Welcome to MathyWing! Version 1.0 spreadsheet has been updated to version 2.33 for X-wing 2.0. Methodology for estimating generic ship cost does involved a good deal of guesstimation, especially for non-basic ships & the new turrets. Ship efficiency is baselined by the generic T-65 X-wing at 100%. Also, it has been assumed that developers used the Academy Pilot TIE Fighter at 24 points for their baseline. I may release the actual spreadsheet once the X-wing 2.0 app is available. Here are some results for generic pilot ship costs .
| Ship | Cost | % Efficiency |
| TIE Fighter | 24 | 100.0 |
| X-wing T-65 | 43 | 100.0 |
You'll notice that 43 point X-wings mean only 4 in a list. 42 point X-wings would also be fine, but X-wings at 40 points would completely outclass TIE fighters. Their cost would need to drop to 23 or 22 points!
| Ship | Cost | % Efficiency |
| A-wing | 30 | 99.8 |
| Y-wing | 31 | 99.7 |
| B-wing | 43 | 99.5 |
| Auzituck | 46 | 99.3 |
| E-wing | 60 | 101.6 |
| TIE Bomber | 31 | 99.9 |
| TIE Punisher | 34 | 98.7 |
| StarWing | 34 | 99.9 |
| TIE Striker | 33 | 98.2 |
| TIE Interceptor | 33 | 99.9 |
| TIE Advanced ATC | 43 | 99.4 |
| TIE Phantom | 43 | 98.6 |
| TIE Defender | 68 | 102.1 |
| Kihraxz | 42 | 100.3 |
| Scyk w/Mangler | 40 | 99.2 |
| Kimogila | 45 | 99.4 |
| Scurrg | 48 | 97.8 |
| YV-666 | 52 | 97.7 |
| Firespray | 62 | 99.8 |
| IG-88 | 65 | 101.3 |
Ships of note are the E-wing, TIE Defender, & IG-88. Defender stats & abilities mean it should be costed so only 2 can fly in a list. Indications are that 3 IG-88's can run in a list & the calculations concur with this assessment.
| Turret Ship | Cost | % Efficiency |
| HWK-290 | 31 | 99.0 |
| K-wing | 41 | 98.2 |
| Jumpmaster | 45 | 98.0 |
| Shadow Caster | 60 | 92.2 |
| YT-1300 w/title | 76 | 97.0 |
| Decimator | 74 | 97.8 |
| Ghost | 70 | 100.9 |
| YT-2400 | 80 | 101.6 |
Calculations for the mobile arc turrets definitely have more inaccuracies. I find it likely that the YT-2400 is the big winner. Duel YT-2400 could be very powerful, especially if Dash is cheap enough. Jumpmasters could be even cheaper than they are now. Ghosts will remain strong. Shadow Caster is the big loser. I don't predict it's cost being lowered to where it needs to be.
Calculation Notes :: With TLT & autothrusters gone from 2.0, calculating attack and defense values is much easier now. TLT was strong against 3-agility ships. With TLT & full turrets gone, it is likely that 3-agility ships are going to fair well. The E-wing & Defender could be top tier. Bombs are less powerful. I think it's unlikely that auto-blaster turret still exists. If it still does exist, it will surely be used often.