MC75 ordnance cruiser OP?

By XR8rGREAT, in Star Wars: Armada

Playing a game yesterday I was using an MC75 ordnance cruiser in my list with Profundity, Caitken and Shollan, Expanded Launchers and Assault concussion missiles. My fleet included an MC30, Neb-B and CR90. I had Raddus in the Neb-B so I could bring on the Profundity with the CR90 docked inside. My opponent was the first player so after he activated his first ship of the round i then drop in the Profundity for the start of my Round. First off am I deploying that at the right time or is it before anything activates?

My next question is the load out is legal isnt it? As I seem to be able to pump out a lot of damage in one turn. With Raddus still on table I dropped the MC75 at short range of his untouched Victory class star destroyer which was now along side my Neb-B. And after my Neb-B activates he has his go then my MC75 opens up. Killing the Victory in one go I have done this to a couple of ships now. It just seems way to powerful.

I want to make sure im not doing something wrong.

Raddus drop takes place before the first activation of the turn.

Build looks legal.

And Brutal.

If he is first player then yea you can activate Profundity. The MC75 needs double arcs to bring all of the firepower to bear and Raddus helps with this. The fact you were using it on a slow Victory makes it seem more powerful than it actually is.

Against more maneuverable targets you will find a bit tougher to lock down. And tougher targets, your cruiser most likely will be destroyed or nearly.

The Raddus drop is at the start of the turn, BEFORE any activations.

A more optimal build is to swap Caitlin and Shollan for ordnance experts. That way you get rerolls for both arcs to try to trigger ACM.

Edited by Roquax
2 hours ago, Roquax said:

The Raddus drop is at the start of the turn, BEFORE any activations.

A more optimal build is to swap Caitlin and Shollan for ordnance experts. That way you get rerolls for both arcs to try to trigger ACM.

Cool thanks we did discuss this during our game about if it was first thing or start of my turn that we dropped Profundity in.

As ive only got one or two people I can play atm in my area with limited ships as we have only recently got into Armada I guess I haven't been exposed to all the different threats and ships yet.

There’s heaps of great bat rep channels on YouTube you could watch to get a sense of what exists out there and how to do it, but only if you felt the need.

Thanks for all the help guys. Im glad i am new to this as the wait for the next wave would be a long one if I already had every thing. Trying not to buy everything at once.

Regarding the MC75 is general- A lot of shields means little when you can overload the single redirect, either through weight of fire or spare accuracies- They are very vulnerable to being hit in the same arc by multiple damage sources.

The '75 isn't the problem. It's reeealy good for it's cost and just in general, but that's not the OP part of the list. It's freaking Raddus. Please continue to drive up it's popularity until FFG takes notice and hits him with a Nerf Nuke.

14 hours ago, ForceSensitive said:

The '75 isn't the problem. It's reeealy good for it's cost and just in general, but that's not the OP part of the list. It's freaking Raddus. Please continue to drive up it's popularity until FFG takes notice and hits him with a Nerf Nuke.

I know what you mean with the right ships it is almost a death punch. Mif they were to nerf Raddus maybe limit the ship size by either base or hull points on what can be jumped in.

17 hours ago, ForceSensitive said:

The '75 isn't the problem. It's reeealy good for it's cost and just in general, but that's not the OP part of the list. It's freaking Raddus. Please continue to drive up it's popularity until FFG takes notice and hits him with a Nerf Nuke.

Didn’t I read you can get a double arc with a mc30 jumped in directly behind a ship (in guessing large base). That’s a lot of ouch.

Keep in mind that vsds are highly vulnerable to basically anything... in this case, if your raddus ship is positioned well a vsd has basically no chance of escaping a double arc.

Best case for the vsd - it does a good hit, you dont get an accuracy, vsd survives to need finishing off by something else....

You threw 5 blacks and two blues and then two blacks and three reds.

Assuming you get a black crit on both shots. That’s 4 unblockable damage, an 8ish damage swing, and a 5 ish damage swing. You’d have to get an accuracy in both shots and roll extraordinary to kill that VSD in one activation. Looking at averages, that VSD likely finishes your activation with no brace, no front or side shields, and 2 hull damage.

