12 hours ago, NotBatman said:If stressed ships can take a special action that eliminates stress, and that's the only action that they can take, unless the action was super detrimental ("Push 1 Crew Member Out The Airlock") then it wouldn't be a choice, you would just ALWAYS do that and never have to worry about gaining stress, because you'll just remove it anyway.
Be just as well to have an ability that automatically removes one stress token at the end of the round.
Or am I missing something obvious...?
Again we are discussing design options as it could be a new action that is completely detrimental. For example you could make a new action that is blue dificulty and it gives your ship a weapons disabled token. That is it, you get a weapon disabled but it removes stress. The other idea is that ion damage can disable blue actions.
9 hours ago, Dabirdisdaword said:Ion locking you into blue maneuver and locking you out of blue action allowing.... blah blah blah.
Having a change that requires altering shown cards to make them do opposite effects on maneuvers and actions with the same token? More complexity doesn't necessarily equal more fun. See harpoons.
Harpoon missiles were complex because that was the current design demands and the meta of X-wing at that time. But I agree, I was never a fan of condition cards because it was two cards for one upgrade. However we are not talking about changing any cards (which I am vehemently against such things). We are only talking about a new action difficulty one that can be taken when stressed and removes stress. We are not limited to the same action set or to all the ships currently released for 1st edition. There will be no cards changed.