Is Luke Gunner Actually That Good?

By Firespray-32, in X-Wing

5 minutes ago, Viktus106 said:

Outer Rim Smuggler with both Han and Luke crew is a I1 ship that should always have it's focus or evade due to moving first, always has arc on you thanks to Luke and always fires first thanks to Han.

Let that sink in for a second.

Loving the amount of hate this one card is getting. I wonder what the real sleeper meta defining card will be. I hope it's something like Leia or maybe even daredevil or some straight "dark side only" force card.

Yeah, the YT-13 has been said to have only 1 gunner slot and both Luke and Han are gunners.

3 minutes ago, thespaceinvader said:

Han and Luke are both Gunners, it only has one Gunner slot.

True. . . but thematically the Falcon has two gunners . . . soooooooooooooooooooooooooo FFG COULD do that . . . and give it three crew slots. . . and price it starting at 110 points. :)

12 minutes ago, FTS Gecko said:

You're becoming incredibly proficient at missing the point, @ficklegreendice...

But I'm not

Every card you've listed is a testament to the effort ffg put into making the game conform to the stated purpose of 2.0 (or which already fit the mold, like new rec spec)

Same with the Inquistor

Gunner Luke does not, and I have yet to see anyone try to argue that he does (which is fair, because that is an utterly impossible argument to make)

Don't get me wrong, I fully understand that he could be mistranslated (my greatest hope) or costed into obsolescence, but that does not address the fact that he (as currently spoiled) should not exist given the designers' statements and efforts to avoid this kind of thing

Edited by ficklegreendice
26 minutes ago, Herowannabe said:

Oh you are right about the timing, my apologies. I see Gyroscopes played so rarely that I honesty forgot when it triggered.

But my other points still stand. Skilled Shadowcaster players don’t need gyroscopes and rarely even need the rotate action to keep you in arc. They can read/control the flow of battle and maneuver their ship so that you’re in they’re arc, and they do it at relatively low PS.

Bold my emphasis.

That's fine, skilled pilots should be able to get arc Dodgers in arc. The issue is Luke removes that requirement, no matter how skilled you are as an arc dodger pilot and how unskilled the Luke gunner player is he still gets you 100% of the time.

Why is that good? Why should that be in the game?

Edited by Icelom

I think people will be surprised by how little Luke costs. I expect him to be about 5pts in today's money.

21 minutes ago, Embir82 said:

2.0 didn't even hit the shelves and bunch of nerf herders already cry about assumed broken cards. Unreal.
As I said those people will always be mad at something - game is bad as long it does not cater to their tastes all the time.

Actually I am pretty pro x-wing and defended basically everything in 1.0. (I did not even think the jumpmaster should be nerfed, as you could counterplay it)

But I think Luke gunner is a massive mistake. He has 0 counterplay.

Edited by Icelom

OK, joking nonsense aside. . .

I do hope that the Luke Gunner crew has been mistranslated but the chances of that being true are slim.

We are going to have to deal with the fact that Han and Dash are going to have perfect arcs as Luke crew is going to be stabled to them and the only hope we then have is that "Force" charges cannot be spent when stressed. This at least allows a form of counter play.

3 minutes ago, Viktus106 said:

OK, joking nonsense aside. . .

I do hope that the Luke Gunner crew has been mistranslated but the chances of that being true are slim.

We are going to have to deal with the fact that Han and Dash are going to have perfect arcs as Luke crew is going to be stabled to them and the only hope we then have is that "Force" charges cannot be spent when stressed. This at least allows a form of counter play.

From the most recent article:

Quote

Becoming stressed can have potent consequences, but a certain class of pilots doesn’t have to worry quite so much about being stressed. As long as they have active Force charges, Force-sensitive pilots can spend these charges to modify their attack or defense dice, even if they have stress tokens. These pilots allow you to think about actions differently, allowing you to unexpectedly pull off a red maneuver or fly through a debris field and rely on the power of the Force to carry you through safely. (We'll take a much closer look at the power of the Force in a future preview!)

Edit to add:

I posted a question on the stickied thread asking FFG for clarification on why Gunner Luke seems to be reintroducing so much of what they worked hard to remove from the game. If it concerns you, I'd suggest you do the same. See if we get a response.

Edited by gamblertuba

Just read the first page, and I‘ve been vocal about the problem of turrets in 1.0, but...:

Hold your horses, people

GunnerLuke brings back 1 360deg ship. FatHan was dominating at some point, sure, but it looks like many other components are missing now.

Just one 360deg ship is not enough to ruin the game, especially if the price is anywhere close to where old Han was.

The card , OP or not, is bad for the game. Period. He could cost 1pt or 50pts, doesnt matter. The card should not be in the game.

2 minutes ago, Icelom said:

Bold my emphasis.

That's fine, skilled pilots should be able to get arc Dodgers in arc. The issue is Luke removes that requirement, no matter how skill you are as an arc dodger pilot and how unskilled the Luke gunner player is he still gets you 100% of the time.

Why is that good? Why should they be in the game?

This ^^

1 minute ago, GreenDragoon said:

GunnerLuke brings back 1 360deg ship. FatHan was dominating at some point, sure, but it looks like many other components are missing now.

