Equipping the Big Bad Boss

By Elgis, in Game Masters

one possibility I am mulling over I giving the inquisitor an electrostaff rather then a dual blade lightsaber; no one is really melee oriented atm,so its less of an issue if it falls into their hands. Sure they could train to use it, but that takes time and I would be fine with that.

failing that, I am currently planning to have the final confrontation on a repurposed gas mining station, shades of Bespin? Should provide plenty of long drops and dangerous machinery to provide dramatic fall to peoples deaths if I choose to go down that route

The Order 66 Podcast has a few good episodes on this to include #24 and maybe #101 toward the end. They talk about this as being "D20 Mindset" and have a lot of good advice for dealing with it, and also as others have talked about the problems of a lightsaber/force power usage in the most common eras used for the game.

To me the Larry the Looter stuff is really going to get the player (and character) on the watch-closely list as well as the karma/consequence is a ***** list. The playstyle that is about winning isn't appropriate to this game in my opinion, because to have such a contest you need an adversary, and that will end up usually being the GM in that player's eyes. How can you compete against an unbeatable foe? The answer is on the meta, and using the GM's judgment as a club to beat him with when resolution goes against the competitive player's desires.

The Bad Motivator talent is a great way to bypass a genelock.

Folks have been quite helpful in pointing out stuff; thanks very much to you all!

Will have to give the O66 podcast archive a look then; I suspect i should be harsher on the consequences of just using picked up loot then I have been. Arguably since one of the players ended up accidentally shooting down their sister (obligation) with a looted disruptor pistol (friendly fire) this has already come to pass (first shot with the gun in question too). There should be an awkward family conversation coming up, especially as the sister didn't necessarily feel that she needed rescuing in the first place...

In the end the inquisitor got away by a handful of wounds; The PCs decided to alpha strike/concentrate everything on her, which meant they were ignoring her entourage, who in turn hurt them far more then she probably could. I suspect that adopting a mindset of focusing on the objective so much sabotaged them in the end, as it meant that when she was very badly wounded she still had the resources to escape.