First off, I recognize that a lot of people in the L5R Beta hated these mechanics. Some hated the ideas entirely, some felt the implementation was clunky.
Well, I liked 'em (in principle), and I wanna steal 'em, so I'm looking for thoughts on the matter. I'll actually be using these for my Force and Destiny game, but I figure the Genesys crowd is a little more open to knocking the rules around just for the fun of it. We have two mechanics in question. The first is using an action to heal Wounds (or Fatigue in L5R) in the middle of combat. The second is Outbursts, or as it was later called, Unmasking. Basically I wanna kick this ball around and figure out how to make the ideas work in Genesys/Star Wars.
So let's talk healing. The basic mechanic would be that a character could use an action to make a Resilience roll, recovering a number of Wounds equal to rolled successes. You can't reduce your Wounds to below half your Threshold. Anyone who's played a lot of high-contact sport (American Football, Rugby, Soccer when there's no referee) has probably taken a nasty hit that almost took them out. You're not exactly injured (no Crit roll), but you're gonna have a nasty bruise, and you need to take a moment to remember how breathing works, check your face to make sure it's all there, that sort of thing. This represents taking that moment. Of course, you're pretty vulnerable if you're using your action to recover instead of attack, so hopefully you have some buddies to cover you.
I'm tempted to have the initial difficulty set at Simple, and each time you use the action (per encounter? Day? Session?), it increases by 1. It would significantly boost the value of the Resilience skill (which sees very little use at my table), and probably require that Stimpacks or Painkillers would need to be either eliminated or highly modified (one of my players had an interesting suggestion, which I'll get to later).
Still with me?
On to Strain!
As it stands, if you exceed your Strain threshold, you basically pass out.
How boring.
Let's take another page from L5R, this time with the Unmask mechanic. When you exceed your Strain threshold, you can respond in several ways. Each will have some drawbacks, because it really shouldn't be a good thing, but in some cases it might actually save your bacon. I don't have mechanics worked out for any of these, they're just ideas.
First, you can retreat. In a social situation, this would basically mean you head to the punch bowl and sulk. In a combat situation, you probably turn and run. In any case, you're pretty much done contributing to the scene. In Force and Destiny, ou'll probably suffer Conflict for abandoning your friends and allies.
You may also decide to stand firm. This is gonna be a tough choice, and it may well mean you die taking a last stand. Your actions will not be dictated, but you'll have some fat penalties.
Finally, we pull ourselves a scene from Return of the Jedi, as Vader taunts Luke:
"So, you have a twin sister. Your feelings have now betrayed her, too. Obi-Wan was wise to hide her from me. Now his failure is complete. If you will not turn to the Dark Side... then perhaps she will!"
I think it's safe to say that Vader rolled enough successes on his Coercion roll to push Luke over his threshold. Luke's player decides to Give in to Your Anger and lays a healthy beat-down. Taking this option will cause a lot of Conflict, and and any Crits (incoming or outgoing) will be much more severe. This is a dangerous option. You may kill your enemy, but you may also get slaughtered.
I realize that the whole Outburst thing is, in its current form, a mess. Other than Give in to your Anger , none of those ideas are set in stone, and I really don't know how the mechanics for such things should work. I do think it should be much more of a punishment than L5R, because Unmasking in L5R is assumed to happen occasionally, and it's intended to drive Roleplay opportunities. Here, it's an alternative to "You're knocked unconscious."