Plus there are a lot other components in 2nd Edition that we didn't have back in wave whatever.

But yeah, in the end I don't necessarily disagree with FGD's reasoning, but the week-long slamming of the forum over it has been quite amusing.

3 minutes ago, GreenDragoon said:

Just read the first page, and I‘ve been vocal about the problem of turrets in 1.0, but...:

Hold your horses, people

GunnerLuke brings back 1 360deg ship. FatHan was dominating at some point, sure, but it looks like many other components are missing now.

Just one 360deg ship is not enough to ruin the game, especially if the price is anywhere close to where old Han was.

It's not going to "ruin the game" itsjust going to make a bunch of ships not viable. A generic a-wing or interceptor will have a single token and no 1.0 autothrusters and will just die amount other ships, with 0 hope of out flying the Luke gunner player.

Rebellions are built on hope.

1 hour ago, Tam Palso said:

X Wing has had PWT available for the majority of its existence and remained extremely popular. So you’re saying players have been gritting their teeth for wave after wave hating the game (whilst spending loads on it)?

Fat PWT were bad for the game. They did more than negate arc dodgers. They helped destroy generics having a chance. They were a cancer and were horrible to the game. I knew tons that quit the game for it.

Luke gunner us no where near the level of power as Fat PWT.

2 minutes ago, heychadwick said:

Fat PWT were bad for the game. They did more than negate arc dodgers. They helped destroy generics having a chance. They were a cancer and were horrible to the game. I knew tons that quit the game for it.

Luke gunner us no where near the level of power as Fat PWT.

All the tools that gave generics arc Dodgers even an outside chance are gone in 2.0.... Luke gunner is worse.

Edited by Icelom
1 minute ago, Icelom said:

It's not going to "ruin the game" itsjust going to make a bunch of ships not viable. A generic a-wing or interceptor will have a single token and no 1.0 autothrusters and will just die amount other ships, with 0 hope of out flying the Luke gunner player.

Rebellions are built on hope.

Yes, A-wings and Interceptors will only have a single token, but the same goes for the Turrets. No more Han re-roll. No more insanity with the offense dice. No Boost and BR. No C-3PO or R2D2 for defense.

It's not that bad.

18 minutes ago, Icelom said:

Bold my emphasis.

That's fine, skilled pilots should be able to get arc Dodgers in arc. The issue is Luke removes that requirement, no matter how skilled you are as an arc dodger pilot and how unskilled the Luke gunner player is he still gets you 100% of the time.

Why is that good? Why should that be in the game?

Also @wurms

An easy to play, low floor low ceiling ship allows newer, worse players to play along with an iconic combination.

It should be good enough to allow new players to play along, but bad enough that a better player can‘t exploit it. The dynamic cost allows exactly that.

1 minute ago, Icelom said:

It's not going to "ruin the game" itsjust going to make a bunch of ships not viable. A generic a-wing or interceptor will have a single token and no 1.0 autothrusters and will just die amount other ships, with 0 hope of out flying the Luke gunner player.

Why do you expect that a single ship in the meta will make several others unviable?

Just now, heychadwick said:

Yes, A-wings and Interceptors will only have a single token, but the same goes for the Turrets. No more Han re-roll. No more insanity with the offense dice. No Boost and BR. No C-3PO or R2D2 for defense.

It's not that bad.

Um han is dripping in re-rolls.

9 minutes ago, GreenDragoon said:

Just one 360deg ship is not enough to ruin the game, especially if the price is anywhere close to where old Han was.

I actually think that's all it takes. Single ships have always been enough to warp the meta, especially if it's going to be a mechanic that is available nowhere else.

1 minute ago, GreenDragoon said:

Also @wurms

An easy to play, low floor low ceiling ship allows newer, worse players to play along with an iconic combination.

It should be good enough to allow new players to play along, but bad enough that a better player can‘t exploit it. The dynamic cost allows exactly that.

Why do you expect that a single ship in the meta will make several others unviable?

Because you can competitivly show up with a generic interceptor because Luke gunner might show up as well.

1 minute ago, Icelom said:

Um han is dripping in re-rolls.

What re-rolls? He gets 1 for each roll IF he is near an obstacle? Makes him even easier to predict and block.

Really sounds a lot like the arguments I used to have about TLT. It's dumb and bad for the game. The fact that the designers went there immediately is very, deeply concerning to me. It's like they have deliberately abrogated all the 2e bullet points that originally had me excited.

  • No more 360 turrets! (except for Han)
  • Noe more putting engine upgrade on every large base ships! (only Han)
  • No more stacking defensive upgrades! (except for Han's rerolls and an evade and maybe Luke's force charge)
Just now, heychadwick said:

What re-rolls? He gets 1 for each roll IF he is near an obstacle? Makes him even easier to predict and block.

The new Falcon Title.

Just now, heychadwick said:

What re-rolls?

Millenium Falcon title also grants a defensive reroll if you have an evade token.

1 minute ago, heychadwick said:

What re-rolls? He gets 1 for each roll IF he is near an obstacle? Makes him even easier to predict and block.

Blocking Luke gunner does nothing... That is the problem.

1 minute ago, Incard said:

Millenium Falcon title also grants a defensive reroll if you have an evade token.

Which means you haven't boosted.