Are Focus tokens persistent in 2.0?

By GreenLantern1138, in X-Wing

If you do not spend a focus token in 2.0 do you keep it as though you had advanced optics in 1.0? I think I read a rumour about that, and I saw the 2.0 version of one of Saw's X-wings and its pilot ability said something about being focused at activation before taking actions, which would be hard unless you could keep an old focus. Also, does anyone have the picture of that pilot?

I stand corrected, round tokens are discarded at the end of the round

Edited by flooze
15 minutes ago, GreenLantern1138 said:

If you do not spend a focus token in 2.0 do you keep it as though you had advanced optics in 1.0? I think I read a rumour about that, and I saw the 2.0 version of one of Saw's X-wings and its pilot ability said something about being focused at activation before taking actions, which would be hard unless you could keep an old focus. Also, does anyone have the picture of that pilot?

You're thinking of Two Tubes (forgot his first name) but he has that ability because his brother, the other Two Tubes in the U-Wing, gives out focus tokens.

Team Covenant played a game of 2.0 with one of the creators and as far as I recall they definitely cleared Focus after each round. It also has both Two Tube siblings on the table so you can see the synergy there.

Round shaped tokens (focus, evade, reinforce, tractor...) are discarded at the end of a round. Rectangular tokens (stress, ion, crit...) are discarded when a certain condition is met. This is how the rules were explained in the demo games.

13 minutes ago, Admiral Deathrain said:

Round shaped tokens (focus, evade, reinforce, tractor...) are discarded at the end of a round. Rectangular tokens (stress, ion, crit...) are discarded when a certain condition is met. This is how the rules were explained in the demo games.

Color, not shape. Green, Orange = end of turn. Blue, Red = conditional.

Also, this is just rules comprehension helper, not (so far as we have been told) an actual rule.

Edited by Aaron Foss
2 minutes ago, Aaron Foss said:

Color, not shape. Green, Orange = end of turn. Blue, Red = conditional.

Also, this is just rules comprehension helper, not (so far as we have been told) an actual rule.

Pretty sure it is both, green and orange tokens genraly being round and blue and red ones being roughly rectangular.

4 minutes ago, Admiral Deathrain said:

Pretty sure it is both, green and orange tokens genraly being round and blue and red ones being roughly rectangular.

that may well be, but it is absolutely the color that has been referenced as the indicator, not the shape.

8 minutes ago, Aaron Foss said:

that may well be, but it is absolutely the color that has been referenced as the indicator, not the shape.

Alex Davy specifically commented in the TC game that they went with round token for discard for the mnemonic “ROUND discard at end of ROUND”.

In first edition it was color.

Edited by Forgottenlore
9 minutes ago, Aaron Foss said:

that may well be, but it is absolutely the color that has been referenced as the indicator, not the shape.

no it's not. They have stated repeatedly, that the shape is shorthand for when to remove a token. You can also tell by color, but it is primarily to distinguish between good and bad tokens. If the color was the determining factor, that would be bad design since many people cant tell red and green apart. This is why we no longer have green maneuvers after all.

Edited by Duskwalker
24 minutes ago, Forgottenlore said:

In first edition it was color.

24 minutes ago, Duskwalker said:

no it's not.

AD: "So Tractor tokens are, uh, orange tokens here... so basically what they do is they go away at the end of the round-"
MB: "So orange and green are sort of similar, and then blue and red are sort of similar in that they go away at other timings."
AD: "Yeah, that's right. That's right."

Edited by Aaron Foss

Coincidentally, orange and green are always round, and blue and red are always rhomboid.

One might even assume this is on purpose, to provide an additional distinction for the colour blind.

7 hours ago, Aaron Foss said:

Color, not shape. Green, Orange = end of turn. Blue, Red = conditional.

Also, this is just rules comprehension helper, not (so far as we have been told) an actual rule.

Not quite, the colour indicates the nature of their effect (i.e. greens are positive effects, red negative etc). The shape dictates what happens at the end of the round. As an example, a disarm token is red and round so it is bad for you and disappears at the end of the round, a stress is red but non-round so is bad for you and waits for another trigger to disappear.

Edit: Bad example, Disarm tokens are orange!

Edited by __underscore__

Was there been a recent uptick in the number of color blind individuals in general and in miniatures gaming in particular? My vision isn’t the best and I appreciate the striking visual contrast of the new tokens but it’s jusy.,..odd... that it’s been a FOCUS of the new edition.

amyway, the standardization of tokens has been a long time coming but I’m gonna miss my triangle stress tokens. And RIP munitions and illicit tokens, you won’t be missed. Lightening bolts are so much cooler.

So there are no red round tokens anymore, they became orange?

remember, ROUND at the end of the ROUND, RHOMBOID at the end of....RHOMBOID?

There's not been a particular uptick in numbers, the numbers have always been what they are (higher in proportion that the general population due to the prevalence of men in the hobby), there's just been a strong uptick in awareness of the problems, and in people making an effort to make their games accessible. There was a really solid article on it in the UK Games Expo magazine last year.

Which is good.

(And yes, I understand it to be the case that there are four token types now that go on the board next to ships - round, green, positive tokens; round, orange, negative tokens; rhomboid, blue, positive tokens; rhomboid, red, negative tokens.

Round tokens, regardless of colour, are removed at the end of the round unless a pilot or upgrade says otherwise. Rhomboid tokens are removed whenever the rules of that particular token say to remove them.

3 hours ago, Aaron Foss said:

AD: "So Tractor tokens are, uh, orange tokens here... so basically what they do is they go away at the end of the round-"
MB: "So orange and green are sort of similar, and then blue and red are sort of similar in that they go away at other timings."
AD: "Yeah, that's right. That's right."

Yes, but the color is not the indicator. Orange and green are the round tokens; blue and red are the square tokens.

Blue and green are the beneficial tokens; red and orange are the harmful tokens.

So each of the beneficial and harmful tokens have one set that sticks around, and one set that doesn't. And across both beneficial and harmful, these are communicated by shape.

Interestingly, jam tokens are now round and orange, so don't persist to the next round.

Means that for high PS/In stuff it's useless to jam a tokenless opponent.

There is no reason to believe that literally everything isn't the same

Apart from charge and force that didn't exist in 1.0