1 hour ago, player44455 said:This is also my biggest worry so far for 2.0. The low-health aces seem to have taken a big hit with their reduced token stacking abilities, removed Autothursters and nerfed evade action.
All these changes are quite understandable and justified, because in 1.0 some of these top-efficient aces had also excellent jousting values, besides having great arc-dodging capabilities.
However they will need to be signifficantly cheaper in 2.0 to make them a competitive choice over a Defender..
But we have not seen everything yet, and a solid 1 or 2 upgrades (such as the 1.0 Autothrusters) could bring them back in force..
The whole point if 2.0 is to not need hard counter upgrades like 1.0 Autotrhusters to make ships playable... at least that is what I thought....
I feel like I won't convince a bunch of you that Luke gunner is bad game design and has no purpose in the game but to break it. you guys all really seem to want him in the game for some reason (a crutch for weak players and useless for strong players or some such thing like that clearly admits that if he was costed to be good for everyone he would break the game). I think I will bow out of this, sorry @ficklegreendice i just do not have the stamina.