Tie Strikers Seem Good

By Boom Owl, in X-Wing

12 minutes ago, ficklegreendice said:

can't say the same for Luke Gunner

Prefer not to turn this into another "3.0 When!!?? Luke Gunner is the herald of the 2nd turret tower defense wing apocalypse thread".

I out right dont give a **** about Luke Gunner.

Now back to your regularly scheduled Tie Striker Hype!!!!!!!!!!!!!!!!

CAMISETA-ROGUE-ONE-TIE-STRIKER-OVER.gif

Edited by Boom Owl

we're not turning it into that

you brought up Luke gunner as being an inferior threat to the new defender

strikers will kick the new defender's *** (aileron blocks) and hate going against luke gunner, because you will have an infinetly easier time blocking an arced ship

so strikers > defenders

you heard it here first

Edited by ficklegreendice
3 minutes ago, ficklegreendice said:

you brought up Luke gunner as being an inferior threat to the new defender

strikers will kick the new defender's *** (aileron blocks) and hate going against luke gunner, because you will have an infinetly easier time blocking an arced ship

so strikers > defenders

you heard it here first

Dilly Dilly

Edited by Boom Owl
1 hour ago, Boom Owl said:

Im fully expecting to buy a conversion kit and then just buy a new Striker pack at some point.

Content to run 1-3 Strikers + things until a new single pack gets released.

Yep, I forgot to mention that I am going to hold out for the new Striker expansion with new pilots and upgrades. I totally agree with you.

Strikers a will certainly be fun. Their cost will determine how often we see them, so I suspect we will definitely see them eventually.

My my only concern is that 5 might be too good and 4 might never be good enough.

Edited by TasteTheRainbow
8 minutes ago, TasteTheRainbow said:

5 might be too good

I would be really suprised if 5 strikers fits in one list! Though it does make me wonder if 5 t65s will make the transition. If those do I assume 5 strikers could exist to.

1 minute ago, Boom Owl said:

I would be really suprised if 5 strikers fits in one list! Though it does make me wonder if 5 t65s will make the transition. If those do I assume 5 strikers could exist to.

I'd really like 4 and a Reaper to fit in a list with quality crew like Sloane + maybe something else fun. Although I get a feeling it will be only 3 ?

Sorry, you're only getting 3 and a reaper smn17m1w7n2z.jpg

1 hour ago, ficklegreendice said:

we're not turning it into that

you brought up Luke gunner as being an inferior threat to the new defender

strikers will kick the new defender's *** (aileron blocks) and hate going against luke gunner, because you will have an infinetly easier time blocking an arced ship

so strikers > defenders

you heard it here first

Fight me!!!!

3 and a reaper sounds about right even in 1.0 really.

Strikers were 20-25pts in 1.0, so 3 generics + a supporting Reaper is probably spot on what we can do in 2.0 since we know the reaper isnt terribly expensive either (more but not much more)

Did quick test for the base versions and by just picking the lowest PS Striker and Reaper, we can put together 4 Strikers + 1 Reaper with 10 pts to spare in 1.0.

THERE IS HOPE FOR 4 + 1!

Edited by RStan

Duchess with Ciena Ree support is going to be ridiculously maneuverable. With (say) just a 2-bank right dialed in, the number of potential (unstressed) end positions you have after being coordinated a pre-move barrel roll approaches Echo levels of insanity.

Try this move: Coordinate barrel roll to the right, followed by a 90° spin left, then Airelons left, then bank 2 right. You end up about a 2-turn behind your original position, with a 90° heading change. Oh and you're not even stressed at the end.

By changing the left/rights above, you could end up facing in any of 7 out of 8 directions, even if your opponent sees the move you dialed in.

Madness!

Edited by player2072913
Your/you're/yorr

So much love for the Striker... :)

1 hour ago, Vineheart01 said:

3 and a reaper sounds about right even in 1.0 really.

Strikers were 20-25pts in 1.0, so 3 generics + a supporting Reaper is probably spot on what we can do in 2.0 since we know the reaper isnt terribly expensive either (more but not much more)

3 named and a Reaper is doable but very tight.

4 and a Reaper gets you LWF+Freebies on all of them which... might actually be pretty solid tbh.

3 hours ago, ficklegreendice said:

we're not turning it into that

you brought up Luke gunner as being an inferior threat to the new defender

strikers will kick the new defender's *** (aileron blocks) and hate going against luke gunner, because you will have an infinetly easier time blocking an arced ship

so strikers > defenders

you heard it here first

I want 2 Defenders & 2 Strikers in a list. Best of both worlds.

Edited by DXCrazytrain

Strikers and Tie V1 for me please ! They both amazing and with a Reaper or Lambda for support please !

Three Juke Defenders in a list or we riot!

17 hours ago, Boom Owl said:

7UUVVQf.png

j0yEewI.png

Im thinking a reaper with these two could be decent.

Wondering how far back that "if the ship" sentence goes. i.e. if I Barrel Roll with a striker that turn before the coordinate took place can my striker rotate 90 and take a focus from the coordinate? Probably not.

