Long time Descent player here – My gaming group and I came to the conclusion that we were simply missing something during a Lieutenant encounter we had last night. Even the Overlord got tired of pouring through the rulebook trying to figure out what we were missing.
The Overlord is playing The Siren and his first purchase was Soriss – this nasty sea monster with regeneration 10. His mission is to destroy a bunch of islands and awaken the leviathan or something like that.
Anyway, our group decided we were finally strong enough to take on Soriss and we used a reward from a rumor we completed to teleport to him. We had some issues figuring out how to set up but, after some agreements, we placed the ship on the map and the lieutenant and his Naga compatriots in the area where the ship WOULD be if Soriss had a ship.
So, after setup we quickly realized that the encounter was unwinnable. The Overlord screened Soriss with his minions then scooted Soriss away from the ship as quickly as possible. From there the overlord simply began pumping out Naga (silver level beasts) and started lighting up our heroes from range while we sat helplessly confined to the ship. Our ranged fighter was the first to die – focus fired by one Naga after another. At that point we started packing up. There was no way to win.
None of our heroes had swim. The nature of movement through water made it impossible for our heroes to engage Soriss. The situation was clearly the Overlord had infinite resources to summon Naga and could keep Sorriss away from the party indefinitely – and even if he was unlucky enough to take a ranged hit or two, would simply scoot away and regenerate. The melee fighters could do nothing but try and fire the cannon at a naga or sit around while everyone else got wrecked. We thought about jumping in the water and chasing after Soriss but quickly realized the futility of such a task in deep water with base 2 armor.
So, couple questions.
1. how are the monsters in a lieutenant water encounter supposed to set up?
2. Were we missing something with our assessment of the situation? It seems odd that a lieutenant encounter would be unwinnable.
3. Are all lieutenant encounters the same? Seems like they can all just scoot away and kill the heroes by spawning minions every turn – we HAVE to be missing something.
The entire campaign hinges upon this encounter. We’ll be moving into silver campaign level soon and cannot allow Soriss to siege islands with impunity. We don’t seem to have any way to stop him though. We’re a very well equipped group so I’m not sure I need to go into details about our gear because I can’t imagine HAVING to acquire particular gear to defeat lieutenants.