I'm not sure I understand the argument here: so you'll have a ship that always has a show no matter how badly it's flown. If it's appropriately costed then you'll be able to field enough red dice against it to have a fair chance of blowing it up before it kills them all.
I will admit I'm a little worried about it being a hard counter to Interceptors. I don't think this will necessarily make it meta-dominant, as it could end up being worth its cost if you're up against interceptors but severely overpriced if you're against something else, but then we're playing Scissors, Paper, Stone where the outcome of the match is decided before the mat is unrolled. If they price it so that a squad of interceptors has a fair chance of blowing it apart before they all die, then it's going to be a very poor squadron against other things, which is fine in gameplay terms, but a bit of a shame, thematically. I think that last option is the best we can hope for.

