Scum in 2.0

By Ikka, in X-Wing

3 minutes ago, Skitchx said:

Which, if this is the case, would make sense why they changed barrel roll to red (and not simply for thematic purposes).

Plus it's a medium based ship now and, in general, they seem to be trying to limit the number of repositions larger bases get to pull off.

1 minute ago, ficklegreendice said:

I don't actually know if it modifies dice (as opposed to just reducing damage) or if just having the token constitutes "using" it :(

We'll have to wait and see about what the 2.0 rulebook actually says about reinforce.

Just now, __underscore__ said:

Plus it's a medium based ship now and, in general, they seem to be trying to limit the number of repositions larger bases get to pull off.

Right, that's what I mean by thematic. It is a larger base so it should be harder to pull off a barrel roll. I suppose I could have said it better.

21 hours ago, Ikka said:

Hmm. Well, I have one of each of those, so that's nice. What about the Kihraxz- it's my favorite looking Scum ship, even though it never could live up to its awesome looks on the battlefield.

Being away for a year you probably missed the Vaksai, giving it a push, esp as missile platform with GC. Also, Viktor Hel! He is really fun to fly w Vaksai and Stealth device.

2.0 Kihraxz looses 5K, but gets 2Talon. Also 3 straight blue now, and one more hull. So looks good, so far. Talonbane now gets bonus against secondaries as well, that was his problem, him being released with TLT in the same wave. And we got to keep Viktor :)

One bummer for me is that the Scyk dial and the Kihraxz dial are now quite different, I like to fly a loose band of those (E.g Talonbane, Viktor, Genesis and Sunny). Will be slightly more difficult in the future.

Overall I really hope that this time we will get good Scum small snubfighters, not just stupid big bases.

That's great. I got a third Kihraxz yesterday, so I'm glad that they are looking better now (I'd rather have the Talon-roll than the 5K anyway), and an extra Hull is nothing to sneeze about. I always like to fly my two Scyks with the two Kihraxz, running the Scyks up as fodder while the Kihraxz went slower.

Has anyone even talked about Moralo Eval in this thread yet? Because holy crap. Being able to fly off the board and then reposition anywhere along that edge next turn is ridiculously good. So much glorious BS in that pilot ability.

4 minutes ago, PhantomFO said:

Has anyone even talked about Moralo Eval in this thread yet? Because holy crap. Being able to fly off the board and then reposition anywhere along that edge next turn is ridiculously good. So much glorious BS in that pilot ability.

BS? You mean sweet, sweeet jank.

Oooh, that is nasty. Should make for some fun tricky positioning to mess up the enemy's tactics. What about positioning Moralo right on the edge of the board first turn, flying off the side, then moving him into a flank position at the start of the second turn- I can really see that screwing up some formation flying.

5 minutes ago, piznit said:

BS? You mean sweet, sweeet jank.

Oh god, and I just realized that it gets even better.

The Hound's Tooth title allows you to dock a Z-95 Headhunter, but it doesn't specifically require you to dock the Nashtah Pup. Depending on the rules for deployment, you could potentially fly off the edge, reappear behind them, and spit out N'Dru Suhlak as a wingman when you move.

Hmm. I guess that would depend on if they include rules for Docking/Undocking in the main rules- otherwise you would have a docked z95, but only the Natasha Pup has a Setup included in its ship card. Still, that would be a horribly good combo if legal...

1 minute ago, Ikka said:

Hmm. I guess that would depend on if they include rules for Docking/Undocking in the main rules- otherwise you would have a docked z95, but only the Natasha Pup has a Setup included in its ship card. Still, that would be a horribly good combo if legal...

Pretty sure that in the unboxing stream they mentioned these would be in the core rules. The main question on the Hound's Tooth was whether you can redock (seems like you can't, as the Ghost has specific wording about allowing docking at range 0-1, IIRC). Deploying seems to be allowed, especially with the wording of the the Nashtah Pup specifically stating it's only allowed to deploy due to the Tooth getting blown up.

Then my Hound's Tooth might get more table time soon. Its a deadly missile salvo within a ship within another ship that flanks the enemy, brutal.