Depends, as noted, if the Reaper has a native Co-ordinate. Because even with both of them on the same ship it does nothing if the ship doesn't have at least Red Coordinate on its bar to begin with.

17 hours ago, JJ48 said:

So, the FO TIE Striker will introduce a TIE slot? Interesting design choice. 

As noted, personally I don't specifically expect to see a First Order Striker - simply because there's less 'space' to see it; we've seen major atmospheric dogfights in the Resistance era, both with the First Order on the offensive and the defensive, so if they existed you'd expect to already have seen them. Rogue One was the first in-atmosphere dogfight in the films with ships on both sides - since the imperials were defending, giving them something somewhere between the TIE and the snowspeeder makes sense. Seeing one used now is not impossible, but requires a 'where was this last time' argument (it's a new design, it's specific to [special unit x that for some reason wasn't in snoke's fleet, it's part of the First Order's second line garrison forces* holding down the huge swathes of territory they've apparently taken in the few days[?] between the mid point of TFA and the end of TLJ),

The Force Awakens art book did actually include a few TIE concept designs with atmospheric engines (in fact the inside cover is two of them chasing the falcon off Jakku) but none of them ended up getting used.

But yes. You can equip another pilot card alongside the first in the 'holy beep, there's just a whole acre of you fellows, isn't there?' slot.... :ph34r:

16 hours ago, Parakitor said:

The biggest thing holding me back from TIE striker hype is that the conversion kit comes with only 3 dials. I bet I could trade or buy one off of somebody that buys two conversion kits, but I think I'm more likely to trade one of my 4 TIE striker models away for a Starwing or TIE aggressor, since I don't have either of those ships yet. This brings me down to a 3-ship flight group of TIE strikers, rather than a swarm, but I think it will be fun to find other craft that go well with them, instead of going all in on one ship type. The devs mentioned that Imperial ships are dialed in to specific roles, and I'm thinking that diversity within a squad will be really important.

Probably, yes. I agree that a striker swarm is less balanced and effective than a mixed flight group, but I just like the aesthetic of a 'pure' squadron.

Fortunately, FFG have given (or are at least in the process [taps foot expectantly.....] of giving) us the TIE Reaper - a.k.a. The Striker That Ate All The Pies. A mix of strikers with reapers in support will still look perfectly acceptable to even the most pernickety fluff player, and should work together well as a unit too. :D

16 hours ago, ficklegreendice said:

so strikers > defenders

you heard it here first


We can hope.

16 hours ago, Boom Owl said:

Now back to your regularly scheduled Tie Striker Hype!!!!!!!!!!!!!!!!

CAMISETA-ROGUE-ONE-TIE-STRIKER-OVER.gif


What? It stopped? I must have missed a memo.

15 hours ago, Parakitor said:

Yep, I forgot to mention that I am going to hold out for the new Striker expansion with new pilots and upgrades. I totally agree with you.

Do we definitely get new pilots, though? Does the Y-wing expansion have anyone in it that's not in the conversion set?

15 hours ago, Boom Owl said:

I would be really suprised if 5 strikers fits in one list! Though it does make me wonder if 5 t65s will make the transition. If those do I assume 5 strikers could exist to.

I'd be amazed if 5 Strikers isn't possible with them nuking the lightweight fridge and keeping an initiative 1 generic. Manouvrability aside (and I accept that's a bloody big 'aside') a TIE Striker is a Bandit Z-95 headhunter with an extra attack die - which is probably equivalent to a Z-95 with a missile of some kind (especially since 2.0 missiles have multiple shots in the can).

15 hours ago, ficklegreendice said:

Sorry, you're only getting 3 and a reaper

smn17m1w7n2z.jpg

I'd be certain that will fill a squad, but much will depend on whether it's generic or ace pilots, and who exactly is in said reaper. I wouldn't be surprised if you might be able to fit in a 4th striker if you strip everything bare (you can do it easily at the moment and have 10 points spare!) but at that point there's not a massive advantage in taking the reaper over another striker or two.

But, again, it's an incredibly visually pleasing squad and I wants it.

15 hours ago, Hobojebus said:

Fight me!!!!

No.

Both sides of the argument are imperial navy officers, so I suggest a far more cultured approach - a collaborative rebel-slaughtering session, with Lord Vader force choking the weaker perfomer adjudicating...

13 hours ago, Arkanta974 said:

So much love for the Striker... :)


Always.

13 hours ago, Arkanta974 said:

Strikers and Tie V1 for me please ! They both amazing and with a Reaper or Lambda for support please !


TIE/v1 are another ship in the same price range, and probably work with Ciena Ree better - they can burn off the stress she inflicts much more effectively.

14 hours ago, player2072913 said:

Duchess with Ciena Ree support is going to be ridiculously maneuverable. With (say) just a 2-bank right dialed in, the number of potential (unstressed) end positions you have after being coordinated a pre-move barrel roll approaches Echo levels of insanity.

Try this move: Coordinate barrel roll to the right, followed by a 90° spin left, then Airelons left, then bank 2 right. You end up about a 2-turn behind your original position, with a 90° heading change. Oh and you're not even stressed at the end.

