Qd,Faroth and Omega

By IgotTargetlocked, in X-Wing Squad Lists

Before they get seperated in 2.0 i would love to try this list

Quickdraw 29 P

Veteran instincts 1

Adv Optics 2 P

FCS 2 p

SoT 0

LWF 2 p

Omega Leader 21

ASTS 0

Adv Optics 2

Hull uppgrade 3

Captain Feoph 24 p

Emperor Palapatine 8 p

Push the limit 3 p

Advanced Ailerons 0

LWF 2 P

To a total off 99 points

Captain Feroph having ptl to both get the Jam token out and get an extra evade for the sticky situations. Palp helps and hopefully he can take a Evade action , and give out the jam to the ship thats hunting him, beeing abel to cancel allot of dps

Quickdraw beeing the monster that he is , And omegaleader aswell i think this might bee something soolid, What are your toughts?

Krayts on top!!

Omega Leader needs Juke and Comm Relay. Same amount of points you already have invested in the ship, but a much better synergy with its pilot ability.

well yeah, OL with Juke and com is a monster in it self.

Im jus rly looking forward to having a Palpshuttel that can move, and evade a 3 dice attack witout palp, and then shugg 3 dice back at the foe

We will see

I have tried this list a couple of times and really enjoyed it. The PS1 Reaper is soooo much better than the lambda shuttle imo. The reaper is very maneuverable , it can evade and jam. I kept him in the background which is really easy cause he’s hard to catch.

Scarif Base Pilot (22)
Emperor Palpatine (8)
Lightweight Frame (2)
Advanced Ailerons (0)

The Inquisitor (25)
Push the Limit (3)
Autothrusters (2)
TIE/v1 (1)

"Quickdraw" (29)
Veteran Instincts (1)
Fire-Control System (2)
Advanced Optics (2)
Lightweight Frame (2)
Special Ops Training (0)

Total: 99

View in Yet Another Squad Builder

Btw: I don’t think feroth is worth 37 pts. I’d rather keep the reaper as cheap as possible.

Edited by Ryuneke

Hmm, Intressting

How is the jam working out for you?

27 minutes ago, IgotTargetlocked said:

Hmm, Intressting

How is the jam working out for you?

I’m using focus or evade most of the time. Jam is a decent action against ordnance carriers. You jam them so they can’t get the TL this round.

ah okay, I was thinking about evading and pushing for a jam, for those knifefights, So He gets 2 evades with palp on LWF, and adds an extra with the abiity if the opponet is jamed