2 minutes ago, Ebak said:I respectfully disagree. I think it is good design. It's nice to see the developers looking at casual play as a legitimate thing and not just thinking "BWAH! COMPETITIVE!" like a lot of players were concerned about. Luke is thematic and very in keeping with what we see in the film and is costed quite hight for an upgrade. In comparison in first edition you could get a Z-95 headhunter for his cost. Okay, it's just a headhunter but that is still once less ship you cannot field because of Luke.
Luke also provides the player with decent choice options, offering the player a crutch if they aren't good at predicting arcs but rewards them for proper arc placement and flying as they can then spend Lukes force point on a conversion. Anything that offers choice is, in my opinion, a good design.
As for design space, in that aspect, I do agree with you, although they could alter the wording on the card (if they wish) or simply change when an ability would trigger in the engagement phase. While clunky they could say "During the engagement phase, at initiative 7 you may ---" it is very awkward but it is something they can work around. There are solutions to any problem and I don't think Luke causes all the problems people say it will. I might end up being wrong, I might end up being right. The truth of the matter is that Second Edition is 3 months away and we won't know before that.
We don't need 2nd edition to be out already to be worried. We already know firing outside of arc abilities are overpowered in the current game, 2nd edition isn't so different from 1st in the basics that such an ability still being around isn't a potential problem. Yeah, you can't quite put together the full Fat Turret package due to other changes in 2.0, but you can get scarily close. Even if Engine Upgrade is also ridiculously expensive there are going to be Han and Lando (new Rebel Lando is I 5 if I recall correctly?) builds that aren't that far off, especially in a world where dice mods and action economies are a lot lower across the board and Auto Thrusters doesn't exist anymore. It's not even so much that you'd necessarily need to use his ability every turn; if you need to get out of arcs, you can still get a shot, but if you're outflying your opponent you get the action free Force token dice mod instead, sometimes both.
Yes, they have a means to fix things now if/when he does become a problem, but the fact there's something that already looks like it's going to require them to go to those measures before 2nd edition even releases is worrying.
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