war.
But other Aces like Inquisitor, Soontir, Wedge, Luke, etc...even Vader's base I think it will be roughly 30% of total available pts in both 1.0 and 2.0.
The devs have said that high PS will be taxed more heavily than in 1.0 (so Soontir would be much more expensive than a saber, or conversely a saber would be much cheaper than Soontir). They haven't said anything about how much those aces will cost as a proportion of a full list, just that they will cost more relative to their respective generics than they used to.
tl;dr you're both right