I had a concern about the Jol-Nar that come up during our first playthrough, which was a 4-player game. With four players, every player takes two Strategy Cards to exhaust all eight cards every round... this means Tech SC is in play every single game round. This is the only number of players that result in all of the SCs being selected every round.
In the first round, our Jol-Nar player got Hyper Metabolism by cloning the Tech SC Primary, having Neural Motivator as a starting tech (green prerequisite), and ignoring the 2nd prereq. That effectively meant that they now got 3 SCs per round: two of their own, and by banking the extra strategy token of Hyper Metabolism every round, using it to clone the primary of the Tech SC from another player. This quickly resulted in a runaway tech tree, with Integrated Economy and War Suns not far behind.
We're not exactly experts at the game, so is there something we missed? It seemed unstoppable in a 4-player game to have the Jol-Nar able to 1) Clone the Tech primary, 2) Have access to the Tech SC every round, and 3) Ignore a prerequisite for non-unit-upgrade techs.