List of 2.0 ships/pilots that can token stack

By Tvboy, in X-Wing

I've seen and heard some players thinking that with Push the Limit gone, token stacking is going to be limited to just TIE Defenders and 1 or 2 pilots. I think it's a good idea to analyze based on the info we have so far who can stack Focus+Evade as well as who can stack Focus+Lock for devastatingly accurate attacks.

For these lists, I'm talking about ships that can generate the 2 tokens on their own on the first engagement reliably without assistance from other ships. I'm also not including ships that can mod dice with Force tokens, as that would more than double the list and include any pilot that can take a crew. And I'm not including ships that only stack tokens under narrow circumstances that aren't easy to pull off on the first engagement (looking at you Norra Wexley).

It's also important to keep in mind that Focus+Evade is not nearly as powerful as it was in the past, especially on ships that aren't rolling 3 defense dice. An evade token on a ship that's only rolling 1 or 2 defense dice is going to feel more like old C-3PO crew than like an old Evade token. Anyway let's build the list. If you can think of more ships/pilots that can stack Focus+Evade or Focus+TL reliably that I missed, let me know.

Ships that stack Focus+Evade in 2.0:

Soontir Fel
all TIE Defenders
all TIE Phantoms
Night Beast
Valen Rudor (gets a free action after he's attacked)
Jake Farrell (with Afterburners)
Ezra Bridger (Attack Shuttle, red evade + ability)

Ships that stack Focus+Lock in 2.0:

Darth Vader
Deathrain (fart out a cheap bomb for a free focus action on approach)
Jake Farrell
all E-Wings
Moldy Crow HWKs

All the spoiled content can be found here for reference: https://imgur.com/r/XWingTMG/2cjJNEo

Edited by Tvboy

Han Solo can Focus for his action and "reroll all dice" if he's near an obstacle when he attacks, which is essentially a Target Lock? Not sure if that's too circumstantial to count though.

3 minutes ago, HammerGibbens said:

Han Solo can Focus for his action and "reroll all dice" if he's near an obstacle when he attacks, which is essentially a Target Lock? Not sure if that's too circumstantial to count though.

I think it is easier to land a large based ship at range 1 of any rock (which stay put), than getting a small ship in the bullseye arc with soontir. So, it should be up there.

I would consider ships with force tokens and access to Evade or Reinforce to fall under the focus + evade category, so I think that would add Asajj, Inquisitor (generic TAP) and Grand Inquisitor to the list (along with any ship with evade/reinforce that can equip force crew). Similarly, ships with force and access to Lock would qualify (so the same 3 I just listed, plus any ship with Lock + access to force crew).

Edited by Transmogrifier
27 minutes ago, Commander Kaine said:

I think it is easier to land a large based ship at range 1 of any rock (which stay put), than getting a small ship in the bullseye arc with soontir. So, it should be up there.

I think there are a lot more things that kill obstacles in 2.0 I know some of the bombs do.

So it could be possible to clear the stuff out near Han.

30 minutes ago, Transmogrifier said:

I would consider ships with force tokens and access to Evade or Reinforce to fall under the focus + evade category, so I think that would add Asajj, Inquisitor (generic TAP) and Grand Inquisitor to the list (along with any ship with evade/reinforce that can equip force crew). Similarly, ships with force and access to Lock would qualify (so the same 3 I just listed, plus any ship with Lock + access to force crew).

But spaketh the OP:

Quote

I'm also not including ships that can mod dice with Force tokens, as that would more than double the list ...

Just to remember while we compile this list that a few key 1.0 culprits are missing

1.0 thrusters and Palp (generally two damage guaranteed canceled)

Infinite Regen

Gchips and poon extra damage proc

Just to keep in mind in case anyone examines this list and goes somwthing akin to GASP 1.0 SOONTIR IS BACK while forgetting the two points of guaranteed damage reduction that got left behind

Edit: **** can't read what op already wrote

Apologies

Edited by ficklegreendice

Don’t forget about Guri, and the IG-88’s. Guri if I recall can Focus/TL r1 but can also stack Calculate/Focus when at R1. Also the IG-88’s stack multiple calculate tokens.

Edited by Ronu

When was Night Beast spoiled? I don't remember seeing him.

11 hours ago, HammerGibbens said:

Han Solo can Focus for his action and "reroll all dice" if he's near an obstacle when he attacks, which is essentially a Target Lock? Not sure if that's too circumstantial to count though.

Not quite as good as a TL as he has to re-roll ALL his dice. Still better than not having anything, though.

I do find it funny that we see a lot of Imperials on these lists and everyone is going on about Rebel Bias.

