Pre-Movement Boost that doesn't spend an action.
Built in Barrel Roll
3 Attack Dice
Bomb Upgrade
Focus or Evade Token
1 k Turn
1 hard turns are universally incredible in a game that involves arcs
1 hard turns with a pre-movement boost are even more useful
Bombs restricted to the correct phase
More ships with arcs on the table
2 Green Dice but more ships with single action modified Red/Green dice on the table
I am thinking 1 ace with a bunch of strikers or 2 aces with one named striker ( Sabaccc or Countdown ) sounds pretty **** cool...and is basically what I have been running in 1.0 anyway
Or just as many Strikers as possible with a medium or big base support ship.
I have been proxying a bunch of generic strikers against some of the spoiled stuff and have to say they seem incredible!
Maybe first order will get one to?