Scum in 2.0

By Ikka, in X-Wing

43 minutes ago, Scum4Life said:

Start game facing board edge with a Missile carrying Z95 docked, Turn 1 go into reserve, turn 2 emerge behind opponents and launch Z95 into the rear flank of your opponent.

Could have some merit.

But overall I would save them for mid game repositioning, especially redocking a Z then going off board.

Why face the board edge though? Face forward, do a Stop turn 1 then exit the board or not as needed would keep your opponent guessing for a bit longer.

58 minutes ago, Scum4Life said:

Start game facing board edge with a Missile carrying Z95 docked, Turn 1 go into reserve, turn 2 emerge behind opponents and launch Z95 into the rear flank of your opponent.

You have to enter on the same board edge as you exited, you can't just pick any board edge. You could however, exit via a side board edge, re-enter via the same side board edge far up towards the opponent's board edge, then make a turn into the opponent's rear.

I have a feeling that the fringes of the board are going to be Moralo's hunting ground- your opponent will have to account for the fact that unlike any other ship, Moralo can turn into the board edge to escape/reposition to his advantage. It is definitely a good psychological advantage to have.

20 minutes ago, Ikka said:

You have to enter on the same board edge as you exited, you can't just pick any board edge. You could however, exit via a side board edge, re-enter via the same side board edge far up towards the opponent's board edge, then make a turn into the opponent's rear.

I have a feeling that the fringes of the board are going to be Moralo's hunting ground- your opponent will have to account for the fact that unlike any other ship, Moralo can turn into the board edge to escape/reposition to his advantage. It is definitely a good psychological advantage to have.

That's what I meant.

I suppose start on a far side of your board so that you can bank or turn off the board, warping to the other side if the same edge next turn and then launch the docked Z95 using a speed 3 or four MANUVEUR to get right behind them.

It enables a two pronged attack.

Ah yes, that is the current theory-crafting for the "Turducken of Death" I believe.

Hmm. Moralo+z95+Firespray might be a pretty nasty combo, with the Turducken on one edge and the Firespray flying up the middle.

On 5/24/2018 at 12:17 AM, Hobojebus said:

Yeah rebels ships have that cartoonie look that just looks wrong next to other ships.

It's pretty easy to distress and dirty them till they fit the original aesthetic.

I think it was a bad decision to render the cartoon ships and cards in a different style from the rest of the game.