3 minutes ago, Ikka said:

Then my Hound's Tooth might get more table time soon. Its a deadly missile salvo within a ship within another ship that flanks the enemy, brutal.

I hereby name this build, "The Turducken of Death."

44 minutes ago, PhantomFO said:

Oh god, and I just realized that it gets even better.

The Hound's Tooth title allows you to dock a Z-95 Headhunter, but it doesn't specifically require you to dock the Nashtah Pup. Depending on the rules for deployment, you could potentially fly off the edge, reappear behind them, and spit out N'Dru Suhlak as a wingman when you move.

AND PEOPLE ARE NOT WANTING T O BUY V2.0 WHY!?!? I CAN NO LONGER MODULATE THE VOLUME OF MY VOICE IM SO EXCITED FOR MY JANK!

I think 1 Firespray with 2 generic Fang Fighters will be solid out of the gate. I am looking forward to flying a HWK with Moldy Crow title, so I have a pseudo Asajj (front & side arc) along with starvipers.

gotta say, when the initial wave 1-only tournies hit the scene, I'd have to imagine scum's in the best place

goddamn spray and fangs look fantastic

For rebels, I don't really have high hopes for the Y (hopefully it's cheap) but the X-wings look pretty dang solid. Wonder if having just them will be enough to combat the threat of boba/rau

And empire...yeah ain't touching green dice swarms

6 minutes ago, ficklegreendice said:

And empire...yeah ain't touching green dice swarms

I’ve always found it ironic that you have a 3agi ship in your avatar.

2 minutes ago, ClassicalMoser said:

I’ve always found it ironic that you have a 3agi ship in your avatar.

funny story, this is from when the Raider came out and I had the "brilliant" idea of rolling 3 Tempests with accuracy corrector

"No dice!", I thought. "I can just evade and always get two hits! This'll be the next big thing!!!"

...yeah, forgot about my screen name and we soon after lost the ability to take X-wing avatars apparently till kingdom come

Edited by ficklegreendice
8 hours ago, Ikka said:

Oooh, that is nasty. Should make for some fun tricky positioning to mess up the enemy's tactics. What about positioning Moralo right on the edge of the board first turn, flying off the side, then moving him into a flank position at the start of the second turn- I can really see that screwing up some formation flying.

That is assuming you get to setup directly opposite your opponent and the rest of your squad can be there with him, otherwise running a 1 defense damage sponge into your opponent's alpha is suicide. The ability should be more likely used to conserve MOV by teleporting a distance during the final few minutes of the game and then laughing as you plod away while opponent is cursing you for running away.

2 hours ago, spacelion said:

That is assuming you get to setup directly opposite your opponent and the rest of your squad can be there with him, otherwise running a 1 defense damage sponge into your opponent's alpha is suicide. The ability should be more likely used to conserve MOV by teleporting a distance during the final few minutes of the game and then laughing as you plod away while opponent is cursing you for running away.

I think it's way better than that. It will make setting up to joust lists containing Moralo a very risky proposition, and some lists want to joust.

Moralo Eval is the new fastest ship in the game ? being able to go to the other corner of the board in 2 turns! Luv it!!

I am super looking forward to doing Moralo and someone. It's gonne be so fun.

And Moralo havign a good way to 'turn round' is also a huge benefit. Probably more so than the early flanking which is pretty easy to avoid, by just... setting up in the middle... being able to skirt the board edge, and turn off when they get behind you and pop up elsewhere is going to be SO good on the YV.

Moralo looks like he can use his ability only twice during a game, as his charge doesn't have the small triangle recharge symbol next to it. So timing will be important.

29 minutes ago, Ikka said:

Moralo looks like he can use his ability only twice during a game, as his charge doesn't have the small triangle recharge symbol next to it. So timing will be important.

Start game facing board edge with a Missile carrying Z95 docked, Turn 1 go into reserve, turn 2 emerge behind opponents and launch Z95 into the rear flank of your opponent.

Could have some merit.

But overall I would save them for mid game repositioning, especially redocking a Z then going off board.

On 5/23/2018 at 11:01 PM, piznit said:

Firesprays, firesprays and FIRESPRAYS!!!!!

Fixed that for you.

Just now, mazz0 said:

Fixed that for you.

Also - I agree. Firesprays.