You just had a **** of a activation

Edited by Church14
5 hours ago, ISD Avenger said:

Didn’t I read you can get a double arc with a mc30 jumped in directly behind a ship (in guessing large base). That’s a lot of ouch.

Yes you were properly informed, the '30, and the Arquitten also, can double arc head on against large bases. And I thought mediums too, I'll have to look again. And it's not uncommon to see that happen when working with hyperspace assault, and even more common with the Raddus drop. Correlian conflict final assault games see this happen quite a bit as well. And an mc30 can Ace many ships with even one of its arcs in some builds, double arriving in any build it can deal some truly prodigal damage.

On 5/21/2018 at 11:57 AM, ForceSensitive said:

The '75 isn't the problem. It's reeealy good for it's cost and just in general, but that's not the OP part of the list. It's freaking Raddus. Please continue to drive up it's popularity until FFG takes notice and hits him with a Nerf Nuke.

I agree that the mc75 is not OP, it has plenty of limits and I have now successfully flown it to certain death on several occasions. I'm going to have to disagree on Raddus. He gives you something that is unusual to defend against, but a skilled player can deal with Raddus too. He is in no way an auto win. He takes practice and skill to use. Since I lack either of those, I have yet to win with him :)

I think it is really just a powerful tool. The uses (especially with double ordnance) is great. last week I ran 2 with external racks, WAB, OE, and a few defensive measures. with opening Salvo and Sato, this list punished my opponent bad since he had no squads. I used WAB to the amount of 18 damage at least (I think I missed a few points).

Overall though, both 75's are super balanced for firing arcs and versatility. They look underwhelming, but being able to double arc is super easy and coupled with an amazing choice of weapons to load on them, they become very powerful.

1 hour ago, durandal343 said:

I agree that the mc75 is not OP, it has plenty of limits and I have now successfully flown it to certain death on several occasions. I'm going to have to disagree on Raddus. He gives you something that is unusual to defend against, but a skilled player can deal with Raddus too. He is in no way an auto win. He takes practice and skill to use. Since I lack either of those, I have yet to win with him :)

Conversely, being a fairly skilled player, out of a dozen games with him, I have lost one. Against (surprise!) Another Raddus. Out of the dozen games, eight of them I tabled my opponent. He's an easy button for me. When I play Ackbar, I need range control planning and kill zone planning and extreme precision with placement and maneuvering and stacking of some abilities knowledge. That takes skill and practice. With Dodonna/Riekan-squads I have to be on point with my squadron play and planning my Intel units out and ranging in the Yavaris strike while maintaining formation. That takes skill and tons of practice. When I'm screwing around with Konstantine (rip tournament scoring) I have to plan out careful obstacle deployment, just to plan out it's rearrangement, and maneuvering around that, and the speed zero trap, and mindfulness of the objectives. THAT takes tons of skill and a ton of practice. Madine, takes a skill of understanding maneuvering charts that are multiplied in complexity by the max speed of the ship your using in his fleet, as of you had a while new chart to plan with. Dodonna again requires familiarity with the crits in the deck to know which one will truly be the most profitable.

But Raddus!? No. Not skill. #$&@ I didn't even have practice games with him. I place my biggest threat ship second to last, my second biggest threat last after that, in the same round if I want, in the most profitable position I desire that you can't defend against or turn to get combat power on in time. Raddus is my easy button. The only reason it didn't win Worlds is because the guy playing flew his most maneuverable ship, and indeed the most maneuverable ship in the game save for being admiraled by Madine, off the board, with his admiral, feed a ton of points into a meat grinder that he couldn't win and just handed then over, and then lost by like fifteen points because of it. Total rookie mistake. But I assure you, once you pick up some more practice and understanding of the game, you too will come to appreciate the simplistic ease of Raddus. And then young apprentice, your journey to the dark side will be complete.