By changing the left/rights above, you could end up facing in any of 7 out of 8 directions, even if your opponent sees the move you dialed in.

Madness!

Indeed. I've tried quite a few ships with silly movement options over the years and they've always been fun, but Ciena/Duchess just takes it to a whole new level of stupid-but-awesome. Sadly it's only really Duchess who gets the full benefit, because anyone else will lock their ailerons when performing a Ree Spin.

* There's a scary thought; The First Order's equivalent of reserve battalions, territorials or national guard. People who make Hux and co look like hand-picked elites. It's hard to picture that level of incompetence.

Test 2E game against @Boom Owl last night using Strikers (4 + Reaper w/ Sloane & Vader crew). Can confirm, very fun to fly and Sloane is definitely a big deal for any Imperial squad with 4 or more combat ships with Sloane on a shuttle of some type.

Bottomline....hype still intact.

CAMISETA-ROGUE-ONE-TIE-STRIKER-OVER.gif

Edited by RStan
12 minutes ago, RStan said:

Test 2E game against @Boom Owl last night using Strikers (4 + Reaper w/ Sloane & Vader crew). Can confirm, very fun to fly and Sloane is definitely a big deal for any Imperial squad with 4 or more combat ships with Sloane on a shuttle of some type.

Bottomline....hype still intact.

 CAMISETA-ROGUE-ONE-TIE-STRIKER-OVER.gif

277.gif

wait, how did you price Sloane?

I'd be very surprised if she weren't at least in the vicinity of palpatine

7 minutes ago, ficklegreendice said:

wait, how did you price Sloane?

I'd be very surprised if she weren't at least in the vicinity of palpatine

It was all guesstimating and it was against Dash w/ Luke & Expert Handling and Corran w/ FCS & Predator. We assume (hope) the Dash/Corran list should still be worth more.

Strikers would be just fine at 33 points, meaning 6x can fit in a list. Just compare them to Dash or the new TIE Defenders. Dash will kill 1 striker per turn, so you have 6 rounds of engagement to kill Dash & then somehow kill his wingman. Against a tokened up defender, it will take 3-4 strikers shooting in a round just to do 1 or 2 damage. Strikers don't have target lock, their offense isn't actually that high.

4 hours ago, Dengar5 said:

Strikers would be just fine at 33 points, meaning 6x can fit in a list. Just compare them to Dash or the new TIE Defenders. Dash will kill 1 striker per turn, so you have 6 rounds of engagement to kill Dash & then somehow kill his wingman. Against a tokened up defender, it will take 3-4 strikers shooting in a round just to do 1 or 2 damage. Strikers don't have target lock, their offense isn't actually that high.

This isn't 1.0, dash gets 3 hits on a striker a turn (without setup).

8 hours ago, ficklegreendice said:

wait, how did you price Sloane?

I'd be very surprised if she weren't at least in the vicinity of palpatine

Sloane, Ree and Krennic all look like they should be equivalents of Palpatine in cost. I like that whatever squad archetype you want, there's a high-ranking officer for you

Sloane for swarms and Krennic for single super-ships, Ree for manoeuvre (non-force-user-aces like fel and duchess) and Palpatine for dice-fettling (especially for other force users*).

8 hours ago, Dengar5 said:

Strikers would be just fine at 33 points, meaning 6x can fit in a list. Just compare them to Dash or the new TIE Defenders. Dash will kill 1 striker per turn, so you have 6 rounds of engagement to kill Dash & then somehow kill his wingman. Against a tokened up defender, it will take 3-4 strikers shooting in a round just to do 1 or 2 damage. Strikers don't have target lock, their offense isn't actually that high.

3 hours ago, Nyxen said:

This isn't 1.0, dash gets 3 hits on a striker a turn (without setup).

Indeed. Whilst Lightweight Frame may have gone the way of the Dodo, actually getting the range 3 bonus means that the dice roll of Dash vs a Striker is unchanged, and he's supposed to have a harder time getting full focus and rerolls on the same attack.

A 4-dice primary attack with only a full target lock (or full focus) versus a striker with a focus at range 3 can one-shot it, but it's very unlikely - something a little less than a 2% chance, now.

The odds are still nearly 40% that Dash will hit you hard enough to kill you in two shots or less, but a half-a-squad big ship only being able to bring a striker down every other turn is something I can happily live with, especially if I have a 6th wingman.

The comment about the defender is a fair one, though. You're going to have to crack a defensive focus and an evade token on agility 3, but you're going to have to do it enough times to drop 7 hit points, on a ship which still has white K-turns and now potentially afterburners giving it free boosts as well.

Strikers not having an in-built ability to reroll dice is another reason that (depending on price) they may pair well with Sloane. The more swarmy ships (TIE fighter, TIE striker, TIE interceptor) are also all the ones who lack native target lock. By comparison, aces can take predator and Ciena Rees to help them put their boresights wheresoever they please.

* Palpatine lets another ship spend his force token to modify a dice as if it had spent a force token. Critically it's not limited to 'for its standard effect' - meaning if other ways to spend force tokens on dice rolls come up, you can use Palpatine on them. That means, to me, that he's likely to synergise better with pilots with the force ability slot....