So after all the refinement from 1st ed. to 2nd ed. for X-wing one of the things was to incorporate actions in the activation phase and have actions gain stress intrinsically instead of through an upgrade like Push The Limit. This is a good move but one of the things it does is it makes Red Maneuvers very punishing. A red maneuver is in the difficulty curve the heaviest thing you can do. Here is a quick list from lightest to heaviest maneuver-action combinations you can do in 2nd ed. Weight is determine whether you gain or lose stress and if you were able to take an action which can improve your position in the following phases of the round.
- Blue maneuver and white action (-1 stress)
- Blue or white maneuver and white action w/o stress (- 0 stress)
- White maneuver no/failed action (+0 stress)
- Blue or white maneuver Red Action or Linked Red Action (+1 Stress)
- Red Maneuver no action (+1 Stress)
So as you see heaviest is the Red Maneuver, so in theory crafting lets make a blue action, this will not be a linked action and it would be one of the weaker actions like calculate or evade or even a new action that gives you a weapons disabled token. This is how the scale will change. We must also assume that the only actions that can be taken while stressed are blue actions.
- Blue Maneuver and Blue Action (-2 Stress)
- White Maneuver with Blue Action or Blue Maneuver with White Action (-1 Stress)
- Blue or White Maneuver with Blue or White Action w/o stress (-0 stress)
- Red Maneuver with Blue Action (+0 Stress)
- Blue or White Maneuver with Red or Linked Action (+1 Stress)
So the stress does sink (which may be good in a stress heavy meta) but it also moves the weight from the dials onto the actions. So now Red Actions have to be taken into consideration. However there is the consideration that now it is a blue action there will be no reason to never do an action. So going back to the other form of control Ion, we can add to the blue action rule that blue actions cannot be taken while you have any ion (or even jam) tokens making a single token a determent to medium and large based ships with a blue action.
Well anyways that is just some 2.0 theory crafting, So if there were a blue action which action should it be or would you make a new one (such as give a weapon disabled token). Most importantly which ship should get it?
Edited by Marinealver