42 minutes ago, ForceSensitive said:

The only reason it didn't win Worlds is because the guy playing flew his most maneuverable ship, and indeed the most maneuverable ship in the game save for being admiraled by Madine, off the board, with his admiral, feed a ton of points into a meat grinder that he couldn't win and just handed then over, and then lost by like fifteen points because of it. Total rookie mistake. But I assure you, once you pick up some more practice and understanding of the game, you too will come to appreciate the simplistic ease of Raddus. And then young apprentice, your journey to the dark side will be complete.

I think people are overreacting to Raddus. He is a quality commander and will see the table alot, but he was heavily, very heavily, represented at Worlds and if he were really that easy to use wouldn't he have risen to the top on both day 1a and 1b? Instead, I think the top 5 of both days had 1 Raddus each.

Again, I am not saying he is no good, he is very good. But to say he takes no skill to fly and he's a crutch for success of less-skilled players is just ridiculous. Obviously, the talented players at Worlds were able to deal with him and mitigate his success. I know from experience what a skilled opponent can do to counter the effects of Raddus.

What raddus does is allow you to build the biggest, scariest wrecking ball of your choice and drop it nearly instantaneously into the position of your choice. I don't think a 75 would be as successful if it had to crawl its way towards a target, getting hammered on the approach. Raddus allows you to short circuit that, and why not prepare a double-ordnance heavy ship as the bomb to drop? Especially when rebels have plenty of good light ships to act as delivery men.

Really raddus should have been a drop next to the flagship. That way you know what vector to expect the stop coming from.

It's also interesting that rebel commanders keep getting hit with the Nerf bat, but imperial ones haven't. Very interesting.

Edited by Norsehound
7 minutes ago, Norsehound said:

What raddus doesis allow you to build the biggest, scariest wrecking ball of your choice and drop it nearly instantaneously into the position of your choice. I don't think a 75 would be as successful if it had to crawl its way towards a target, getting hammered on the approach. Raddus allows you to short circuit that, and why not prepare a double-ordnance heavy ship as the bomb to drop? Especially when rebels have plenty of good light ships to act as delivery men.

Raddus does do that and I agree that the mc75 is much better at that than it would be having to start from the deployment zone. But any ship would be. Put an MC80 (H1 variety) behind enemy lines and let it shoot its long range dice. It never makes it there otherwise.

The problem is those light ships that the rebels have plenty of. You have to be pretty careful with them or they die. You also need multiple so the defender doesn't know exactly where you're coming in. That point dump into multiple light ships that go in different directions is felt when developing the rest of the fleet. You get severely out-deployed with a Raddus drop and your big bad ship can't be an target ship for any of the objectives and their bonuses.

11 minutes ago, Norsehound said:

Really raddus should have been a drop next to the flagship. That way you know what vector to expect the stop coming from.

This would make so much more easy to defend against, to the point of being not very useful maybe. Maybe FFG will nerf him to be that way but I think it takes alot of the strategy and complexity out of a Raddus build which is why they are fun to use.

Cr-90s with engine techs can help you get to where you need to be, and that's already a great setup for other things (trc sniping). Unless your opponent has a speed 0 star castle I think you can get it to where you need it and drop raddus where you want to.

Point being rebels have pretty good lights anyway. So long as they can avoid getting oneshot they'll live long enough to bring the heavy in.

2 minutes ago, Norsehound said:

Cr-90s with engine techs can help you get to where you need to be, and that's already a great setup for other things (trc sniping). Unless your opponent has a speed 0 star castle I think you can get it to where you need it and drop raddus where you want to.

Point being rebels have pretty good lights anyway. So long as they can avoid getting oneshot they'll live long enough to bring the heavy in.

All very true, and Rebels, in general, have more variety in strategy and more options open to them I think. Raddus just adds to that.

4 minutes ago, Norsehound said:

Cr-90s with engine techs can help you get to where you need to be, and that's already a great setup for other things (trc sniping). Unless your opponent has a speed 0 star castle I think you can get it to where you need it and drop raddus where you want to.

Point being rebels have pretty good lights anyway. So long as they can avoid getting oneshot they'll live long enough to bring the heavy in.

How have these flown for u? Ive never found ive needed the extra speed from Etechs and well, with trcs its starting at make a cr90 expensive.