What does armada need?

By Fuzzywookie, in Star Wars: Armada

3 minutes ago, JauntyChapeau said:

A few things:

1) It takes the Gunnery Teams/Flight Controllers/Ordnance Experts slot.

2) Five points is not cheap

3) You have to spend a die to get that accuracy.

I've seen people use it to okay effect, but there are just better, more efficient options.

I have also not killed a flotilla that has wandered in front of my ISD 2 with Leading shots, because I couldn't roll an accuracy, twice in consecutive turns in the same game.

I would still rather have GT in that slot though.

1 minute ago, Phil B said:

I have also not killed a flotilla that has wandered in front of my ISD 2 with Leading shots, because I couldn't roll an accuracy, twice in consecutive turns in the same game.

I would still rather have GT in that slot though.

Believe me, I've been there too. But Armada is (mostly) about choosing the tool that will be useful/efficient the huge majority of the time and sadly, Sensor Teams just doesn't get there.

1 hour ago, Phil B said:

I have also not killed a flotilla that has wandered in front of my ISD 2 with Leading shots, because I couldn't roll an accuracy, twice in consecutive turns in the same game.

I would still rather have GT in that slot though.

" i see your point about the general efficiency of a card and raise you an anecdote"

1 hour ago, JauntyChapeau said:

A few things:

1) It takes the Gunnery Teams/Flight Controllers/Ordnance Experts slot.

2) Five points is not cheap

3) You have to spend a die to get that accuracy.

I've seen people use it to okay effect, but there are just better, more efficient options.

Thank you @JauntyChapeau , pretty spot on.