What does armada need?

By Fuzzywookie, in Star Wars: Armada

36 minutes ago, CaribbeanNinja said:

We gave them patients, the patients was leading up to the hyperspace report, and the 4 weeks AFTER waiting for SOME form of acknowledgement to the Armada Community. Now please stop using Guns and Roses in bad taste, they are a great band, and we really need a flying PARADISE CITY... where there is no grass and some of the Female officers are pretty... come on and please fly me home! Oh yeaaaaaaaa

Edited by Zeoinx

More ships and squadrons, and ofc, the Executor. And don't be mad, just my opinion: wishing Clone Wars stuff is pointless, sorry. Instead, request something from Rebels till Return of the Jedi and expanded universe related with that time. Just give up: Jar Jar Binks won't arrive to Armada :v

1 hour ago, Zeoinx said:

We gave them patients, the patients was leading up to the hyperspace report, and the 4 weeks AFTER waiting for SOME form of acknowledgement to the Armada Community. Now please stop using Guns and Roses in bad taste, they are a great band, and we really need a flying PARADISE CITY... where there is no grass and some of the Female officers are pretty... come on and please fly me home! Oh yeaaaaaaaa

1. Patience.

2. It took every bit of willpower to post something by Guns and Roses , but it fits.

3. Patience.

Armada needs: (in my humble opinion)

1) A Cheaper Buy-In : The Core Set only has 3 units, and is more expensive than the Legion Core Set, with 8 units. Additionally two Legion Core sets contains enough stuff for you to play a full 800 point game, (800 points is the standard). An essentials pack would allow new players to get started and only buy the ships they want. Cost is pretty much the #1 barrier to entry with Armada, and it boils down to that crazy expensive Starter, and the lack of true value within it.

2) A Redesign of Expansions: No longer should you be forced to buy across the aisle. Wave 7 got closer to this, but STILL has some amazing cards only located on a single side. Imperials who want Heavy Ion Emplacements still have to pick up an MC-75. I don't like that aspect. Wave 7 got a bit better here, but it's not there yet. Any cards that are multi faction should be included in all ships in the wave.

3) More Factions: Following the last two - this is more of a wishlist than a need - but will help to balance things in case the new ships of the sequel trilogy end up being too powerful to combine with commanders from the Galactic Civil War - Rebels' Ackbar for example, might be MUCH too strong with the Raddus... (And so might Raddus himself to be honest). Also this game feels like it was made for the CLone Wars - so Clone Wars factions would be ideal. Armada doesn't have the ship depth of X-Wing either, so it's not like you'll need to come up with 15-20 ships per new faction either. 5 or 6 will be fine for starting out.

4) Huge ships: We've waited long enough. It's time to bust out a HUGE ship for each faction! The Executor, the Raddus, the Mandator 4, and who knows what else - but yeah that would be awesome. Won't be too expensive if you're able to stick with a single faction also.

Epic scale play.

On 5/22/2018 at 2:10 PM, xanderf said:
On 5/22/2018 at 1:12 PM, User1138 said:

1) More interactive & randomized objective play. Never played Legion but from what I have seen only the idea seems to go into a good direction and helps to randomize settings a bit more.

I think the real reason objectives feel "samey" in the game is that there are a relatively few "really good" ones, that EVERYONE brings ALL the time...and then a bunch of others.

Re-writing the weaker objectives to make them more competitive, so that people start bringing them more often, would do just fine to change up the feel of the game.

I agree with what @User1138 is saying about the interactive objective play. Mind you, I haven't played Legion much at all, but from what little I know about how it deals with objectives is indeed a step in the right direction.

@xanderf , I hear what you're saying, though I would say that the objectives feel ' g amey' - in that they do not seem to do a great job modeling the scenarios they are meant to. It just feels artificial to me, and while the mechanics may make for reasonably easy-to-understand rules, they just don't feel immersive enough.

But I would agree that the objectives need an overhaul, and that would be pretty easy for them to implement.

On 5/23/2018 at 5:23 AM, Alpha17 said:

Clone Wars content/factions.