12 hours ago, Tvboy said:

Ships  that stack Focus+Evade in 2.0:

Soontir Fel
all TIE Defenders
all TIE Phantoms
Night Beast
Valen Rudor (gets a free action after he's attacked) 
Jake Farrell (with Afterburners)
Ezra Bridger (Attack Shuttle, red evade + ability)

Ships that stack Focus+Lock in 2.0:

Darth Vader
Deathrain (fart out a cheap bomb for a free focus action on approach)
Jake Farrell
all E-Wings 
Moldy Crow HWKs 

**** yes! My favorite pilot might be good again!

Also important to note that focus+evade is only strong on high agility ships, which most on the list are. There is almost no difference for 3-4 agility compared to 1.0, but a clear difference for lower agility ships

58 minutes ago, GreenDragoon said:

**** yes! My favorite pilot might be good again!

Also important to note that focus+evade is only strong on high agility ships, which most on the list are. There is almost no difference for 3-4 agility compared to 1.0, but a clear difference for lower agility ships

Other then the fact you can use the evade on defense and the focus on offense?

Seems pretty **** strong on low and high agility ships.

Just now, Icelom said:

Other then the fact you can use the evade on defense and the focus on offense?

Seems pretty **** strong on low and high agility ships.

Obviously in the context of defending. Token stacking is often important when talking defense, and I hoped it was clear enough because I kept using agility only.

But yes, more mods are obviously good if split between attacks, wheter offense+defense or just defending against several attacks

Honorable mention to Guri, who probably fails to qualify for the OP list on the "reliable" and "first engagement" metrics, but who can easily stack Focus and TL or Focus and Calculate once the furball has commenced.

Note that given the uses of the token, any force user with the evade action can have a pseudo focus-plus-evade effect.

13 hours ago, ficklegreendice said:

Just to remember while we compile this list that a few key 1.0 culprits are missing

1.0 thrusters and Palp (generally two damage guaranteed canceled)

Infinite Regen

Gchips and poon extra damage proc

That and evade dont add a result now, they just change a rolled dice. This is a huge difference, especially for ships that rely on evading dmg instead of "tanking" it.

I don't think Soontir or Rudor really meet your criteria.

Getting bullseye arc at long range is not 'reliable', unless you're flying straight at each other. Guri is easier to token stack with, and she isn't on your list.

Rudor can only benefit from his tokens if he's attacked 2+ times, so it's not really under the player's control.

4 hours ago, heychadwick said:

Not quite as good as a TL as he has to re-roll ALL his dice. Still better than not having anything, though.

I do find it funny that we see a lot of Imperials on these lists and everyone is going on about Rebel Bias.

Also of note is that sans afterburners only two ships can double reposition (a wings and interceptors) and one of them only gets to barrel roll then boost.

24 minutes ago, jagsba said:

Also of note is that sans afterburners only two ships can double reposition (a wings and interceptors) and one of them only gets to barrel roll then boost.

The TIE striker and the TIE phantom could also count as ships that can double reposition. Ailerons + barrel roll and decloak + barrel roll aren't exactly the same as boost + barrel roll, but they're in the same ballpark.

14 minutes ago, kraedin said:

The TIE striker and the TIE phantom could also count as ships that can double reposition. Ailerons + barrel roll and decloak + barrel roll aren't exactly the same as boost + barrel roll, but they're in the same ballpark.

decloak and ailerons aren't "reposition" they're "preposition" ?

decloak more than ailerons because it occurs during systems, before anyone activates

Edited by ficklegreendice
19 hours ago, kraedin said:

I don't think Soontir or Rudor really meet your criteria.

Getting bullseye arc at long range is not 'reliable', unless you're flying straight at each other. Guri is easier to token stack with, and she isn't on your list.

Rudor can only benefit from his tokens if he's attacked 2+ times, so it's not really under the player's control.

Soontirs ability to boost or barrel roll as a free action at I6 means it's not going to be difficult for him to line up that bullseye arc most of the time.

Having Focus+Evade is only relevant when you're being attacked, and usually when one of your ships is being attacked, it's getting attacked by multiple enemy ships, so I don't consider it difficult to trigger Valen Rudors ability. If your opponent is splitting fire against your Imperial Aces, then you're still winning anyway. It's true though that he is susceptible to big range 1 attacks. I'll think about it.

I'm not sure about adding Han to the list, it's not difficult to trigger his ability, but a reroll forced on all dice is much different from a Lock imo. I need to be convinced still.

Guri I left off for the same reason as Norra and the Protectorates, it's not reliable on every engagement, although it will happen often enough that it might be worth it to adjust the prerequisites while adding footnotes to the especially conditional abilities.

21 hours ago, Icelom said:

Other then the fact you can use the evade on defense and the focus on offense?

Seems pretty **** strong on low and high agility ships.

An Evade token with 1 defense die just guarantees that you will roll the 1 Evade result, it can't give you 2 evades like before, so it's more like a slightly better c-3po now.

Focus and Calculate tokens are noticeably weaker than actual focuses, but half the time they will feel the same I guess. I might make a separate list of all the ships that can have force/calculate and Evade or Lock.

On 5/24/2018 at 1:12 AM, Icelom said:

I think there are a lot more things that kill obstacles in 2.0 I know some of the bombs do.

So it could be possible to clear the stuff out near Han.

And (I think) give him damage at the same time

1 hour ago, ghotio said:

And (I think) give him damage at the same time

For seismics, definitely - we've seen them in action already. There's no way Han can benefit from their ability without getting pinged by them and presumably Sabine (Still!), unless he gains access to some kind of crazy end-of-activation-phase boost/br.