Or to really stir up the hate, I'd take a Yuuzhan Vong faction.

(dodges the rotten tomatoes being thrown)

+1

Seriously though make an Armada sequel called obviously the Clone Wars that's fully compatible with current Armada but come out with a new core box (Ventator class Star Destroyer and a Providence-Class Carrier/Destroyer (The Invisible Hand and then two Jedi Starfighters and Vulture Droids)

There is easily enough content for two new factions and you could restrict eras to please the OT-only fans.

Republic

Large/Medium: Venator, Assault Ship

Small: Republic Cruiser, Carrion Spike

Sqaudrons: V-wings, ARC-170s, Y-Wings, Both classes of Jedi Starfighters, Naboo Starfighters, the Twilight, Queen's Ship

Separatist

Large: Providence Class, Trade Federation Battleship, Trade Federation Droid Control Ship

Medium: Commerce Guild Destroyer, Banking Clan Frigate

Small: Sith Infiltrator, Droid Landing Ship

Squadrons: Grievous in Belebub, Asajj in fan-blade, Vulture Droids, Hyena Bombers, Tri-droids, Dooku's Ship, Scarab Droid, Geonosian Fighters

Alright sorry got way too in-depth haha. As far as a galactic civil war goes we're about at the max without diving into obscure Legends ships like the Dreadnaught or Skipray blastboats. About all I can see that's cool and left is:

Epic Ships: SSD for Imperials and Mon Cal Viscount for Rebels (could also come with upgrades for medium-new category epic size that allow you to change a die when attacking fighters or crits counting as double damage which would help the ships compete with heavy squadrons)

A final Squadrons pack: TIE Punishers + Gunboats

K-Wings and U-Wings

A new CC-style campaign that has rewritten objectives to replace the weaker ones.

Otherwise barring slight tweaks it's time to either leave the game as is forever or shake it up by introducing epic ships or even better, Clone Wars. Battle of Coruscant time!

IMG_9496.JPG

But Armada is in a pretty good place right now

Edited by GILLIES291
On 5/22/2018 at 3:42 PM, dominosfleet said:

I would like to see some more medium sized brawlers that don't try to bring other tricks to the game. vic's try to be fighter platforms while doing so, interdictors try to use magic in the game to impact it, and there isn't really one on the rebel side. I'd kill for a decent 70 point ship whose goal is to go speed 2/3, get in the fight and just trade blows back and forth.

This, please. I want something medium sized for both factions that is meant to go shoot ****, about 70 pts. That way after upgrades it could be in the 80-90 pt range.

Obviously the Clone Wars era has a much better selection of ships for Armada factions, but either FFG, or LFL is unwilling to delve into that time period, in some misguided attempt to distance themselves from the prequals.

The sequel trilogy offers very little in the way of non-epic scale ships, at least for the FO, so if that is the eventual direction of Armada, an Epic rules set seems to be required.

Without the Rebels series, the only visual source of new Canon ships are the anthology films and the comics, both of which seem less than willing to use anything except established Imperial ships.

That pretty much leaves only the EU ships that have at least been recanonised, in name at least, to draw from.

So, pick a direction FFG, and give us some new product, because at this point I would be willing to call for a vote of no confidence, and ellect Palpatine CEO!

2 hours ago, GILLIES291 said:

But Armada is in a pretty good place right now

Agreed. Armada already has me.

25 minutes ago, Ginkapo said:

Agreed. Armada already has me.

Ginkapo Weapons Team? Ginkapo turbolaser?

I just want a second Medium ship for Rebels. I almost don't even care what its role is.

12 minutes ago, geek19 said:

Ginkapo  Weap  ons Team         ?

I have a nomination for renaming...

sensor-team.png

4 minutes ago, The Jabbawookie said:

I have a nomination for renaming...

sensor-team.png

this is probably my favorite example of how horrible a card can be, both in what it does as well as points cost and retaliative value in slot. It's just terrible in every aspect of its existence.

5 minutes ago, dominosfleet said:

this is probably my favorite example of how horrible a card can be, both in what it does as well as points cost and retaliative value in slot. It's just terrible in every aspect of its existence.

*censored for moderators benefit*

1 minute ago, Ginkapo said:

*censored for moderators benefit*

images?q=tbn:ANd9GcRWz-jdLruqBbLlD1h8VhC

Time for the latest FAQ to bed in, patience from all of us, Rieeken nerfed to once in a game, not every turn (I know that is counter to my first 2 but I fly Imperial...), An officer to give Victories Engine Techs, a cheap lifeboat for the Empire, the ability for the Rebel scum to fly Victories so they can feel the pain and Imperials to fly a Pelta for the same reason.

MOAR SQUADRONS

A new mixed faction fighter pack

2x Alpha Class XG-1 Star Wing Assault Gunboat
2x Delta Class T-3c Shuttle
2x ARC-170
2x U-Wing

Make the Gunboat and ARC-170 heavy fighters, with the Gunboat specializing in anti ship attacks and the ARC-170 having mid level anti squadron dice but can attack twice.

Give Krennic's shuttle and the U Wing a new ability to board enemy ships at range 1 and either act like slicer tools or cause the enemy ship to discard 1 upgrade card.

Edited by Joe Censored

A small fog machine would be nice, it would be nice to play at a mystique environment :)

26 minutes ago, Joe Censored said:

A new mixed faction fighter pack

2x Alpha Class XG-1 Star Wing Assault Gunboat
2x Delta Class T-3c Shuttle
2x ARC-170
2x U-Wing

Give Krennic's shuttle and the U Wing a new ability to board enemy ships at range 1 and either act like slicer tools or cause the enemy ship to discard 1 upgrade card.

You mean the Assault keyword?

15 hours ago, dominosfleet said:

this is probably my favorite example of how horrible a card can be, both in what it does as well as points cost and retaliative value in slot. It's just terrible in every aspect of its existence.

Just out of curiosity, what is so bad about it? I’m no expert so perhaps im missing something. Seems like it could be handy if you aren’t getting the accuracy you need.

On 5/23/2018 at 2:58 PM, Crabbok said:

Armada needs: (in my humble opinion)

1) A Cheaper Buy-In : The Core Set only has 3 units, and is more expensive than the Legion Core Set, with 8 units. Additionally two Legion Core sets contains enough stuff for you to play a full 800 point game, (800 points is the standard). An essentials pack would allow new players to get started and only buy the ships they want. Cost is pretty much the #1 barrier to entry with Armada, and it boils down to that crazy expensive Starter, and the lack of true value within it.

2) A Redesign of Expansions: No longer should you be forced to buy across the aisle. Wave 7 got closer to this, but STILL has some amazing cards only located on a single side. Imperials who want Heavy Ion Emplacements still have to pick up an MC-75. I don't like that aspect. Wave 7 got a bit better here, but it's not there yet. Any cards that are multi faction should be included in all ships in the wave.

3) More Factions: Following the last two - this is more of a wishlist than a need - but will help to balance things in case the new ships of the sequel trilogy end up being too powerful to combine with commanders from the Galactic Civil War - Rebels' Ackbar for example, might be MUCH too strong with the Raddus... (And so might Raddus himself to be honest). Also this game feels like it was made for the CLone Wars - so Clone Wars factions would be ideal. Armada doesn't have the ship depth of X-Wing either, so it's not like you'll need to come up with 15-20 ships per new faction either. 5 or 6 will be fine for starting out.

4) Huge ships: We've waited long enough. It's time to bust out a HUGE ship for each faction! The Executor, the Raddus, the Mandator 4, and who knows what else - but yeah that would be awesome. Won't be too expensive if you're able to stick with a single faction also.

Very much agreed.

3 hours ago, ISD Avenger said:

Just out of curiosity, what is so bad about it? I’m no expert so perhaps im missing something. Seems like it could be handy if you aren’t getting the accuracy you need.

A few things:

1) It takes the Gunnery Teams/Flight Controllers/Ordnance Experts slot.

2) Five points is not cheap

3) You have to spend a die to get that accuracy.

I've seen people use it to okay effect, but there are just better, more efficient options.

Edited by JauntyChapeau